Mark., on 14 June 2017 - 02:41 AM, said:
When the exe is run, it says VoidSW so I guess the base was Hendricks' code.
Mark., on 14 June 2017 - 02:41 AM, said:
Hendricks266, on 13 June 2017 - 09:06 PM, said:
SpawnSprite(MEDKIT)
Hendricks266, on 13 June 2017 - 09:06 PM, said:
Hendricks266, on 13 June 2017 - 01:39 PM, said:
This post has been edited by Forge: 14 June 2017 - 07:33 AM
icecoldduke, on 14 June 2017 - 05:18 AM, said:
Hank, on 14 June 2017 - 08:20 AM, said:
This post has been edited by icecoldduke: 14 June 2017 - 10:41 AM
icecoldduke, on 14 June 2017 - 10:40 AM, said:
This post has been edited by Hank: 14 June 2017 - 11:30 AM
Hendricks266, on 14 June 2017 - 12:36 PM, said:
Hendricks266, on 14 June 2017 - 12:36 PM, said:
Lunick, on 14 June 2017 - 02:12 PM, said:
Trooper Dan, on 14 June 2017 - 01:21 PM, said:
This post has been edited by Master O: 14 June 2017 - 04:28 PM
Hank, on 14 June 2017 - 03:55 PM, said:
icecoldduke, on 14 June 2017 - 05:36 PM, said:
Hank, on 14 June 2017 - 06:05 PM, said:
Forge, on 14 June 2017 - 06:22 PM, said:
Hank, on 14 June 2017 - 06:43 PM, said:
This post has been edited by Forge: 14 June 2017 - 07:33 PM
require "swdata/scripts/user.lua"
This post has been edited by icecoldduke: 15 June 2017 - 05:09 AM
This post has been edited by icecoldduke: 15 June 2017 - 05:10 AM
icecoldduke, on 15 June 2017 - 04:52 AM, said:
This post has been edited by TheZombieKiller: 15 June 2017 - 05:14 AM
This post has been edited by icecoldduke: 15 June 2017 - 07:45 AM
-- Game Maps listed out invididually(LevelName, SongName, Description, BestTime ParTime) level_0_info = {"title.map", "theme.mid", " ", " ", " " } level_1_info = {"$bullet.map", "e1l01.mid", "Seppuku Station", "0 : 55", "5 : 00" } level_2_info = {"$dozer.map", "e1l03.mid", "Zilla Construction", "4 : 59", "8 : 00" } level_3_info = {"$shrine.map", "e1l02.mid", "Master Leep's Temple", "3 : 16", "10 : 00" } level_4_info = {"$woods.map", "e1l04.mid", "Dark Woods of the Serpent", "7 : 06", "16 : 00" } level_5_info = {"$whirl.map", "yokoha03.mid", "Rising Son", "5 : 30", "10 : 00" } level_6_info = {"$tank.map", "nippon34.mid", "Killing Fields", "1 : 46", "4 : 00" } level_7_info = {"$boat.map", "execut11.mid", "Hara-Kiri Harbor", "1 : 56", "4 : 00" } level_8_info = {"$garden.map", "execut11.mid", "Zilla's Villa", "1 : 06", "2 : 00" } level_9_info = {"$outpost.map", "sanai.mid", "Monastery", "1 : 23", "3 : 00" } level_10_info = {"$hidtemp.map", "kotec2.mid", "Raider of the Lost Wang", "2 : 05", "4 : 10" } level_11_info = {"$plax1.map", "kotec2.mid", "Sumo Sky Palace", "6 : 32", "12 : 00" } level_12_info = {"$bath.map", "yokoha03.mid", "Bath House", "10 : 00", "10 : 00" } level_13_info = {"$airport.map", "nippon34.mid", "Unfriendly Skies", "2 : 59", "6 : 00" } level_14_info = {"$refiner.map", "kotoki12.mid", "Crude Oil", "2 : 40", "5 : 00" } level_15_info = {"$newmine.map", "hoshia02.mid", "Coolie Mines", "2 : 48", "6 : 00" } level_16_info = {"$subbase.map", "hoshia02.mid", "Subpen 7", "2 : 02", "4 : 00" } level_17_info = {"$rock.map", "kotoki12.mid", "The Great Escape", "3 : 18", "6 : 00" } level_18_info = {"$yamato.map", "sanai.mid", "Floating Fortress", "11 : 38", "20 : 00" } level_19_info = {"$seabase.map", "kotec2.mid", "Water Torture", "5 : 07", "10 : 00" } level_20_info = {"$volcano.map", "kotec2.mid", "Stone Rain", "9 : 15", "20 : 00" } level_21_info = {"$shore.map", "kotec2.mid", "Shanghai Shipwreck", "3 : 58", "8 : 00" } level_22_info = {"$auto.map", "kotec2.mid", "Auto Maul", "4 : 07", "8 : 00" } level_23_info = {"tank.map", "kotec2.mid", "Heavy Metal (DM only)", "10 : 00", "10 : 00" } level_24_info = {"$dmwoods.map", "kotec2.mid", "Ripper Valley (DM only)", "10 : 00", "10 : 00" } level_25_info = {"$dmshrin.map", "kotec2.mid", "House of Wang (DM only)", "10 : 00", "10 : 00" } level_26_info = {"$rush.map", "kotec2.mid", "Lo Wang Rally (DM only)", "10 : 00", "10 : 00" } level_27_info = {"shotgun.map", "kotec2.mid", "Ruins of the Ronin (CTF)", "10 : 00", "10 : 00" } level_28_info = {"$dmdrop.map", "kotec2.mid", "Killing Fields (CTF)", "10 : 00", "10 : 00" }
