Or, these two may be used to create alternative tiles for 0576 and 0577, as they fit Blood setting quite well, IMO:
High Resolution Pack discussion and contributions
#451 Posted 02 December 2021 - 10:34 PM
Or, these two may be used to create alternative tiles for 0576 and 0577, as they fit Blood setting quite well, IMO:
#452 Posted 04 December 2021 - 09:59 AM
I love that
#453 Posted 08 December 2021 - 12:15 PM
MrFlibble, on 04 December 2021 - 09:59 AM, said:
I love that
Yeah, that's one of the reasons why I love Blood!
I am fully aware of it, this has already happened with the tiles of doom and other games more popular than Blood.
#454 Posted 15 December 2021 - 02:26 AM
#455 Posted 15 December 2021 - 10:18 AM
#456 Posted 15 December 2021 - 08:05 PM
Phredreeke, on 15 December 2021 - 10:18 AM, said:
#457 Posted 16 December 2021 - 04:44 PM
Attached File(s)
-
colorcorrect1.png (790.28K)
Number of downloads: 16 -
colorcorrect3.png (835.56K)
Number of downloads: 14
#458 Posted 16 December 2021 - 08:15 PM
Phredreeke, on 16 December 2021 - 04:44 PM, said:
#461 Posted 22 December 2021 - 03:36 AM
#462 Posted 22 December 2021 - 09:53 AM
Attached File(s)
-
0115-palettised.zip (53.33K)
Number of downloads: 14 -
1010-colorcorrect1.png (1.67MB)
Number of downloads: 15
#463 Posted 22 December 2021 - 09:58 AM
Phredreeke, on 22 December 2021 - 09:53 AM, said:
Thank you co much, Phredreeke!
#464 Posted 22 December 2021 - 02:27 PM
#465 Posted 22 December 2021 - 06:47 PM
Phredreeke, on 22 December 2021 - 02:27 PM, said:
#466 Posted 25 December 2021 - 12:45 AM
I have bothered to somewhat improve shapes in the following four tiles. See if you find them fit.
I don't plan to touch anything else from the upscale pack, so won't disturb you any more about that.
This post has been edited by warezeater: 25 December 2021 - 12:45 AM
#468 Posted 25 December 2021 - 06:03 PM
#469 Posted 25 December 2021 - 08:41 PM
Original:
Upscale:
Mine:
The texture itself:
This post has been edited by warezeater: 25 December 2021 - 08:42 PM
#470 Posted 02 January 2022 - 02:43 PM
and here are my downscaled and palettised versions of his sprties
#471 Posted 07 February 2023 - 07:59 PM
The one issue I came across were the tommy gun cultists were all the same color as the shotgun cultists (beige not greyish black). The water in E1M1 when you start off in the boar was also grey not blue. In episode 2, hotel hell, where there are stairs that go down to the secret level area after picking up all the tomes, enemies whom would go up the stairs disappear then reappear but were a bit wider in size as well.
This post has been edited by Kamika007z: 07 February 2023 - 08:02 PM
#473 Posted 08 February 2023 - 08:22 AM
Attached File(s)
-
bloodcross.png (411.92K)
Number of downloads: 15
#474 Posted 09 February 2023 - 05:26 AM
Phredreeke, on 08 February 2023 - 04:55 AM, said:
Version 2.1 linked from here: https://toiletsofbuild.tumblr.com/
#475 Posted 09 February 2023 - 03:28 PM
You're not trying to play with r_texfilter on are you? Doing so bypasses the shader which is responsible for the palette swaps which would give the result you describe (actually there'd be color errors all over the place)
#476 Posted 10 February 2023 - 06:56 AM
Phredreeke, on 09 February 2023 - 03:28 PM, said:
You're not trying to play with r_texfilter on are you? Doing so bypasses the shader which is responsible for the palette swaps which would give the result you describe (actually there'd be color errors all over the place)
Thank you for the quick follow-up!
I'm somewhat new to NBlood, so I'm not seeing where those options are. I remember seeing them under Blood/Build GDX for either the classic or polymost options but not here. Also, for the r_textfilter being on I couldn't tell if it is or not. I also tried that command under console but it didn't work.
