BloodGDX (News & Releases)
#361 Posted 27 November 2017 - 02:23 AM
#362 Posted 27 November 2017 - 02:56 AM
Manhs, on 26 November 2017 - 11:57 PM, said:
Yep, I can't say how much time takes "to learn a net protocols at first" for write it in BloodGDX, but I can say, that I writing a console for a two weeks, because I'm very busy now. I also don't know when I complete it.
But I have priority to write console, mp3 music support and resource handler for user RFF. When I will complete it, maybe I will start thinking about multiplayer. At first I will make old-version of multiplayer (as in Duke3D)
#364 Posted 03 December 2017 - 07:13 AM
Now I want to test the new console, and I released version 0.782.
I hope I will have more free time at next week
Changelog:
1. Console with some functions
2. Fix some sfxdriver crashes
3. Fix "Click sound" at start of the wav file
4. CutsceneB stopsound fix (no sound in cutscene fix)
#365 Posted 03 December 2017 - 07:36 AM
M210, on 03 December 2017 - 07:13 AM, said:
Now I want to test the new console, and I released version 0.782.
I hope I will have more free time at next week
Changelog:
1. Console with some functions
2. Fix some sfxdriver crashes
3. Fix "Click sound" at start of the wav file
4. CutsceneB stopsound fix (no sound in cutscene fix)
Which key to activate the console?
#366 Posted 03 December 2017 - 07:52 AM
#367 Posted 03 December 2017 - 09:06 AM
Newken, on 03 December 2017 - 07:52 AM, said:
Thanks, managed to find it. I got a swedish keyaboard so it was Ö (O with two dots)
#368 Posted 03 December 2017 - 11:11 AM
#369 Posted 03 December 2017 - 11:16 AM
M210, on 03 December 2017 - 11:11 AM, said:
Could work but not sure if that would be good or bad for multiplayer when you want to chat to other players.
#370 Posted 03 December 2017 - 11:34 AM
This post has been edited by M210: 03 December 2017 - 11:34 AM
#371 Posted 03 December 2017 - 11:49 AM
M210, on 03 December 2017 - 11:34 AM, said:
the best thing would be to configure the key as we like
using german layout and got english in the console..makes things a bit harder
#372 Posted 03 December 2017 - 06:01 PM
Is there a way to make the font bigger? Its very small at the moment.
Also, is there a list of the commands that are possible anywhere? I tried typing things like 'help', 'list', 'commands', but I couldn't get a list of possible commands to appear.
#373 Posted 03 December 2017 - 10:33 PM
#374 Posted 04 December 2017 - 12:01 AM
M210, on 03 December 2017 - 11:34 AM, said:
We'll not YET. But we have faith in you
#375 Posted 04 December 2017 - 01:03 AM
So, maybe the next release will be support mp3/ogg
#376 Posted 04 December 2017 - 03:24 AM
M210, on 04 December 2017 - 01:03 AM, said:
So, maybe the next release will be support mp3/ogg
Cool!
