Shadow Warrior - "New Episode"
#391 Posted 11 June 2017 - 12:26 PM
Sometimes a save will load after quitting & restarting the game.
Sometimes not.
But I got an error message on the last attempt to load a save -
Assertion failed: num >= 0 && num < DIGI_MAX game\src\sounds.cpp, line 805
and now that save file is shot, and I can't load it at all without getting a crash and that error.
So no Twin Dragons and no original episodes testing.
This post has been edited by Forge: 11 June 2017 - 01:41 PM
#392 Posted 11 June 2017 - 12:47 PM
I know it's not a super duper fantastic fix but while you wait, this should do it. (Also better use items via [, ] and Enter, and changing your weapons via cycling, or the numpad could also be good)
More on topic though, what are the reasons for Polymer's horrible deficiencies? Is it based on an older version of Polymost or what? The thing that puzzles me the most, is why is it so slow and the cameras don't work?
This post has been edited by TDRR: 11 June 2017 - 12:47 PM
#393 Posted 11 June 2017 - 12:48 PM
Maybe it's relevant, but it's the only one of the three that doesn't require the sw.grp to be in the base directory to play
(though it has the same menu issue as TD - It gives 'Enter the Wang' & 'Code of Honor' as options. Enter the Wang loads Enter the Wang, Code of Honor loads Wanton Destruction)
This post has been edited by Forge: 11 June 2017 - 12:50 PM
#394 Posted 11 June 2017 - 01:03 PM
A two story ladder that normally takes a second to climb is taking about 20 seconds to climb.
#395 Posted 11 June 2017 - 01:24 PM
Forge, on 11 June 2017 - 01:03 PM, said:
A two story ladder that normally takes a second to climb is taking about 20 seconds to climb.
Just use whatever your jump key is, it works a LOT better
Also, NEVER start climbing a tall ladder and then go backwards! You will fall from the top of the ladder somehow.
This post has been edited by Ninjakitty: 11 June 2017 - 01:25 PM
#396 Posted 11 June 2017 - 01:30 PM
Forge, on 11 June 2017 - 09:20 AM, said:
playing twin dragon.
saved and exited the game so I could change the 'open' key assignment.
started the game & loaded the save - the in game location pops up and then pretty much insta-crash.
(playing in polymost)
game0.zip
I committed a fix for your crash it will be in the next patch.
This post has been edited by icecoldduke: 11 June 2017 - 01:31 PM
#397 Posted 11 June 2017 - 01:35 PM
Ninjakitty, on 11 June 2017 - 01:24 PM, said:
Also, NEVER start climbing a tall ladder and then go backwards! You will fall from the top of the ladder somehow.
Super. I know that, but there's a point of reporting things that don't work like they're supposed to.
You can deal with using the jump button & having no decent way to climb down a ladder, I'd rather have it work properly like in the original game.
This post has been edited by Forge: 11 June 2017 - 01:38 PM
#398 Posted 11 June 2017 - 01:39 PM
#399 Posted 11 June 2017 - 02:58 PM
!!PLEASE DELETE ALL YOUR SAVE GAMES!!
NEW PATCH https://forums.duke4...post__p__279810
WHATS NEW
- Fixed a bug where the game would load into a bad state when first loading a save game from the main menu.
- Fixed a crash that was reported by Forge where the game was trying access a nullptr.
This post has been edited by icecoldduke: 11 June 2017 - 04:27 PM
#400 Posted 11 June 2017 - 04:02 PM
So, first it starts deleting game files without even telling me, and now it's telling me I have to wait 188 minutes to play Shadow Warrior because it's a rare file?
BRILLIANT!!!
Attached File(s)
-
Rlly-_-.PNG (9.56K)
Number of downloads: 20
#401 Posted 11 June 2017 - 04:06 PM
I have funner issues with the save "fix"
a little video:
http://www.mediafire...7-15-57-316.mp4
tl;dw summary.
played, saved, didn't even quit, just loaded a save while playing to test it.
the map restarted to the very beginning of the level
weapons can't be selected or used
at one point after a couple loads, the enemy acts like it doesn't even see me until i move into a different sector.
This post has been edited by Forge: 11 June 2017 - 04:30 PM
#402 Posted 11 June 2017 - 04:07 PM
Well done Avast, well done.
Attached File(s)
-
Capture.PNG (9.35K)
Number of downloads: 2 -
Capture2.PNG (27.71K)
Number of downloads: 3
#403 Posted 11 June 2017 - 04:08 PM
Ninjakitty, on 11 June 2017 - 04:02 PM, said:
So, first it starts deleting game files without even telling me, and now it's telling me I have to wait 188 minutes to play Shadow Warrior because it's a rare file?
BRILLIANT!!!
I've never used Avast. You can check the CL's that made it into this branch(all commits on June 11th) https://github.com/j.../commits/master I'm not sure what to tell you to do.