Any guidance would be greatly appreciated.
Also, I'm not sure if these is a result of any misconfiguration but these 2 models within the game are not voxel oriented throughout my play-through:
LINK
Thank you again!!
This post has been edited by Kamika007z: 10 February 2023 - 07:29 AM
#477 Posted 10 February 2023 - 11:51 AM
The bodies you've circled are sprites, not voxels, and will always face the player.
#478 Posted 10 February 2023 - 01:49 PM
Phredreeke, on 10 February 2023 - 11:51 AM, said:
The bodies you've circled are sprites, not voxels, and will always face the player.
Ah, thank you. Sorry.
Yes, here it is. Also, thank you for bodies clarification.
;===================================================================== ; Blood Plasma Pack Initialization File ; ; Copyright (c)1997 Monolith Productions Inc. ; All Rights Reserved Worldwide ; ;--------------------------------------------------------------------- ; Syntax: ; ; [install] ; SourceDir= drive and path ; ; [Episode#] ; Title = episodeTitle ; BloodBathOnly = flag 0 or not present means multi and single ; any other number means multi play only ; CutSceneALevel = Level number to play Cut Scene A. Defaults to ; first level of episode. ; ; These are set to the file and path of the videos on the CD by ; the Blood install program. ; CutSceneA = File and Path of Smacker video to play at entry ; to specified (in CutSceneALevel) level. ; CutWavA = File and Path of WAV audio to play (during video) ; CutSceneB = File and Path of Smacker video to play at end of ; episode ; CutWavB = File and Path of WAV audio to play (during video) ; ; Map# = mapFile ; ; [mapFile] ; Title = title ; Author = author ; Song = songFile ; Track = redbookTrack# ; EndingA = map# ; EndingB = map# ; Fog = 0 | 1 ; 0 == Fog disabled ; 1 == Fog enabled ; Message1 = message ; .. .. ; Message32 = message ; ;===================================================================== [Install] ; source path will be set by the installation process SourceDir=D: [Episode1] ; location of movies was set at install CutSceneA=D:\movie\cs1.smk CutWavA=D:\movie\cs1822m.wav CutSceneB=D:\movie\cs2.smk CutWavB=D:\movie\cs2822m.wav Title = The Way of All Flesh Map1 = e1m1 Map2 = e1m2 Map3 = e1m3 Map4 = e1m4 Map5 = e1m5 Map6 = e1m6 Map7 = e1m7 Map8 = e1m8 [Episode2] ; location of movies and WAVs was set at install CutSceneB=D:\movie\cs3.smk CutWavB=D:\movie\cs3822m.wav Title = Even Death May Die Map1 = e2m1 Map2 = e2m2 Map3 = e2m3 Map4 = e2m4 Map5 = e2m5 Map6 = e2m6 Map7 = e2m7 Map8 = e2m8 Map9 = e2m9 [Episode3] CutSceneB=D:\movie\cs4.smk CutWavB=D:\movie\cs4822m.wav Title = Farewell to Arms Map1 = e3m1 Map2 = e3m2 Map3 = e3m3 Map4 = e3m4 Map5 = e3m5 Map6 = e3m6 Map7 = e3m7 Map8 = e3m8 [Episode4] CutSceneA=D:\movie\cs5.smk CutWavA=D:\movie\cs5822m.wav CutSceneB=D:\movie\cs6.smk CutWavB=D:\movie\cs6822m.wav Title = Dead Reckoning CutSceneALevel=8 Map1 = e4m1 Map2 = e4m2 Map3 = e4m3 Map4 = e4m4 Map5 = e4m5 Map6 = e4m6 Map7 = e4m7 Map8 = e4m8 Map9 = e4m9 [Episode5] Title = BloodBath BloodBathOnly=1 Map1 = bb1 Map2 = bb2 Map3 = bb3 Map4 = bb4 Map5 = bb5 Map6 = bb6 Map7 = bb7 Map8 = bb8 Map9 = DM1 Map10 = DM2 Map11 = DM3 [Episode6] Title = Post Mortem Map1 = e6m1 Map2 = e6m2 Map3 = e6m3 Map4 = e6m4 Map5 = e6m5 Map6 = e6m6 Map7 = e6m7 Map8 = e6m8 Map9 = e6m9 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 1 ;The Way of All Flesh [e1m1] Title = Cradle to Grave Author = James "Shade" Wilson Song = UNHOLY Track = 3 EndingA = 2 EndingB = 2 Message1 = Message2 = Hit the switch to end the level. Message3 = Slurp, slurp . . . ;Message4 = Message5 = OUT! OUT! DAMN