BloodGDX (News & Releases)
#781 Posted 28 August 2018 - 11:00 AM
This post has been edited by fgsfds: 28 August 2018 - 11:30 AM
#782 Posted 28 August 2018 - 12:01 PM
#783 Posted 28 August 2018 - 12:02 PM
Hendricks266, on 28 August 2018 - 10:30 AM, said:
That never worked for me sadly, even Ion Maiden loses sync periodically, resulting in aggressive stuttering (I'm running on Nvidia). It's kinda bad because honestly these types of shooters would control perfectly fine with vsync on (that little input lag wouldn't matter with a good frame limiter) and it would be a nice option instead of the constantly visible screen tearing.
This post has been edited by Zaxx: 28 August 2018 - 12:04 PM
#784 Posted 29 August 2018 - 12:31 AM
Hendricks266, on 28 August 2018 - 10:30 AM, said:
Believe me that i have tried.... among 30 other things i cant be bothered typing down.
i7-4790k 4.6ghz
gtx1070
win10
latest drivers for everything
btw i got a 60hz screen.
#785 Posted 29 August 2018 - 04:08 AM
Devon, on 27 August 2018 - 02:01 AM, said:
All other ports of SW stutter and dont run smooth.
I have no idea what you are doing in your ports that nobody else has done before but it is working cause the interpolotion you made is amazing,
Yes!
M210, please work on a Shadow Warrior port next!
The other ports are super stuttery & dip in framerate constantly for me. They also crash so often (Redux) that I just gave up on trying to play through the game with a source port entirely
#786 Posted 29 August 2018 - 04:24 AM
If you're using SWP, the classic/8-bit renderer runs smoothly for me.
#787 Posted 29 August 2018 - 07:25 PM
Mr. Death, on 29 August 2018 - 04:08 AM, said:
M210, please work on a Shadow Warrior port next!
I planning to port it in future. just for my buildgdx collection But I don't know when I can start it, Im working on RRgdx now.
#788 Posted 30 August 2018 - 05:57 AM
Phredreeke, on 29 August 2018 - 04:24 AM, said:
If you're using SWP, the classic/8-bit renderer runs smoothly for me.
Well I just tried out SWP w/ the 8-bit renderer and it does seem to be a little smoother for me. It still stutters and dips slightly, but it's definitely better than the other modes. Maybe I'll try playing through the game in that mode soon...Thanks Phredreeke!
It would still be cool to have an up-to-date "GDX" port for Shadow Warrior though!
M210, on 29 August 2018 - 07:25 PM, said:
Nice
On a side note...why did my last post get downvoted? What did I say? I was just agreeing with what Devon said about having a GDX port for SW, and how the other ones have some issues. I'm new here and I don't really want to step on anyone's toes.
#789 Posted 30 August 2018 - 06:17 AM
Mr. Death, on 30 August 2018 - 05:57 AM, said:
It would still be cool to have an up-to-date "GDX" port for Shadow Warrior though!
Nice
On a side note...why did my last post get downvoted? What did I say? I was just agreeing with what Devon said about having a GDX port for SW, and how the other ones have some issues. I'm new here and I don't really want to step on anyone's toes.
Don't worry, I have upvoted you to compensate for the down vote. Welcome to Duke4.
#790 Posted 30 August 2018 - 09:48 AM
Mr. Death, on 30 August 2018 - 05:57 AM, said:
You just did.
#791 Posted 30 August 2018 - 11:47 AM
themaniacboy, on 30 August 2018 - 06:17 AM, said:
Thanks themaniacboy! I appreciate it
I've actually had my account for about a year already, but I don't post much & usually just stick to the occasional bug/issue reporting for BloodGDX (that's why I first created this account on Duke4). Maybe I should just stick with that instead of general conversation...
Zaxx, on 30 August 2018 - 09:48 AM, said:
#795 Posted 01 September 2018 - 05:59 AM
That post firing recoil might sound like a stupid glitch when you're able to fight the actual recoil using the mouse when firing, but if you try to play the game keyboard only you'll realize how important it is.
Didn't watch the entire video but dynamite looks like it's exploding much sooner than it should after being lit. Also, weapons are a lot more hidden by the status bar, or rather it looks like they're lower than they should be, which would also create a discrepancy with the crosshair.
This post has been edited by MetHy: 01 September 2018 - 06:00 AM
#796 Posted 01 September 2018 - 06:26 AM
#797 Posted 01 September 2018 - 07:51 AM
M210, on 01 September 2018 - 05:42 AM, said:
RedneckGDX is very close to release
Alex, you are the best!!!
Waiting for release!
This post has been edited by max_nukem: 01 September 2018 - 07:51 AM
#798 Posted 01 September 2018 - 07:57 AM
fgsfds, on 01 September 2018 - 06:26 AM, said:
If it's not completely cancelled it's heavily toned down then. Just launch the game and try to fire for as long as in that video while fighting the recoil with the mouse.
Also not having that recoil is a gameplay balance changer:
- Play kb only: can't fight the recoil so your aiming gets worse
- kbm: you can fight the recoil but you get the post firing view twist
The 2nd drawback already has a much less important impact than the first one, so getting rid of it altogether would unbalance things too much. Like stated in the booklet the weapon isn't designed so you should be able to unload 200 ammo in a row, that's what the titty guns are for.
This post has been edited by MetHy: 01 September 2018 - 07:58 AM
#801 Posted 02 September 2018 - 12:13 PM
axl, on 01 September 2018 - 11:10 PM, said:
That's what I'm curious about too.
#804 Posted 02 September 2018 - 12:43 PM
#805 Posted 02 September 2018 - 02:39 PM
#806 Posted 02 September 2018 - 07:20 PM
Phredreeke, on 02 September 2018 - 02:39 PM, said:
Yes, I think RA support will comming later, after first release
#807 Posted 12 September 2018 - 06:16 AM
This post has been edited by NightFright: 12 September 2018 - 08:29 AM
#808 Posted 12 September 2018 - 06:34 AM
#809 Posted 12 September 2018 - 06:35 AM
#810 Posted 12 September 2018 - 06:48 AM
This post has been edited by Dzierzan: 12 September 2018 - 06:49 AM