This post has been edited by icecoldduke: 11 June 2017 - 04:11 PM
#404 Posted 11 June 2017 - 04:11 PM
Forge, on 11 June 2017 - 04:06 PM, said:
I have funner issues with the save "fix"
a little video:
http://www.mediafire...6-50-14-744.mp4
tl;dw summary.
played, saved, didn't even quit, just loaded a save while playing to test it.
the map restarted to the very beginning of the level
weapons can't be selected or used
at one point after a couple loads, the enemy acts like it doesn't even see me until i move into a different sector.
Hm...
I remember there was a button to toggle whether or not you had your weapon holstered, but I forgot which one it was.
I think it was scroll lock. Either way, this should not be happening
#405 Posted 11 June 2017 - 04:12 PM
icecoldduke, on 11 June 2017 - 04:08 PM, said:
Don't worry 'bout it. I'm pretty sure it's Avast's problem, not yours!
Avast is really annoying sometimes
#406 Posted 11 June 2017 - 04:13 PM
Forge, on 11 June 2017 - 04:06 PM, said:
I have funner issues with the save "fix"
a little video:
http://www.mediafire...6-50-14-744.mp4
tl;dw summary.
played, saved, didn't even quit, just loaded a save while playing to test it.
the map restarted to the very beginning of the level
weapons can't be selected or used
at one point after a couple loads, the enemy acts like it doesn't even see me until i move into a different sector.
I have been able to repo the problem. Give me a few minutes to fix it. So many fucking booby traps in this codebase.
This post has been edited by icecoldduke: 11 June 2017 - 04:18 PM
#407 Posted 11 June 2017 - 04:20 PM
And then Avast acts like it was my idea to check the file!
*Slow claps*
Attached File(s)
-
Capture3.PNG (8.16K)
Number of downloads: 9
This post has been edited by Ninjakitty: 11 June 2017 - 04:20 PM
#408 Posted 11 June 2017 - 04:26 PM
NEW PATCH: https://forums.duke4...post__p__279840
WHATS NEW
- Fixed a savegame bug caused by the previous patch that would case the player in a bad state after load.
- Added lua preprocessor support. include directive now works.
This post has been edited by icecoldduke: 11 June 2017 - 06:38 PM
#410 Posted 11 June 2017 - 04:33 PM
This post has been edited by icecoldduke: 11 June 2017 - 04:33 PM
#411 Posted 11 June 2017 - 04:43 PM
This post has been edited by Forge: 11 June 2017 - 04:44 PM
#413 Posted 11 June 2017 - 04:53 PM
Ninjakitty, on 11 June 2017 - 04:07 PM, said:
Well done Avast, well done.
Try this to get your file working
http://www.getavast....ort/virus-chest
I use Webroot
#414 Posted 11 June 2017 - 04:56 PM
Hank, on 11 June 2017 - 04:53 PM, said:
I'm trying the version released on Github. The problem isn't Avast anymore, Avast has no problem running programs that were built on this computer (besides a 15 second scan )
I double click ShadowWarriorx64.exe and it quickly opens and then really quickly closes.
I should also mention I got a LOT of warnings when building.
This post has been edited by Ninjakitty: 11 June 2017 - 05:01 PM
#415 Posted 11 June 2017 - 05:03 PM
Ninjakitty, on 11 June 2017 - 04:56 PM, said:
I double click ShadowWarriorx64.exe and it quickly opens and then really quickly closes.
I should also mention I got a LOT of warnings when building.
did my first test, opens normally.
What do you mean by building? Do you compile the source?
This post has been edited by Hank: 11 June 2017 - 05:04 PM
#416 Posted 11 June 2017 - 05:04 PM
Hank, on 11 June 2017 - 05:03 PM, said:
What do you mean by building? You compile it?
Yup!
The one on Github is meant to be compiled, unless you're using the binary
#417 Posted 11 June 2017 - 05:06 PM
Ninjakitty, on 11 June 2017 - 05:04 PM, said:
The one on Github is meant to be compiled, unless you're using the binary
This post has been edited by Hank: 11 June 2017 - 05:30 PM
#418 Posted 11 June 2017 - 05:07 PM
Hank, on 11 June 2017 - 05:06 PM, said:
icecoldduke
https://github.com/j...3/ShadowWarrior
#419 Posted 11 June 2017 - 05:09 PM
#420 Posted 11 June 2017 - 05:23 PM
Forge, on 11 June 2017 - 04:43 PM, said:
I'm looking at this right now. The Shadow Warrior gamestate system is really fucking terrible. I've added re-writing the entire gamestate system to my todo list. Its fucking terrible.
Ninjakitty, on 11 June 2017 - 04:56 PM, said:
I double click ShadowWarriorx64.exe and it quickly opens and then really quickly closes.
I should also mention I got a LOT of warnings when building.
So to confirm you have stopped trying to run the binary because Avast is fucking you up, and you compiled from source and the game exiting out on startup? Please make sure your swdata/scripts/user.lua is syned on your machine. The game exits out right now if user.lua doesn't compile correctly. I will provide a better feedback mechanism in future updates. If you are running the exe from visual studio please make sure your debug options are setup correctly.
Make sure your working directory is set to the root folder that you synced the data too.
This post has been edited by icecoldduke: 11 June 2017 - 05:27 PM