Duke4.net Forums: BloodGDX (News & Releases) - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 32 Pages +
  • « First
  • 29
  • 30
  • 31
  • 32
  • You cannot start a new topic
  • You cannot reply to this topic

BloodGDX (News & Releases)

User is offline   wangho 

#901

Im not noticing any depth cueing in my GDX version. Im trying to edit my Bloods maps for a project and what is on my Mapedit screen is much too dark in some areas in Blood GDX. Ive seen playthroughs of my addon on YouTube using GDX and it seems to look just fine and the way its supposed to look and depth-cueing working properly, but the newest GDX version doesn't seem to display properly on my rig. Seems like the darkest shading applied on a map just ends up black on GDX for me. Something I'm missing in settings?
0

User is offline   SPILL 

#902

Excited for the Bloody Pulp Fiction remaster. Good luck!
0

User is online   Tekedon 

#903

Working on anything special for the next release M210?
0

User is offline   m210 

#904

View PostTekedon, on 25 February 2019 - 10:58 AM, said:

Working on anything special for the next release M210?

Maybe, but not for bloodgdx at first.
Im testing my new game pattern on Tekwar
0

User is offline   Kerr Avon 

#905

View Postm210, on 25 February 2019 - 07:14 PM, said:

Maybe, but not for bloodgdx at first.Im testing my new game pattern on Tekwar


What's a 'game pattern', please?

BTW BloodGDX is fantastic, thanks so much for your hard work on it.
0

User is offline   m210 

#906

View PostKerr Avon, on 27 February 2019 - 08:38 AM, said:

What's a 'game pattern', please?

BTW BloodGDX is fantastic, thanks so much for your hard work on it.

Something like universal game with same code, that have in all build engine games like game cycle, menus, screens etc.

With this pattern I can make multilauncher. (one launcher with all my ports)

This post has been edited by m210: 27 February 2019 - 07:17 PM

2

User is offline   Kerr Avon 

#907

I see, thanks. I'm looking forward to seeing it!
0

User is online   Phredreeke 

#908

Will you open source BloodGDX now given your original concern is no longer there?

View Postm210, on 09 May 2018 - 12:49 AM, said:

As long as people consider Java is bullshit, I have no interest in opening the sources (at near future), because I will lose my audience and testers when the port on C++ appears.


While it wouldn't on paper alleviate the licensing concerns over one megalauncher, it would IMO do so in spirit.
0

User is offline   Master O 

#909

View Postm210, on 25 February 2019 - 07:14 PM, said:

Maybe, but not for bloodgdx at first.
Im testing my new game pattern on Tekwar


Tekwar is an atrociously bad game. Why on earth would you waste your time making a port for it?
1

User is online   Phredreeke 

#910

1. the source is available
2. there is no other port of the game
0

User is offline   ReaperAA 

#911

View PostMaster O, on 01 March 2019 - 07:00 AM, said:

Tekwar is an atrociously bad game. Why on earth would you waste your time making a port for it?


I kinda agree. A port for Shadow Warrior would be much more useful than that of Tekwar. Of course it is ultimately m210's decision.
0

User is offline   m210 

#912

 Phredreeke, on 01 March 2019 - 05:33 AM, said:

Will you open source BloodGDX now given your original concern is no longer there?

Yes, as soon as I complete my pattern and when I replace Libsmacker library from Bloodgdx or rewrite it to my implementation

 Master O, on 01 March 2019 - 07:00 AM, said:

Why on earth would you waste your time making a port for it?

Because it's a oldest my port and it's a good chance to test my pattern.
3

User is offline   supergoofy 

#913

many thanks for this : BloodGDX is going to be open-source :)

This post has been edited by supergoofy: 03 March 2019 - 12:13 AM

1

User is online   Tekedon 

#914

Any news on next release? :)
0

User is offline   m210 

#915

No yet, Im very busy now. My next release will be include Whgdx and Twgdx in BuildGdx multilauncher. After release I will start to rewrite bloodgdx on game pattern and multilauncher
0

User is online   Phredreeke 

#916

Will that include support for Witchaven 2?
0

User is offline   m210 

#917

View PostPhredreeke, on 13 March 2019 - 09:42 AM, said:

Will that include support for Witchaven 2?

