kaisersoze, on Jun 5 2009, 03:19 PM, said:
I have never claimed to have an intricate knowledge of how game development works but I can absolutely tell you that basic common sense says that Take 2 would love to win the case. Especially when they stand to gain a huge amount of money from it's release via royalties. I'd bet my left arm if Take 2 wins the case(I don't think they will btw) they'd get a huge developer to look over the code, get up to speed and finish the game. I'd venture to say that if they didn't give a shit about the game they wouldn't have asked for a restraining order against 3drealms to lock the current build/code up.
Of course they would love to win the case, they are trying to acquire the Duke Nukem IP. That is easily worth 40 million+ and they intend to milk it like crazy and then sell it off when they are done with it.
And no, they don't care about Duke Nukem Forever as a release... Do you really think if they had any interest in seeing the game completed they would stop 3D Realms from working on the game for the next 2 years until the court case is over? Think about it, if 3DR was allowed to and did actually work on the game it would count in their favor if they acquire development rights (and intended to finish the game) because it will be closer to completion and hence cost them less and be easier to complete. Lets look at scenario 2, lets say they actually finish the game within that timeframe, you'd think that Take-Two would be happy since they'd have something they can release - but no, instead they completely intend to prevent development on the game until the case is over. Last scenario, they get no money and don't work on the game, then the whole restraining order seems a little pointless, doesn't it? So, IF Take-Two wanted to see DNF released, there is no way in hell they would file the restraining order because it doesn't matter how this plays out, the outcome could only have been favorable for them - unless of course they don't actually want it to be released. Unfortunately this lawsuit is not about getting the game completed, that much is clear.
If anything it looks like Take-Two is trying to prevent the game from coming out. Why? One possibility is the 4.5 million they have to give 3DR upon completion of the game... Or perhaps they see DNF as only being one release, while if they own the IP they can potentially make a lot more. So, no, they really don't care about DNF and won't complete it if they did win. And like I said, even if it was their intention to finish the game, you can't just hire a random team, give them the code and resources and say... 'cool, finish it off now' - if there is no one that knows the tech, it's just not going to happen and most of the Unreal code has been replaced with custom code, so it is not as simple as throwing someone with UE3 experience on it since it is basically an in-house engine built on very old Unreal technology. The only parts that is still Unreal on the current build is apparently the network code and scripting code, everything else is basically rewritten. And this isn't the Quake days where you can just easily mod things and there is a huge user community that can figure things out together. There is no community and no one that knows how it all works, engines are also a hell of a lot more complex these days. What do you think a random development team would say if they are given a partially complete game on custom tech with complexity rivaling Unreal Engine 3 - they'd be like, yeah, keep dreaming. Sorry, but that's just not going to happen. Even IF Take-Two wanted to complete the game, which as far as I've seen doesn't seem to be the case. Don't you think if it was their intention to complete it they would say "We're gonna win this case and have it completed!" all over the place rather than doing what is counter-productive and actually hinder the completion of the game?
Finally, if Take-Two wanted it completed, don't you think they would have funded the game to completion in the first place? 3D Realms were hitting agreed milestones with the game and it had a hard cut-off for development (reliable source, the person who's brother works at 3DR and so far everything that he has said turned out to be true so I don't see any reason to doubt him on this point). According to him, the game was going forward and being completed and would have been released April next year after testing is complete (dev cutoff was supposed to be something like November). Instead, Take-Two chose not to properly fund the title...
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p.s. I pulled these dates out of my ass since I can't be bothered going back and re-reading the dude's whole post but I think that was right, 11/2009 cutoff and 4/2010 release. And for the record, I think I'll take my chances with George finishing it if the options are to go with either Take-Two or George (this of course assumes he can quickly get his team re-assembled which seems difficult at this stage). And Kaiser, you're still not listening to me, you can't just take a game of that complexity and throw it at an entirely new team. If you purchase an engine from someone like Carmack, he actually flies to your HQ and teaches you how it all works, in addition to that you have a strong modding community, lots of good tutorials and excellent tech support, that is why licensing his engines are so attractive, there is a lot of information on working with it. Unfortunately DNF is basically a custom in-house engine... I mean, it is not even based on Unreal 2's tech, yet it looks to be just as complex (if not more-so) than Unreal 3 - only, Unreal 3 was written with 3rd party development in mind, this engine was written with in-house development in mind... You may not get it, but this makes a huge difference as far as usability of the tools and code is concerned.