SPOT! Message6 = They'll need more of these. Message7 = Nevermore . . . Message8 = Open for Business. Message9 = I LIVE AGAIN! Message11 = It is sealed shut. [e1m2] Title = Wrong Side of the Tracks Author = Craig Hubbard [Croweater] Song = cblood10 Track = 8 EndingA = 3 EndingB = 3 Message11 = This probably isn't a good idea. Message12 = You really should consider turning back. Message13 = Is there a light at the end of the tunnel? [e1m3] Title = Phantom Express Author = James Wilson ;Song = PESTIS Track = 9 EndingA = 4 EndingB = 4 Message1 = I must stop this train! Message2 = Safety clamps are in place. This switch is locked. Message3 = Safety clamps disabled. Message4 = Internal engine heat rising! Message5 = Internal engine heat critical! [e1m4] Title = Dark Carnival Author = Kevin Kilstrom & James Wilson Song = cblood4 Track = 4 EndingA = 5 EndingB = 8 Message1 = This doesn't open from this side. Message2 = Hit the switch to end the level. Message3 = You're going to the secret level! Message4 = Congrats! You win a cupie doll! [e1m5] Title = Hallowed Grounds Author = Craig Hubbard, Nick Newhard, & Terry Hamel EndingA = 6 EndingB = 6 [e1m6] Title = The Great Temple Author = James Wilson & Terry Hamel Song = cblood5 Track = 5 EndingA = 7 EndingB = 7 Message3 = I can't believe you found this! Message4 = Here, you can have it all. [e1m7] Title = Altar of Stone Author = James Wilson Song = cblood7 Track = 8 [e1m8] Title = House of Horrors Author = James Wilson Song = cblood4 Track = 8 EndingA = 5 EndingB = 5 Message1 = ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 2 ;Even Death May Die [e2m1] Title = Shipwrecked Author = Craig Hubbard Song = CBLOOD2 Track = 7 EndingA = 2 EndingB = 2 Message2 = The door is jammed shut. [e2m2] Title = The Lumber Mill Author = Craig Hubbard Song = cblood3 Track = 9 EndingA = 3 EndingB = 3 [e2m3] Title = Rest for the Wicked Authors = Kevin Kilstrom & Craig Hubbard Song = cblood5 Track = 5 EndingA = 4 EndingB = 4 Message1 = You hear hedges rustling nearby. [e2m4] Title = The Overlooked Hotel Author = Kevin Kilstrom & Craig Hubbard Song = cblood1 Track = 9 EndingA = 5 EndingB = 9 Message2 = The secret level lies before you. [e2m5] Title = The Haunting Author = James Wilson & Kevin Kilstrom Song = cblood7 Track = 6 EndingA = 6 EndingB = 6 [e2m6] Title = The Cold Rush Author = James Wilson Song = cblood10 Track = 8 EndingA = 7 EndingB = 7 [e2m7] Title = Bowels of the Earth Author = James Wilson Song = cblood2 Track = 7 EndingA = 8 EndingB = 8 [e2m8] Title = The Lair of Shial Author = James Wilson Song = cblood6 Track = 6 [e2m9] Title = Thin Ice Author = James Wilson Song = cblood3 Track = 9 EndingA = 5 EndingB = 5 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 3 ;Farewell to Arms [e3m1] Title = Ghost Town Author = James Wilson Song = cblood8 Track = 6 EndingA = 2 EndingB = 2 [e3m2] Title = The Siege Author = Craig Hubbard & Terry Hamel ;Song = PESTIS ;Track = 2 EndingA = 3 EndingB = 3 [e3m3] Title = Raw Sewage Author = James Wilson Song = cblood10 Track = 8 EndingA = 4 EndingB = 4 [e3m4] Title = The Sick Ward Author = Craig Hubbard & James Wilson Song = cblood9 Track = 7 EndingA = 5 EndingB = 8 Message1 = The secret level lies before you. [e3m5] Title = Spare Parts Author = James Wilson & Craig Hubbard Song = cblood1 Track = 9 EndingA = 6 EndingB = 6 Message1 = Failsafes disabled. Message2 = Disable failsafes first. [e3m6] Title = Monster Bait Author = James Wilson & Terry Hamel Song = cblood3 Track = 7 EndingA = 7 EndingB = 7 [e3m7] Title = The Pit of Cerberus Author = Craig Hubbard Song = unholy Track = 3 [e3m8] Title = Catacombs Author = James Wilson & Craig Hubbard Song = cblood7 Track = 5 EndingA = 5 EndingB = 5 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 4 ;Dead Reckoning [e4m1] Title = Butchery Loves Company Author = James Wilson Song = cblood4 Track = 9 EndingA = 2 EndingB = 2 [e4m2] Title = Breeding Grounds Author = James Wilson, Craig Hubbard, and Terry Hamel Song = cblood10 Track = 8 EndingA = 3 EndingB = 3 [e4m3] Title = Charnel House Author = Craig Hubbard & James Wilson Song = cblood7 Track = 5 EndingA = 4 EndingB = 4 [e4m4] Title = Crystal Lake Author = Kevin Kilstrom & James Wilson Song = cblood2 Track = 7 EndingA = 5 EndingB = 9 [e4m5] Title = Fire and Brimstone Author = James Wilson ;Song = cblood1 ;Track = 3 EndingA = 6 EndingB = 6 [e4m6] Title = The Ganglion Depths Author = James Wilson & Terry Hamel ;Song = PESTIS ;Track = 2 EndingA = 7 EndingB = 7 [e4m7] Title = In the Flesh Author = Craig Hubbard & James Wilson ;Song = PESTIS ;Track = 2 EndingA = 8 EndingB = 8 [e4m8] Title = The Hall of the Epiphany Author = Craig Hubbard Song = unholy Track = 2 [e4m9] Title = Mall of the Dead Author = Craig Hubbard ;Song = unholy ;Track = 2 EndingA = 5 EndingB = 5 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 5 ;BloodBath [bb1] Title = The Stronghold Author = James Wilson Song = unholy Track = 3 [bb2] Title = Winter Wonderland Author = James Wilson Song = cblood2 Track = 5 [bb3] Title = Bodies Author = Craig Hubbard Song = cblood7 Track = 6 [bb4] Title = The Tower Author = James Wilson Song = cblood9 Track = 7 [bb5] Title = Click! Author = Kevin Kilstrom & Craig Hubbard Song = cblood10 Track = 8 [bb6] Title = Twin Fortress Author = James Wilson Song = cblood3 Track = 9 [bb7] Title = Midgard Author = Nick Newhard & Terry Hamel Song = cblood6 Track = 6 [bb8] Title = Fun With Heads Author = James Wilson Song = cblood8 Track = 6 [dm1] Title = Monolith Building 11 Author = Monolith Productions Song = cblood8 Track = 6 [dm2] Title = Power! Author = Monolith Productions Song = cblood8 Track = 6 [dm3] Title = Area 15 Author = Monolith Productions Song = cblood8 Track = 6 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Episode 6 ;Civilian Life [e6m1] Title = Welcome to Your Life Author = James Wilson Song = cblood4 Track = 9 EndingA = 2 EndingB = 2 [e6m2] Title = They Are Here Author = Craig Hubbard Song = cblood3 Track = 9 EndingA = 3 EndingB = 3 [e6m3] Title = Public Storage Author = James Wilson Song = cblood5 Track = 5 EndingA = 4 EndingB = 4 [e6m4] Title = Aqueducts Author = James Wilson & Nick Newhard Song = cblood1 Track = 9 EndingA = 5 EndingB = 5 Message1 = Power restored. [e6m5] Title = The Ruined Temple Author = Kevin Kilstrom & James Wilson Song = cblood7 Track = 6 EndingA = 6 EndingB = 6 [e6m6] Title = Forbidden Rituals Author = James Wilson & Kevin Kilstrom Song = cblood10 Track = 8 EndingA = 7 EndingB = 9 [e6m7] Title = The Dungeon Author = James Wilson & Nick Newhard Song = cblood2 Track = 7 EndingA = 8 EndingB = 8 Lockmessage = You must complete the sequence to open this door. Message1 = Part one of three in the sequence has been completed. Message2 = Part two of three in the sequence has been completed. Message3 = Final part completed. A door has opened. [e6m8] Title = Beauty and the Beast Author = Nick Neward & James Wilson Song = cblood6 Track = 6 [e6m9] Title = Forgotten Catacombs Author = Nick Newhard & James Wilson Song = cblood3 Track = 9 EndingA = 7 EndingB = 7
#479 Posted 10 February 2023 - 01:53 PM
#480 Posted 10 February 2023 - 09:07 PM
Phredreeke, on 10 February 2023 - 01:53 PM, said:
Fiddlesticks! Sorry about that - again!
