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BloodGDX (News & Releases)

User is offline   m210® 

#661

View PostBruno Mattei, on 23 May 2018 - 03:32 AM, said:

Why not do two versions of RR GDX? One with the base game and Route 66 and the other that's just Rides Again? Rides Again is considered to be a sequel and not an expansion pack.

I think I really need to make two versions, but I don't want it, it's not true.
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User is offline   Phredreeke 

#662

the texture wrapping bug is still present when using replacement textures. I realise this is to revert the rendering bug where textures are surrounded by black bars, but it would be nice if it could be toggled (if the texture pack uses all power of 2 textures) or if individual surfaces could be targeted with some sort of maphack

https://i.imgur.com/A5W1YFq.jpg
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User is offline   m210® 

#663

It's not easy to do.
But you can make texture as software renderer makes:
Clock's texture redrawn to ^2 texture

Maybe at future I will automaticly redraw such textures in my texture loader, but now it's a only one way

Attached File(s)


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User is offline   Phredreeke 

#664

BTW, regarding Redneck Rampage - would it be possible to allow RedneckGDX to load the game from a specific folder from the launcher? like launching eduke32 with the -j parameter? then the user could put Rides Again in one subfolder, and RR + Route 66 in another. That's assuming the differences between the two are limited to the CON files and not in the way CON files are interpreted
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User is offline   m210® 

#665

I don't know yet, I want to make autodetect cons from RR or RA in one app, but maybe I will need to make two different app's with separated RR and RA
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User is offline   Phredreeke 

#666

Hey M210 could you add a command similar to DNMONSTERS in Duke 3D?
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User is offline   m210® 

#667

View PostPhredreeke, on 26 May 2018 - 03:47 AM, said:

Hey M210 could you add a command similar to DNMONSTERS in Duke 3D?


Yes, I can.


I opened my source code of BuildGDX (BuildEngine). You can see it here
https://gitlab.com/m210/BuildEngine

I will open source code of Duke3D and Redneck Rampage after first release.
4

User is offline   max_nukem 

#668

View PostM210, on 27 May 2018 - 02:47 AM, said:

Yes, I can.


I opened my source code of BuildGDX (BuildEngine). You can see it here
https://gitlab.com/m210/BuildEngine

I will open source code of Duke3D and Redneck Rampage after first release.


Thanks Alex!
We really appreciate your work!
And when is the release of the Redneck Rampage Port?
0

User is offline   m210® 

#669

View Postmax_nukem, on 27 May 2018 - 03:59 AM, said:

And when is the release of the Redneck Rampage Port?

When it's done :(
Not soon I think
1

User is offline   Tiddalick 

#670

Great news with the opening of the source!
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User is offline   m210® 

#671

I'm started multiplayer part yesterday.
It's working about 5sec then freezes :(

So, I don't know how much time I will need to complete multiplayer.
1

#672

View PostM210, on 29 May 2018 - 12:21 AM, said:

I'm started multiplayer part yesterday.
It's working about 5sec then freezes :(

So, I don't know how much time I will need to complete multiplayer.


Nice! :P Good luck with it :P
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User is offline   Tekedon 

#673

View PostM210, on 29 May 2018 - 12:21 AM, said:

I'm started multiplayer part yesterday.
It's working about 5sec then freezes :(

So, I don't know how much time I will need to complete multiplayer.


Give it as much time as you need :P no worries
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User is offline   m210® 

#674



My first attempt to make multiplayer :(
I added a description for a video on youtube. see it.

This post has been edited by M210: 31 May 2018 - 11:55 AM

3

User is offline   Tiddalick 

#675

Thats very cool!
I see from the youtube description that there is a while to go.

Is this a rewrite of the code to more modern standards? Or does it follow Bloods older net code?
I remember that blood always had desynchronisation issues after a while.
0

User is offline   SPILL 

#676

That's pretty incredible and very exciting!
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User is offline   Tiddalick 

#677

I have had a bit of a look through the source that you opened up for the BuildGDX engine.
Would probably mean more to me if I knew anything about programming!

I was curious though to see things that relate to blood, such as how the shotgun spreads or the logic of the voodoo doll or the cheat code logic.
However, this seems to not be present at all.

I'm guessing then that this is a separate part that gets added in specifically for BloodGDX.
Are you going to open up this part as well? That for me was what I was more curious about.
I don't know enough to make anything myself, but I can read the code and get an idea of what is happening.
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User is offline   m210® 

#678

Its just an engine, of cource Tekwar, Duke, WH, Blood, RR is on other separated projects.
I still don't planning to open source Blood

This post has been edited by M210: 02 June 2018 - 11:17 PM

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User is offline   Tiddalick 

#679

Alright
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User is offline   Tekedon 

#680

Hi Alex! Any news on the progress on multiplayer?
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User is online   Lunick 

#681

View PostTekedon, on 08 June 2018 - 11:30 AM, said:

Hi Alex! Any news on the progress on multiplayer?


Read the description of this video:

View PostM210, on 31 May 2018 - 11:47 AM, said:

My first attempt to make multiplayer :)I added a description for a video on youtube. see it.

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User is offline   Tekedon 

#682

View PostLunick, on 08 June 2018 - 03:26 PM, said:

Read the description of this video:


Yes I know, I read that befeore. I meant if he had any more news regarding the on what he wrote needed to be done in the description.
0

User is offline   Dzierzan 

#683

Be patient, if M210 has anything, he will surely update us.
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User is offline   Phredreeke 

#684

He's got two instances running on the same system, but he hasn't actually got it working on a network yet AFAIK.
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User is offline   Tekedon 

#685

View PostDzierzan, on 09 June 2018 - 03:56 AM, said:

Be patient, if M210 has anything, he will surely update us.


I am :( was just curious how things are going, not trying to stress him out or anything.

Phredreeke. I don't know much about programming but according to youtube description
it is sending and receiving packages through network which to me means it's not only two instances on same
pc.. But I could be wrong.
0

User is offline   m210® 

#686

I just can show you this screenshots.
Gameplay multiplayer is almost done, but I will working on menus, bugs, send/recieve net code.

Attached File(s)


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User is offline   Devon 

#687

View PostM210, on 11 June 2018 - 10:32 PM, said:

I just can show you this screenshots.
Gameplay multiplayer is almost done, but I will working on menus, bugs, send/recieve net code.



Would coop splitscreen be possible?

This post has been edited by Devon: 11 June 2018 - 11:11 PM

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User is offline   Tiddalick 

#688

The screens look enticing.

What is with the Red colour for the display in the second screen shot? Is this when your on the verge of death?
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User is offline   m210® 

#689

View PostTiddalick, on 12 June 2018 - 07:43 AM, said:

Is this when your on the verge of death?

No, it's just a red team.

View PostDevon, on 11 June 2018 - 11:11 PM, said:

Would coop splitscreen be possible?

Yes, if I will fix ROR rendering in splitscreen
1

#690

View PostM210, on 11 June 2018 - 10:32 PM, said:

I just can show you this screenshots.
Gameplay multiplayer is almost done, but I will working on menus, bugs, send/recieve net code.


Yeaaah! Thank you for working hard on it ^^ Nice for the gameplay stuff, it thought it could be harder and longer to make even if it's "like" the sp game.
Curious but for later, BLOOD wasn't really made for the mutiplayer, people usually use the shotgun and napalmlauncher, will you work on a "balanced version" later maybe? Some weapons like zippo or tommygun weren't not so effective, maybe just some damage balance idk... The life leech is apparently very op (never tried it) in mp!
But yeah bugs and stuff first :(
0

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