BloodGDX (News & Releases)
#871 Posted 30 December 2018 - 11:59 AM
indexed 8bit data + palette will give RGB...in software renderer textures is always 8bit and you can change palette to make other RGB colors on screen.
In OpenGL 8bit texture loading with current palette and shade = 0, building RGB GLTexture and send it to VRAM, so you can't change palette in runtime.
This post has been edited by m210®: 30 December 2018 - 12:00 PM
#872 Posted 30 December 2018 - 12:16 PM
#874 Posted 30 December 2018 - 02:01 PM
I have barely had any hitches or anything like that.
This post has been edited by Tekedon: 30 December 2018 - 02:25 PM
#875 Posted 30 December 2018 - 04:06 PM
#876 Posted 30 December 2018 - 10:31 PM
Phredreeke, on 30 December 2018 - 04:06 PM, said:
Yes. But Im not sure that shaders will be in next release, there is a some troubles, that I need to fix
#877 Posted 05 January 2019 - 02:58 PM
Must be about the earliest footage of GDX in action.
This post has been edited by Tekedon: 05 January 2019 - 03:02 PM
#878 Posted 06 January 2019 - 12:30 AM
Tekedon, on 05 January 2019 - 02:58 PM, said:
Must be about the earliest footage of GDX in action.
Yep...and notice, that earlier version also doesn't support RFF of alpha version, just because my port not based on it.
This post has been edited by m210®: 06 January 2019 - 12:30 AM
#879 Posted 06 January 2019 - 01:09 AM
#880 Posted 07 January 2019 - 11:04 PM
I held a 5 player LAN and while we had fun, the game would go out of sync in co-op or bloodbath + monsters almost instantaneously.
Version was the latest, v0.797
Is this known to be an issue? I'd really love to play through the coop with my friends!
#881 Posted 10 January 2019 - 01:11 PM
#882 Posted 12 January 2019 - 08:05 PM
#883 Posted 12 January 2019 - 10:38 PM
I don't suppose you'd be able to add an option to control the respawn rate of items? We found we were running out of ammo a lot. I'd like it if I could set it to instantly respawn so you could just max out your ammo if you stood on an item. That would be ace!
Another thing is that you lose all your items when you go to the next level. I'd love it if it could keep your items from the last map.
Thanks for the great port!
#884 Posted 21 January 2019 - 01:06 AM
v0.798
* RX 10 (kChannelTriggerTeam) fixed
* Voodoo doll no affect on teammates if friendlyfire is disabled
* Jumping on player's head damage fix
* Fix crashes in some cases when playing demo
* Better precache
* Color correction save fix
* XSector / XWall loadMap busy fix
* Flags count towards the frag limit.
* If frag limit is reached level will end in 2sec
* Multiplayer taunts (Shift+Numbers, Alt+Numbers)
* Stop player jump sound fix
* Multiplayer end level timeout fix
* Borderless mode will enable if windowed desktop resolution is choosed
* Clipboard and numpad keys for typying IP address
* Start multiplayer with changed team fix
#885 Posted 21 January 2019 - 11:23 AM
m210®, on 21 January 2019 - 01:06 AM, said:
Nice! Is there a reason why borderless windowed mode has been removed on non-desktop resolutions? I liked the borderless 1680x1050 res on my 1920x1080 desktop, will it come back? Maybe add a Borderless check box?
This post has been edited by Skumball: 21 January 2019 - 11:25 AM
#886 Posted 21 January 2019 - 01:11 PM
#887 Posted 21 January 2019 - 01:37 PM
Skumball, on 21 January 2019 - 11:23 AM, said:
Why though?
#888 Posted 21 January 2019 - 02:02 PM
fgsfds, on 21 January 2019 - 01:37 PM, said:
I like seeing the programs opened in the background so I can jump to them easily and sometimes Mapedit.
#889 Posted 21 January 2019 - 07:26 PM
Skumball, on 21 January 2019 - 02:02 PM, said:
Then use windowed mode...it's more convenient, you can move game window, unlike borderless window
This post has been edited by m210®: 21 January 2019 - 07:26 PM
#890 Posted 21 January 2019 - 09:13 PM
Skumball, on 21 January 2019 - 02:02 PM, said:
alt+tab is a thing
#891 Posted 22 January 2019 - 05:01 PM
#892 Posted 23 January 2019 - 09:44 AM
m210®, on 21 January 2019 - 07:26 PM, said:
I guess it's just personal preference for me. I got used to it as we had borderless up to now. If it's too much trouble then don't worry.
#893 Posted 24 January 2019 - 04:56 AM
So, this feature pushed me to release 0.799 version.
I also added latest voxel.zip (don't know, why it's lost in 0.798), fixed screenshot saving for usermaps, highlight desktop resolution and also I changed bloodgdx title in launched (resaved it in indexed png format instead of rgb)
v0.799
1. Screenshot name for usermap fixed
2. New audio driver with switchable openal 1.15.1 / 1.18.1 and midi / soundbank
#894 Posted 24 January 2019 - 05:42 AM
#895 Posted 24 January 2019 - 07:50 AM
This post has been edited by NightFright: 24 January 2019 - 07:50 AM
#896 Posted 24 January 2019 - 01:20 PM
Skumball, on 23 January 2019 - 09:44 AM, said:
I'm happy to report that my borderless configuration still works. There's not a clear option for it, but this is what my .ini file's settings look like:
[ScreenSetup]
Fullscreen = 0
ScreenWidth = 1920
ScreenHeight = 1080
Size = 1
Crosshair = 1
VSync = 0
FPSLimit = 0
GLFilterMode = 0
GLAnisotropy = 16
WideScreen = 1
Gamma = 64
Brightness = 64
Contrast = 4096
#897 Posted 24 January 2019 - 01:33 PM
#898 Posted 24 January 2019 - 05:24 PM
Thanks again!
#899 Posted 24 January 2019 - 07:20 PM
Drogoganor, on 24 January 2019 - 05:24 PM, said:
Thanks again!
Yes, I can make it
Fantinaikos, ok I will check it, but I never got problems with ini file loading
This post has been edited by m210®: 24 January 2019 - 07:22 PM
#900 Posted 29 January 2019 - 01:43 PM
m210®, on 24 January 2019 - 07:20 PM, said:
Fantinaikos, ok I will check it, but I never got problems with ini file loading
I have the same problem, can't load any files from the latest mappack by BME.
http://blood.freemin...ion=maps&id=599
This post has been edited by Tekedon: 29 January 2019 - 01:53 PM