Yes, it will, but not in first release :)
WH2 working on something like prerelease version of build engine...with maps v7, but using old tables.dat. And tiles numbers not compatible with WH1, so I need to make a other game HUD and animation...maybe something more
0

User is offline   Drogoganor 

#918

Do you guys have any favourite Blood mission packs? I played French Meat and Death Wish in BloodGDX and they all worked great, including most sector-over-sector.
0

User is offline   Devon 

#919

View Postm210, on 13 March 2019 - 09:52 AM, said:

Yes, it will, but not in first release :)
WH2 working on something like prerelease version of build engine...with maps v7, but using old tables.dat. And tiles numbers not compatible with WH1, so I need to make a other game HUD and animation...maybe something more




You are so awsome!


Also thank you so very much for making walking/strafing speed options in wichaven.

Now the game plays so much better.


Great to see these old forgotten games playable again.
0

User is offline   m210 

#920

BloodGDX is a part of BuildGDX now.
BuildGDX v1.01 released today!

v1.01 (29 March 2019)
1. BuildFont draw non-standart symbols crash fix
2. BloodGDX v0.950
2-1. Load zip UserEpisodes in subfolders fix
2-2. SlopeTilt reset after load game fix
2-3. HiRes texture rescaling fix
2-4. Def "mainmenu" music script can use midi
2-5. Custom voxels rotate fix
2-6. Enemies shadow orientation fix
2-7. Palette exception for cultists in color xsectors
2-8. Sprites drawing behind mirror fix
3. WitchavenGDX v0.951
3-1. Def-script loading fix

https://m210.duke4.n...ava/53-buildgdx

This post has been edited by m210: 29 March 2019 - 08:49 AM

2

User is online   Tekedon 

#921

View Postm210, on 29 March 2019 - 08:44 AM, said:

BloodGDX is a part of BuildGDX now.
BuildGDX v1.01 released today!

v1.01 (29 March 2019)
1. BuildFont draw non-standart symbols crash fix
2. BloodGDX v0.950
2-1. Load zip UserEpisodes in subfolders fix
2-2. SlopeTilt reset after load game fix
2-3. HiRes texture rescaling fix
2-4. Def "mainmenu" music script can use midi
2-5. Custom voxels rotate fix
2-6. Enemies shadow orientation fix
2-7. Palette exception for cultists in color xsectors
2-8. Sprites drawing behind mirror fix
3. WitchavenGDX v0.951
3-1. Def-script loading fix

https://m210.duke4.n...ava/53-buildgdx


Thank you! This is lovely!
0

User is offline   max_nukem 

#922

View Postm210, on 29 March 2019 - 08:44 AM, said:

BloodGDX is a part of BuildGDX now.
BuildGDX v1.01 released today!



Thanks Alex!
0

User is offline   0815Jack 

#923

Hi,

I did a fresh install of BuildGDX but I' running into some issues....

a) Using BuildGDX.exe leads to a long waiting time (10s) till the frontend shows up, while BuildGDX.jar gives me the frontend immediately

B) the blood resources are not found, not in the main folder or in C:\Users\0815Jack\M210Projects\BloodGDX

Can anyone help?
0

User is offline   m210 

#924

What you mean about "main" folder?
Be sure, that you have blood.rff, sounds rff, blood.ini, tables.dat, surfaces.dat and tilesXXX.art in blood folder that you choosed as resources in launcher
0

User is offline   0815Jack 

#925

View Postm210, on 30 March 2019 - 09:42 AM, said:

What you mean about "main" folder?
Be sure, that you have blood.rff, sounds rff, blood.ini, tables.dat, surfaces.dat and tilesXXX.art in blood folder that you choosed as resources in launcher


That was my very first guess. I have created a sub-folder called blood, put all files in it and tried selected this folder, but the resources are not found

Attached File  b1.PNG (62.46K)
Number of downloads: 14
Attached File  b2.PNG (18.46K)
Number of downloads: 13
0

User is offline   fgsfds 

#926

You are missing tables.dat
0

User is offline   0815Jack 

#927

View Postfgsfds, on 30 March 2019 - 11:15 AM, said:

You are missing tables.dat


yeah....that was the culprit...... thx :)
0

User is online   Phredreeke 

#928

A little something for people wanting a replacement for the cursor in BloodGDX

Attached File(s)


0

User is offline   Jim 

#929

Please check voodoo doll ammo in 1.04, ammo seems the count down slow when used against bloated butchers?

This post has been edited by Jim: 18 September 2019 - 10:03 PM

0

User is offline   darkcaleb 

#930

Hey m210 is there any download links out there for BloodGDX? Because the download links are gone! :(
0

Share this topic:


  • 32 Pages +
  • « First
  • 29
  • 30
  • 31
  • 32
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Fury! ;) © 2019 Voidpoint, LLC

Enter your sign in name and password


Sign in options