#377 Posted 04 December 2017 - 12:08 PM
M210, on 04 December 2017 - 01:03 AM, said:
So, maybe the next release will be support mp3/ogg
if you havn't it already, here is the old def file for the blood highres cd-audio tracks:
Music { ID "intro" file "highres/music/Neurological Sleep Ophelia.ogg" } //Episode 1 music { ID "E1L1" file "highres/music/UNHOLY.ogg" } music { ID "E1L2" file "highres/music/CBLOOD10.ogg" } music { ID "E1L4" file "highres/music/CBLOOD4.ogg" } music { ID "E1L6" file "highres/music/CBLOOD5.ogg" } music { ID "E1L7" file "highres/music/CBLOOD7.ogg" } music { ID "E1L8" file "highres/music/CBLOOD4.ogg" } //Episode 2 music { ID "E2L1" file "highres/music/CBLOOD2.ogg" } music { ID "E2L2" file "highres/music/CBLOOD3.ogg" } music { ID "E2L3" file "highres/music/CBLOOD5.ogg" } music { ID "E2L4" file "highres/music/CBLOOD1.ogg" } music { ID "E2L5" file "highres/music/CBLOOD7.ogg" } music { ID "E2L6" file "highres/music/CBLOOD10.ogg" } music { ID "E2L7" file "highres/music/CBLOOD2.ogg" } music { ID "E2L8" file "highres/music/CBLOOD6.ogg" } music { ID "E2L9" file "highres/music/CBLOOD3.ogg" } //Episode 3 music { ID "E3L1" file "highres/music/CBLOOD8.ogg" } music { ID "E3L3" file "highres/music/CBLOOD10.ogg" } music { ID "E3L4" file "highres/music/CBLOOD9.ogg" } music { ID "E3L5" file "highres/music/CBLOOD1.ogg" } music { ID "E3L6" file "highres/music/CBLOOD3.ogg" } music { ID "E3L7" file "highres/music/UNHOLY.ogg" } music { ID "E3L8" file "highres/music/CBLOOD7.ogg" } //Episode 4 music { ID "E4L1" file "highres/music/CBLOOD4.ogg" } music { ID "E4L2" file "highres/music/CBLOOD10.ogg" } music { ID "E4L3" file "highres/music/CBLOOD7.ogg" } music { ID "E4L4" file "highres/music/CBLOOD2.ogg" } music { ID "E4L8" file "highres/music/UNHOLY.ogg" } //Episode 5 music { ID "E5L1" file "highres/music/CBLOOD4.ogg" } music { ID "E5L2" file "highres/music/CBLOOD3.ogg" } music { ID "E5L3" file "highres/music/CBLOOD4.ogg" } music { ID "E5L4" file "highres/music/CBLOOD1.ogg" } music { ID "E5L5" file "highres/music/CBLOOD7.ogg" } music { ID "E5L6" file "highres/music/CBLOOD10.ogg" } music { ID "E5L7" file "highres/music/CBLOOD2.ogg" } music { ID "E5L8" file "highres/music/CBLOOD6.ogg" } music { ID "E5L9" file "highres/music/CBLOOD3.ogg" }
#378 Posted 04 December 2017 - 12:10 PM
skitey, on 04 December 2017 - 12:08 PM, said:
Are you sure those are the CD tracks? Those follow the naming conventions of the MIDIs, and the CD audio only partially overlaps with the MIDIs.
No idea what "Neurological Sleep Ophelia" is. EDIT: Fan cover.
This post has been edited by Hendricks266: 04 December 2017 - 12:11 PM
#379 Posted 04 December 2017 - 12:55 PM
#380 Posted 04 December 2017 - 01:04 PM
#381 Posted 04 December 2017 - 07:15 PM
#382 Posted 04 December 2017 - 11:10 PM
I get work on RR project a little time, while I can't access to my work PC
Attached File(s)
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Áåçûìÿííûé.png (31.1K)
Number of downloads: 63
This post has been edited by M210: 04 December 2017 - 11:11 PM
#383 Posted 05 December 2017 - 01:58 AM
M210, on 04 December 2017 - 11:10 PM, said:
UFOs, Big Rigs & BBQ!
#387 Posted 11 December 2017 - 05:55 AM
changelog:
1. OGG Music support
2. Minor bug fixes
3. New sound settings menu (check your sound settings)
4. Definition script for hires music
5. Def scripts case sensitive fix
6. Map info settings show map / show map and author info
7. Console text scale command ("osdtextscale")
8. Console spawndude command
9. New SoundLoop algorithm
10. Digital mouse axis feature
11. Custom difficulty
#389 Posted 11 December 2017 - 08:42 AM
Newken, on 11 December 2017 - 08:01 AM, said:
Perhaps ) Try ogg version, files must be named as blood02 - blood09.ogg or make a def file as
music { id "unholy.mid" filename "file.ogg" }
#390 Posted 11 December 2017 - 08:42 AM
BTW, If someone does not have the CD or don't want to use GOG, there is a link on mod DB for download the .ogg soundtrack and the cutscenes.
http://www.moddb.com...utscene-fix-ogg
This post has been edited by Fantinaikos: 11 December 2017 - 08:46 AM