High Resolution Pack discussion and contributions
#1 Posted 17 July 2017 - 12:22 AM
This will be the "official" thread to discuss and contribute to the BloodGDX HRP.
I salvaged some stuff from HRP for BloodCM that I and other people been working on years ago and made it compatible with BGDX. I only chose assets that met some quality standarts and had to scrap the rest.
Currently, I have some HUD elements and a dozen of textures, but all of them could be remade from scratch too.
Feel free to contribute any texture or model you want, but there are some rules for applying:
- High resolution textures should be at least 10 times bigger than the original ones. They should also include normal map. Specular/glow maps are optional.
- Keep the look of the textures and models as close to the original ones as possible. Don't just replace everything with some random wood/stone textures found on the internet.
- Textures should be "true" high resolution. Enlarging the low res one and slapping some filters and detail textures on them won't do in most cases. There might be some exceptions though.
- Do not alter the original style in any way. No need to slap naked girls on every surface, like in that other HRP.
#2 Posted 17 July 2017 - 02:10 AM
What texture format do you want?
This post has been edited by Mark.: 17 July 2017 - 02:16 AM
#3 Posted 17 July 2017 - 02:14 AM
fgsfds, on 17 July 2017 - 12:22 AM, said:
Here is my keycard if you want to use it.
https://forums.duke4...post__p__271952
This post has been edited by Tea Monster: 17 July 2017 - 02:17 AM
#4 Posted 17 July 2017 - 02:42 AM
Mark., on 17 July 2017 - 02:10 AM, said:
For now, just attach them to your posts.
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Not much, and most of them are pretty meh anyway.
I also have fonts, skyboxes and a title screen.
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PNG
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It's not clear what style will work the best. It's either realistic or more like something "hand drawn". Probably the latter.
Tea Monster, on 17 July 2017 - 02:14 AM, said:
But it's from SW.
Attached File(s)
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Capture.jpg (271.37K)
Number of downloads: 105
#5 Posted 17 July 2017 - 02:45 AM
I see 16 of my 30 contributions in the pic you posted. But I know I could do better these days.
This post has been edited by Mark.: 17 July 2017 - 02:48 AM
#6 Posted 17 July 2017 - 02:52 AM
Mark., on 17 July 2017 - 02:45 AM, said:
Can you post all of them? I might not even had the rest in a first place.
This post has been edited by fgsfds: 17 July 2017 - 03:03 AM
#7 Posted 17 July 2017 - 03:12 AM
#8 Posted 17 July 2017 - 03:13 AM
https://www.dropbox....HUFmvIFa6a?dl=0
This post has been edited by Mark.: 17 July 2017 - 03:13 AM
#9 Posted 17 July 2017 - 04:59 AM
fgsfds, on 17 July 2017 - 12:22 AM, said:
When doing HRP textures, you guys need to make sure your textures don't affect the composition of the scene. That scene, while hi-res, doesn't fit at all in Blood.
#10 Posted 17 July 2017 - 05:16 AM
icecoldduke, on 17 July 2017 - 04:59 AM, said:
That's why even these textures should be remade. I just took them because they don't look as bad as the rest.
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Yeah, seen them. The problem is that most of them don't even look like the original textures, and some should be made in 3D.
This post has been edited by fgsfds: 17 July 2017 - 06:30 AM
#11 Posted 17 July 2017 - 06:18 AM
The latest Blood HRP is on sourceforce anyway: https://sourceforge....cts/bloodcmhrp/
This post has been edited by Fantinaikos: 17 July 2017 - 06:23 AM
#12 Posted 17 July 2017 - 06:26 AM
Fantinaikos, on 17 July 2017 - 06:18 AM, said:
I'll never include anything from this HRP. I hope there is no need to explain why.
This post has been edited by fgsfds: 17 July 2017 - 06:30 AM
#13 Posted 17 July 2017 - 06:38 AM
fgsfds, on 17 July 2017 - 06:26 AM, said:
I have no idea the backstory behind what your taking about, but the textures in the bloodcm hrp look nice.
This post has been edited by icecoldduke: 17 July 2017 - 06:39 AM
#14 Posted 17 July 2017 - 06:43 AM
icecoldduke, on 17 July 2017 - 06:38 AM, said:
I don't understand. You say that the textures from the screenshot in the op post don't fit Blood, but then say that THIS looks nice.
This post has been edited by fgsfds: 17 July 2017 - 06:45 AM
#16 Posted 17 July 2017 - 06:46 AM
fgsfds, on 17 July 2017 - 06:43 AM, said:
It's not just about the quality of the textures. It's about composition, and how the textures flow with the entire scene. Keep in mind, I only saw the video on the sourceforge page. There are probably areas in that pack that have shitty textures. But some of those textures work just fine.
This post has been edited by icecoldduke: 17 July 2017 - 06:48 AM
#17 Posted 17 July 2017 - 06:50 AM
Believe me, I checked, and there's not a single texture that looks anything like its original counterpart.
Some of them might look good, but they are exactly what I meant by "some random wood/stone textures found on the internet". They look nothing like the original textures that we got used to, and it really hurts the overall art style.
This post has been edited by fgsfds: 17 July 2017 - 10:02 AM
#18 Posted 17 July 2017 - 06:51 AM
I saw a lot of good looking tiles. But I suppose I would have to compare them side by side with the originals before making a final judgement.
#19 Posted 17 July 2017 - 06:54 AM
Mark., on 17 July 2017 - 06:51 AM, said:
I saw a lot of good looking tiles. But I suppose I would have to compare them side by side with the originals before making a final judgement.
I'm sure there is at least one in that pack that's worth using, but I agree seeing them side by side is the only way to pass final judgement.
This post has been edited by icecoldduke: 17 July 2017 - 06:55 AM
#20 Posted 17 July 2017 - 06:57 AM
#21 Posted 17 July 2017 - 07:00 AM
This post has been edited by icecoldduke: 17 July 2017 - 07:02 AM
#22 Posted 17 July 2017 - 07:12 AM
icecoldduke, on 17 July 2017 - 07:00 AM, said:
I can agree that these textures look visually consistent (all of them are incredibly dark, oversaturated and with a lot of dirt and rust slapped on them), but they completely alter Blood's art style and look like thay belong in some other game.
#23 Posted 17 July 2017 - 07:16 AM
fgsfds, on 17 July 2017 - 07:12 AM, said:
Then make them from scratch if you want, but please don't use the ones in the OP, those are more inconsistent with the original blood art style then bloodcm's hrp .
This post has been edited by icecoldduke: 17 July 2017 - 07:16 AM
#24 Posted 17 July 2017 - 10:03 AM
Might not look all that great but they felt nice when i played it years ago.
Is it worth porting them over and polish them up a bit?
#25 Posted 17 July 2017 - 10:06 AM
icecoldduke, on 17 July 2017 - 06:46 AM, said:
Thank god someone is taking this seriously!
Nothing hurts more than big retexture projects that takes tons of work and looks nothing like the original artwork.
I really hope there can be a pack that actually looks like the original.
Keeping my eyes on this, intresting stuff.
#26 Posted 17 July 2017 - 11:03 AM
#28 Posted 17 July 2017 - 04:18 PM
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IMO a consistent 4x would be better.
#29 Posted 17 July 2017 - 04:25 PM
fgsfds, on 17 July 2017 - 12:22 AM, said:
fgsfds, on 17 July 2017 - 06:43 AM, said:
Both of these look like shit. I don't even have any constructive criticism to give.