-- Game maps listed out invididually levels = { -- Level Name, Song Name, Description, Best Time Par Time [ 0] = { "title.map", "theme.mid", " ", " ", " " }, [ 1] = { "$bullet.map", "e1l01.mid", "Seppuku Station", "0 : 55", "5 : 00" }, [ 2] = { "$dozer.map", "e1l03.mid", "Zilla Construction", "4 : 59", "8 : 00" }, [ 3] = { "$shrine.map", "e1l02.mid", "Master Leep's Temple", "3 : 16", "10 : 00" }, [ 4] = { "$woods.map", "e1l04.mid", "Dark Woods of the Serpent", "7 : 06", "16 : 00" }, [ 5] = { "$whirl.map", "yokoha03.mid", "Rising Son", "5 : 30", "10 : 00" }, [ 6] = { "$tank.map", "nippon34.mid", "Killing Fields", "1 : 46", "4 : 00" }, [ 7] = { "$boat.map", "execut11.mid", "Hara-Kiri Harbor", "1 : 56", "4 : 00" }, [ 8] = { "$garden.map", "execut11.mid", "Zilla's Villa", "1 : 06", "2 : 00" }, [ 9] = { "$outpost.map", "sanai.mid", "Monastery", "1 : 23", "3 : 00" }, [10] = { "$hidtemp.map", "kotec2.mid", "Raider of the Lost Wang", "2 : 05", "4 : 10" }, [11] = { "$plax1.map", "kotec2.mid", "Sumo Sky Palace", "6 : 32", "12 : 00" }, [12] = { "$bath.map", "yokoha03.mid", "Bath House", "10 : 00", "10 : 00" }, [13] = { "$airport.map", "nippon34.mid", "Unfriendly Skies", "2 : 59", "6 : 00" }, [14] = { "$refiner.map", "kotokil2.mid", "Crude Oil", "2 : 40", "5 : 00" }, [15] = { "$newmine.map", "hoshia02.mid", "Coolie Mines", "2 : 48", "6 : 00" }, [16] = { "$subbase.map", "hoshia02.mid", "Subpen 7", "2 : 02", "4 : 00" }, [17] = { "$rock.map", "kotokil2.mid", "The Great Escape", "3 : 18", "6 : 00" }, [18] = { "$yamato.map", "sanai.mid", "Floating Fortress", "11 : 38", "20 : 00" }, [19] = { "$seabase.map", "kotec2.mid", "Water Torture", "5 : 07", "10 : 00" }, [20] = { "$volcano.map", "kotec2.mid", "Stone Rain", "9 : 15", "20 : 00" }, [21] = { "$shore.map", "kotec2.mid", "Shanghai Shipwreck", "3 : 58", "8 : 00" }, [22] = { "$auto.map", "kotec2.mid", "Auto Maul", "4 : 07", "8 : 00" }, [23] = { "tank.map", "kotec2.mid", "Heavy Metal (DM only)", "10 : 00", "10 : 00" }, [24] = { "$dmwoods.map", "kotec2.mid", "Ripper Valley (DM only)", "10 : 00", "10 : 00" }, [25] = { "$dmshrin.map", "kotec2.mid", "House of Wang (DM only)", "10 : 00", "10 : 00" }, [26] = { "$rush.map", "kotec2.mid", "Lo Wang Rally (DM only)", "10 : 00", "10 : 00" }, [27] = { "shotgun.map", "kotec2.mid", "Ruins of the Ronin (CTF)", "10 : 00", "10 : 00" }, [28] = { "$dmdrop.map", "kotec2.mid", "Killing Fields (CTF)", "10 : 00", "10 : 00" }, }
episodes = { [1] = { name = "^Enter the wang", subtitle = "Four levels (Shareware Version)", startlevel = 1 }, [2] = { name = "^Code of honor", subtitle = "Eighteen levels (Full Version Only)", startlevel = 5 }, }
This post has been edited by TheZombieKiller: 15 June 2017 - 08:36 AM
// NULL Entry used to detect a sound's presence in sprite attrib structs. DIGI_ENTRY("NULL.VOC", DIGI_NULL, 0, 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) // SWORD DIGI_ENTRY("SWRDSTR1.VOC", DIGI_SWORDSWOOSH, 1, PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) // SHURIKEN DIGI_ENTRY("THROW.VOC", DIGI_STAR, 2, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) DIGI_ENTRY("STRCLNK.VOC", DIGI_STARCLINK, 3, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) //DIGI_ENTRY("STRWIZ.VOC", DIGI_STARWIZ, 4, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) DIGI_ENTRY("NULL.VOC", DIGI_NULL_STARWIZ, 4, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) ...
-- Sound entries addsoundentry("NULL.VOC", DIGI_NULL, 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL) -- SWORD addsoundentry("SWRDSTR1.VOC", DIGI_SWORDSWOOSH, PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL) -- SHURIKEN addsoundentry("THROW.VOC", DIGI_STAR, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL) addsoundentry("STRCLNK.VOC", DIGI_STARCLINK, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL) --addsoundentry("STRWIZ.VOC", DIGI_STARWIZ, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) addsoundentry("NULL.VOC", DIGI_NULL_STARWIZ, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP) -- UZI addsoundentry("UZIFIRE1.VOC", DIGI_UZIFIRE, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL) ...
This post has been edited by icecoldduke: 15 June 2017 - 09:28 AM