Okay, I got eduke32. I got the HRP. Everything works fine in the normal game.
Then, I got the idea to make a custom map with some custom textures. Because the default custom graphics look out of place among the high-res textures, I thought why not make high-res versions of them as well?
So after making the low res textures and adding them in the TILES014.art file, I boot eduke32, point at the content folder, run the map and I see the low res textures fine.
Then, I unpacked duke3d_hrp.zip, added a highres version in the TEXTURES folder (saved as 8 bit PNG file with dimensions 512x512 in Photoshop), I edited TEXTURES.DEF to include the texture. After doing this, I rezip the duke3d_hrp.zip file. But when running the game, it shows the original low-res texture ...
So then, I tried to remove the TILES014.ART file, in case it was overriding the high-res one. This meant the new texture wasn't visible *at all* - low res or high res.
Then, I tried to make a new zip file, creating a custom textures pack (making sure it was loaded after duke3d_hrp.zip) and again, no texture shows up.
So can you please help me and tell me what I'm doing wrong? How can I make eDuke32 use the high-res texture? I spent three hours searching for the solution - looking on these forums as well but didn't find the answer. Why doesn't eDuke32 override the texture with the high res one?

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