Duke4.net Forums: 3d model on HUD [SOLVED] - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

3d model on HUD [SOLVED]  "model is not displayed correctly on HUD"

#1

Hello! My model is not displayed correctly on HUD. Some polygons are transparent. Wherein it is displayed correctly in the game world.



def code
Spoiler


con code
Spoiler

Attached thumbnail(s)

  • Attached Image: duke0006.png


This post has been edited by Mr. Alias Nameless: 18 July 2017 - 12:02 AM

0

User is offline   Mark 

#2

Is there any level of transparency in the texture for the model. That might trigger some of the nagging transparency problems that eduke32 has had over the years.

I'm glad to see you are still working on the project. I watched another one of your videos. I really like the way the lantern and light move a little bit when standing still. But how it moves around when walking gets annoying after a while. Maybe its too much movement?

Keep up the good work.

This post has been edited by Mark.: 17 July 2017 - 07:20 AM

0

#3

I solved the problem. The reason was in the directive NODEPTH

hud { tile 7938 xadd 0 yadd 0 zadd 1 angadd 0 nodepth}
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options