High Resolution Pack discussion and contributions
#121 Posted 09 September 2017 - 05:40 PM
#122 Posted 09 September 2017 - 10:32 PM
#123 Posted 09 September 2017 - 11:33 PM
Tea Monster, on 21 August 2017 - 01:08 PM, said:
Could i see a portfolio ? =)
#124 Posted 10 September 2017 - 01:56 AM
#125 Posted 10 September 2017 - 07:43 AM
Phredreeke, on 10 September 2017 - 01:56 AM, said:
That did it, thanks for everybody who hopped to the rescue!
This post has been edited by Wookiestick: 10 September 2017 - 08:38 AM
#126 Posted 10 September 2017 - 12:23 PM
Also new weapons (so far pitchfork, flare gun and shotgun) as well as some corpses, and many frames from the previous version have been updated as well.
https://files.fm/f/taqjjp22
http://www.filedropp...om/1009-upscale
As before, here's a comparison between the original and upscaled sprites
https://i.imgur.com/gVKaQz4.gif
#127 Posted 10 September 2017 - 03:43 PM
Phredreeke, on 10 September 2017 - 12:23 PM, said:
Looks great, it really brings out the phantom I think.
Am I the only one who is getting a shifting color palette from green to brown on green robed cultists on the plasma pack?
#128 Posted 10 September 2017 - 03:56 PM
Enjoy!
#129 Posted 11 September 2017 - 07:47 AM
#130 Posted 11 September 2017 - 09:52 AM
#131 Posted 11 September 2017 - 10:43 AM
Fantinaikos, on 11 September 2017 - 07:47 AM, said:
Put upscale folder and texture.def from 1009-upscale in Blood game folder.
Put there also files from openme folder (originaly !readme folder, it has been changed) in BloodGDX 0.776.
Edit bloodgdx.def in notepad and put there line: include texture.def
If it still does not work, try to make new installation of game, some old def files etc. could be a problem.
#132 Posted 11 September 2017 - 11:14 AM
An update on green cultists/ackolytes. I have figured out a way to fairly quickly recolor sprites without repeating my whole process (which I essentially did with the Fanatics)
https://gfycat.com/F...eartedGoosefish
The great irony being that now the throwing animation flashes brown instead as I have upscaled that for the regular brown cultist.
#133 Posted 11 September 2017 - 11:27 AM
Quote
Error: file "upscale/tile1348t.png" does not exist
Error: file "upscale/tile1349t.png" does not exist
Error: file "upscale/tile1407t.png" does not exist
Error: file "upscale/tile1413t.png" does not exist
Error: file "upscale/tile1414t.png" does not exist
Error: file "upscale/tile1415t.png" does not exist
Error: file "upscale/tile1416t.png" does not exist
Error: file "upscale/tile1417t.png" does not exist
Error: file "upscale/tile1595u.png" does not exist
Error: file "upscale/tile1655t.png" does not exist
Error: file "upscale/tile1656t.png" does not exist
Error: file "upscale/tile1657t.png" does not exist
Error: file "upscale/tile1658t.png" does not exist
Error: file "upscale/tile1659t.png" does not exist
#134 Posted 11 September 2017 - 11:31 AM
Phredreeke, on 11 September 2017 - 11:14 AM, said:
I think he means that in version of .776 M210 renamed the "Texture.def" into "Skyboxes.def".
#135 Posted 11 September 2017 - 11:42 AM
Fantinaikos, on 11 September 2017 - 11:27 AM, said:
Did you try to make new game installation according to my instructions?
This post has been edited by J432: 11 September 2017 - 11:43 AM
#136 Posted 11 September 2017 - 11:58 AM
#137 Posted 11 September 2017 - 12:01 PM
M210, on 11 September 2017 - 11:58 AM, said:
Yes, if it is there everything should work fine.
#138 Posted 11 September 2017 - 12:09 PM
Fantinaikos, on 11 September 2017 - 11:27 AM, said:
Yeah, those files don't exist (it's my sloppy DEF editing, I don't think they would cause crashing though, but just in case
http://s000.tinyuplo...322346571336545
Were there any other errors?
J432, on 11 September 2017 - 11:31 AM, said:
Yup, and I assumed he caught that, and renamed my file to skyboxes.dat?
This post has been edited by Phredreeke: 11 September 2017 - 12:11 PM
#139 Posted 11 September 2017 - 12:43 PM
Phredreeke, on 11 September 2017 - 12:09 PM, said:
Well, there is another strange thing (and actually happened with the previous version of the pack): The crash make totally close the window, but the jawa process still continue in background. ALL the process that crashed in my attemps to making it work was still running, you can't immediately notice that until you using the general manager.
Again this occurs only when I try to make this hires sprites working, skybox and voxels have no problem at all.
I can't know if I will have the same problems with a hires texture pack since that other project hiatus.
This post has been edited by Fantinaikos: 11 September 2017 - 12:47 PM
#140 Posted 11 September 2017 - 12:49 PM
#141 Posted 11 September 2017 - 01:45 PM
This post has been edited by Fantinaikos: 11 September 2017 - 01:48 PM
#142 Posted 11 September 2017 - 07:26 PM
#143 Posted 11 September 2017 - 09:43 PM
Quote
It's happen only in Unix systems with his stupid case sensetivity files...it's a bug in my port with search relative sensetivity path. There is a one of the cases, why launcher so slow... it's just a trying make my port compatible with unix files
I will think, how can I make this system better
#144 Posted 11 September 2017 - 10:52 PM
#145 Posted 11 September 2017 - 11:10 PM
This post has been edited by M210: 11 September 2017 - 11:21 PM
#146 Posted 13 September 2017 - 05:53 AM
Are you also planning to rescale the ingame "HUD"?
Phredreeke, on 10 September 2017 - 12:23 PM, said:
Also new weapons (so far pitchfork, flare gun and shotgun) as well as some corpses, and many frames from the previous version have been updated as well.
https://files.fm/f/taqjjp22
http://www.filedropp...om/1009-upscale
As before, here's a comparison between the original and upscaled sprites
https://i.imgur.com/gVKaQz4.gif
#147 Posted 13 September 2017 - 07:18 AM
Here is how the large HUD looks once upscaled (ignore the arms, they are stored in a separate file added by M210 to make it widescreen compatible)
The text ends up look very poor. Also lots of things are overlaid by the game after the fact.
https://i.imgur.com/VQ5WQ58.jpg
#148 Posted 13 September 2017 - 08:31 AM
#149 Posted 13 September 2017 - 09:00 AM
#150 Posted 13 September 2017 - 09:46 AM
Reason i ask is because i actually like how these upscaled stuff looks but i want the filtering cause it reminds me of the 3dfx patch.