runtime src| 0.1765s INFO| Started at 2023-02-11 00:07:49.153 0.1839s INFO| Built Mar 19 2022 12:03:42, GCC 10.1.0, 64-bit 0.1855s INFO| Using directory D:/Games/BuildGDX/BLOOD/NBlood/ 0.1951s INFO| OS: Windows 10 (build 10.0.19045) 0.1965s INFO| Initialized 1ms system timer 0.1978s INFO| CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 0.1990s INFO| Initializing SDL 2.0.20 1.4942s INFO| Initialized 96.0M cache 1.5080s INFO| Loading blood_widescreen.def 1.5347s INFO| Loading blood.def 2.1713s INFO| Executing nblood_cvars.cfg 2.4098s INFO| Opened texturecache as cache file. 2.5034s INFO| Generating 3D meshes from voxel model data. This may take a while... 12.6101s INFO| Load tile 2518: p0-m513-e0 upscale/tile2518.png... cached... 17 ms 12.6261s INFO| Load tile 2518: p0-m516-e0 upscale/tile2518.png... cached... 16 ms 13.0631s INFO| 13.7484s INFO| > Modern types erased: 0. 21.4221s INFO| > Modern types erased: 0. 30.0161s INFO| Picked up Sawed-off 33.2356s INFO| >r_texfilter 33.2357s INFO| 'r_texfilter' is '0' 33.2357s INFO| r_texfilter [0-5]: changes the texture filtering settings (overrides r_useindexedcolortextures) 33.2357s INFO| Current texturing mode is GL_NEAREST 33.2357s INFO| Vaild modes are: 33.2357s INFO| 0 - GL_NEAREST 33.2357s INFO| 1 - GL_LINEAR 33.2357s INFO| 2 - GL_NEAREST_MIPMAP_NEAREST 33.2357s INFO| 3 - GL_LINEAR_MIPMAP_NEAREST 33.2357s INFO| 4 - GL_NEAREST_MIPMAP_LINEAR 33.2357s INFO| 5 - GL_LINEAR_MIPMAP_LINEAR 38.8454s INFO| >r_texfilter 0 38.8454s INFO| r_texfilter 0 39.0234s INFO| Opened texturecache as cache file. 39.1022s INFO| Texture filtering mode changed to GL_NEAREST 50.7437s INFO| > Modern types erased: 0. 53.9789s INFO| Picked up Sawed-off 53.9789s INFO| Picked up Box of shotgun shells 61.7431s INFO| Picked up Tommy Gun 105.7404s INFO| A secret is revealed. 106.7743s INFO| Picked up Life Seed 127.4342s INFO| Picked up Diving Suit 127.5020s INFO| You found a secret. 160.2123s INFO| You found a secret. 160.8395s INFO| Picked up Voodoo Doll 178.9411s INFO| Picked up Tommy Gun 179.8050s INFO| Picked up Case of TNT 183.4421s INFO| Load tile 3177: p0-m517-e0 upscale/tile3177.png... cached... 10 ms 189.5673s INFO| Picked up Body Armor 213.8562s INFO| Wrote nblood.cfg 213.8564s INFO| Wrote nblood_cvars.cfg
This post has been edited by Kamika007z: 10 February 2023 - 09:12 PM