[Release] Zero Hour Resources
#1 Posted 17 August 2017 - 10:14 PM
[Download]
Contains:
- Maps (Compatible with Mapster32)
- Tiles
- Models/Textures
- Menu Art
- MIDIs
- Soundbanks (MIDI Instruments, DukeTalk, Sound Effects)
Notes:
- Soundbank 0 = Effects/DukeTalk. Incorrect sampling rates.
- Normal maps for models are incorrect but moderately close
- Menu art horizontal resolution is unknown
Special Thanks:
Zoinkity
Fox
queueRAM
SubDrag
--------------------------------------------------------------------------------
Update:
This is an update to the Duke Nukem Zero Hour assets and is provided as is without support.
- Model corruption corrected
[Download "Corrected Models"]
#2 Posted 17 August 2017 - 10:35 PM
#3 Posted 18 August 2017 - 12:46 AM
This post has been edited by necroslut: 18 August 2017 - 12:47 AM
#5 Posted 18 August 2017 - 01:52 AM
#6 Posted 18 August 2017 - 03:34 AM
#7 Posted 18 August 2017 - 03:42 AM
This post has been edited by Mark.: 18 August 2017 - 03:47 AM
#8 Posted 18 August 2017 - 04:02 AM
Mark., on 18 August 2017 - 03:42 AM, said:
Use better software
#9 Posted 18 August 2017 - 05:45 AM
#11 Posted 18 August 2017 - 08:22 AM
#12 Posted 18 August 2017 - 09:31 AM
This post has been edited by Fox: 18 August 2017 - 10:05 AM
#13 Posted 18 August 2017 - 05:59 PM
#14 Posted 18 August 2017 - 06:27 PM
#16 Posted 18 August 2017 - 07:33 PM
I have seen some of the pictures and models... It's funny how there is still stuff from DN64.
It's funny how duke sounds on this, sounds like someone ripped off his balls.
I did not know that DNZH had music samples on it...!
Also there are two different duke talk files, they are from the intro, I can't understand it because of the sample error, but they sound a bit different, like there are two different duke talks in the intro.
This post has been edited by Sem: 18 August 2017 - 08:24 PM
#17 Posted 18 August 2017 - 10:44 PM
#19 Posted 18 August 2017 - 11:37 PM
NUKEMDAVE, on 18 August 2017 - 05:59 PM, said:
The file I posted contains a Mapster script that converts shade to Duke 3D system.
For those interested, the shade works as a RGB modifier, zero being pitch black while 255 (-1) is fully visible.
This post has been edited by Fox: 18 August 2017 - 11:39 PM
#20 Posted 19 August 2017 - 12:28 AM
This post has been edited by HMNuke93: 19 August 2017 - 12:53 AM
#21 Posted 19 August 2017 - 02:31 AM
Just a thought, but we might be able to unravel the mystery of why you can't get 100% kills in the Wetworld secret level. I took a look at the map in Mapster32 and there was a little rectangular shaped room in the middle of the map covered in the brown brick texture (very first texture) with respawn sprites inside. Maybe the reason is perhaps one enemy doesn't spawn into the map because of an incorrect tag number?
But anyways... It's very nice to see the assets finally get ripped from the game. You have my thanks.
#22 Posted 19 August 2017 - 04:12 AM
HMNuke93, on 19 August 2017 - 12:28 AM, said:
Blender, also there is a 3D app built into Win 10.
Also Noesis, Wings 3D, Sketchup.
Oh, and apparently, NOT Misfit. Sorry Mark!
#23 Posted 19 August 2017 - 04:55 AM
This post has been edited by Mark.: 19 August 2017 - 04:55 AM
#24 Posted 19 August 2017 - 05:07 AM
My initial reaction (from screenshots in this thread only) was wow this is a bit racy for a N64 game
#25 Posted 19 August 2017 - 05:10 AM
Mark., on 19 August 2017 - 04:55 AM, said:
Same problem here. I loaded it up in both Blender and Windows 10 3D Builder.
#26 Posted 19 August 2017 - 05:18 AM
This post has been edited by Mark.: 19 August 2017 - 05:21 AM
#27 Posted 19 August 2017 - 08:08 PM
Mark., on 19 August 2017 - 04:55 AM, said:
This is how file 01198 looks in Blender
and just for kicks, Wing 3D
To OP and Fox - thank you guys.
This post has been edited by Hank: 19 August 2017 - 08:56 PM
#28 Posted 19 August 2017 - 09:59 PM
I think I've said this before, but I'm surprised someone hasn't done either a TC or something similar in style to one of the console games in EDuke.
#29 Posted 19 August 2017 - 11:20 PM
Sem, on 18 August 2017 - 07:33 PM, said:
Don't forget that later in the game you "replay" the intro from the perspective of medieval Duke.