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[Release] Zero Hour Resources

User is offline   Green 

  #1

This is a release of Duke Nukem Zero Hour assets and is provided as is without support.

[Download]

Contains:
- Maps (Compatible with Mapster32)
- Tiles
- Models/Textures
- Menu Art
- MIDIs
- Soundbanks (MIDI Instruments, DukeTalk, Sound Effects)

Notes:
- Soundbank 0 = Effects/DukeTalk. Incorrect sampling rates.
- Normal maps for models are incorrect but moderately close
- Menu art horizontal resolution is unknown

Special Thanks:
Zoinkity
Fox
queueRAM
SubDrag

--------------------------------------------------------------------------------

Update:

This is an update to the Duke Nukem Zero Hour assets and is provided as is without support.

- Model corruption corrected

[Download "Corrected Models"]
20

User is offline   Tea Monster 

  • Polymancer

#2

Thank you! You should consider putting a link into the community stockpile thread.
0

User is offline   necroslut 

#3

♥ Totally unexpected too

This post has been edited by necroslut: 18 August 2017 - 12:47 AM

0

User is offline   Sanek 

#4

I don't even knew there is another moderator
0

User is offline   darkcaleb 

#5

A glimpse of one of the models! BTW how do the maps work?

http://imgur.com/a/Ekvpj
0

#6

This is an AMAZING coincidence! Just last night I had dreamed that someone had released the DN: ZH assets to make a first-person port for EDuke32 with its own HRP! :thumbsup:
0

User is offline   Mark 

#7

I opened up about 20 random models and all but 1 were a tangled mess of triangles. That doesn't look promising.

This post has been edited by Mark.: 18 August 2017 - 03:47 AM

0

User is offline   Micky C 

  • Honored Donor

#8

View PostMark., on 18 August 2017 - 03:42 AM, said:

I opened up about 20 random models and all but 1 were a tangled mess of triangles. That doesn't look promising.


Use better software :thumbsup:
2

#9

I may try to convert the first-person views of the weapons from this into sprites for anyone who wants them.....just downloaded two different OBJ-format model editors for that purpose. Either it'll be fun, or you'll be able to hear me screaming from orbit.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#10

Fan-freakin-tastic.
0

User is offline   Jolteon 

#11

This is really awesome! Never would have thought of seeing resources ever getting released! :thumbsup:
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#12

Use this to view the levels in Mapster:

https://www.sendspace.com/file/0aljl3

Posted Image

This post has been edited by Fox: 18 August 2017 - 10:05 AM

6

User is offline   NUKEMDAVE 

#13

Is there a way to disable the shading in EDuke32 and Mapster32? A lot of stuff is shaded pitch black.
0

User is offline   Micky C 

  • Honored Donor

#14

There should be a 'global shade divide' option in the special functions menu (' + F in 2D mode). Just divide by a large number, say 100, and everything should basically be set to zero.
1

User is offline   NUKEMDAVE 

#15

Posted Image

Posted Image

Ah, much better.
2

User is offline   Sem 

#16

Great work!

I have seen some of the pictures and models... It's funny how there is still stuff from DN64.

It's funny how duke sounds on this, sounds like someone ripped off his balls.

I did not know that DNZH had music samples on it...!

Also there are two different duke talk files, they are from the intro, I can't understand it because of the sample error, but they sound a bit different, like there are two different duke talks in the intro.

This post has been edited by Sem: 18 August 2017 - 08:24 PM

0

#17

nice. it would be cool if this was made as a total conversion for Duke 3D. to have the N64 game brought to Duke 3D and play it differently
2

User is offline   Steve 64 

#18

Always Bet on Duke4.Net LOVE THOSE GUYS
4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#19

View PostNUKEMDAVE, on 18 August 2017 - 05:59 PM, said:

Is there a way to disable the shading in EDuke32 and Mapster32? A lot of stuff is shaded pitch black.

The file I posted contains a Mapster script that converts shade to Duke 3D system.

For those interested, the shade works as a RGB modifier, zero being pitch black while 255 (-1) is fully visible.

This post has been edited by Fox: 18 August 2017 - 11:39 PM

1

User is offline   HMNuke93 

#20

Thanks for this!!! :) Can someone suggest a good utility to preview .OBJs?

This post has been edited by HMNuke93: 19 August 2017 - 12:53 AM

0

User is offline   Joshua 

#21

Excellent work Green. This gives hope for bringing Zero Hour to EDuke32 in the future.

Just a thought, but we might be able to unravel the mystery of why you can't get 100% kills in the Wetworld secret level. I took a look at the map in Mapster32 and there was a little rectangular shaped room in the middle of the map covered in the brown brick texture (very first texture) with respawn sprites inside. Maybe the reason is perhaps one enemy doesn't spawn into the map because of an incorrect tag number?

But anyways... It's very nice to see the assets finally get ripped from the game. You have my thanks. Posted Image
0

User is offline   Tea Monster 

  • Polymancer

#22

View PostHMNuke93, on 19 August 2017 - 12:28 AM, said:

Thanks for this!!! :) Can someone suggest a good utility to preview .OBJs?


Blender, also there is a 3D app built into Win 10.

Also Noesis, Wings 3D, Sketchup.

Oh, and apparently, NOT Misfit. Sorry Mark!
1

User is offline   Mark 

#23

That's 2 people now that claim my software is faulty when it comes to reading these models. Could someone else load up model obj01198 and show me a pic of what your result is? It seems odd that a program I have been using for years all of a sudden stops reading obj files properly. Many models from the folder display properly but many also look like this...

Attached thumbnail(s)

  • Attached Image: obj01198.jpg


This post has been edited by Mark.: 19 August 2017 - 04:55 AM

0

User is offline   Phredreeke 

#24

Confession: I never played any of the console Duke games.
My initial reaction (from screenshots in this thread only) was wow this is a bit racy for a N64 game :)
0

User is offline   NUKEMDAVE 

#25

View PostMark., on 19 August 2017 - 04:55 AM, said:

Could someone else load up model obj01198 and show me a pic of what your result is?


Same problem here. I loaded it up in both Blender and Windows 10 3D Builder.
2

User is offline   Mark 

#26

Thanks Nukemdave. To Tea Monster and Micky C.....

Attached thumbnail(s)

  • Attached Image: tauntyou.gif


This post has been edited by Mark.: 19 August 2017 - 05:21 AM

2

User is offline   Hank 

#27

View PostMark., on 19 August 2017 - 04:55 AM, said:

That's 2 people now that claim my software is faulty ....Could someone else load up model obj01198 and show me a pic of what your result is?

This is how file 01198 looks in Blender
Attached Image: BlenderSample01198.jpg
and just for kicks, Wing 3D
Attached Image: Wing01198.jpg

To OP and Fox - thank you guys.

This post has been edited by Hank: 19 August 2017 - 08:56 PM

1

User is offline   Tea Monster 

  • Polymancer

#28

I'm getting the same thing with that one.

I think I've said this before, but I'm surprised someone hasn't done either a TC or something similar in style to one of the console games in EDuke.
0

User is offline   Jimmy 

  • Let's go Brandon!

#29

Ah, final confirmation that Zero Hour was a Build game.

View PostSem, on 18 August 2017 - 07:33 PM, said:

Also there are two different duke talk files, they are from the intro, I can't understand it because of the sample error, but they sound a bit different, like there are two different duke talks in the intro.

Don't forget that later in the game you "replay" the intro from the perspective of medieval Duke.
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#30

Good luck to who else will try to decipher the effectors in this game. :)
0

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