Attached File(s)
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				 example1.jpg (11.8K) example1.jpg (11.8K)
 Number of downloads: 24
 example1.jpg (11.8K)
 example1.jpg (11.8K)
This post has been edited by Mark.: 07 June 2017 - 06:07 AM
 Mark., on 07 June 2017 - 06:04 AM, said:
Mark., on 07 June 2017 - 06:04 AM, said:
This post has been edited by icecoldduke: 07 June 2017 - 06:33 AM
 
						
                                                This post has been edited by Mark.: 07 June 2017 - 09:48 AM
This post has been edited by Ninjakitty: 07 June 2017 - 09:53 AM
This post has been edited by Mark.: 07 June 2017 - 10:06 AM
 2066_shuriken.zip (1.23K)
 2066_shuriken.zip (1.23K)
 (except for the normals, thanks for that!)
  (except for the normals, thanks for that!)   props.rar (1.21MB)
 props.rar (1.21MB)
This post has been edited by Ninjakitty: 07 June 2017 - 11:54 AM
 Ninjakitty, on 07 June 2017 - 12:51 PM, said:
Ninjakitty, on 07 June 2017 - 12:51 PM, said:
This post has been edited by Mark.: 07 June 2017 - 01:57 PM
 Ninjakitty, on 07 June 2017 - 01:58 PM, said:
Ninjakitty, on 07 June 2017 - 01:58 PM, said:
anim { frame0 "AnimFrames00" frame1 "AnimFrames01" frame1 "AnimFrames02" frame1 "AnimFrames03" fps 1 flags 4 } // Spin
frame { name "AnimFrames00" tile0 2102 tile1 2105 }frame { name "AnimFrames00" tile 2102 }
frame { name "AnimFrames01" tile 2103 }
frame { name "AnimFrames02" tile 2104 }
frame { name "AnimFrames03" tile 2105 }This post has been edited by Drek: 07 June 2017 - 02:10 PM
 Drek, on 07 June 2017 - 02:06 PM, said:
Drek, on 07 June 2017 - 02:06 PM, said:
anim { frame0 "AnimFrames00" frame1 "AnimFrames01" frame1 "AnimFrames02" frame1 "AnimFrames03" fps 1 flags 4 } // Spin
frame { name "AnimFrames00" tile0 2102 tile1 2105 }frame { name "AnimFrames00" tile 2102 }
frame { name "AnimFrames01" tile 2103 }
frame { name "AnimFrames02" tile 2104 }
frame { name "AnimFrames03" tile 2105 }frame { name "AnimFrames00" tile 2102 }
frame { name "AnimFrames01" tile 2103 }
frame { name "AnimFrames02" tile 2104 }
frame { name "AnimFrames03" tile 2105 }, then here's what will happen: 
   
						
                                                This post has been edited by Ninjakitty: 07 June 2017 - 03:24 PM
model "highres/sprites/projectiles/2066_shuriken.md3" {
scale 20
skin { pal 0 file "highres/sprites/projectiles/2066_shuriken.png" }
frame { name "AnimFrames00" tile 2066 smoothduration 0.001 }
frame { name "AnimFrames01" tile 2067 smoothduration 0.001 }
frame { name "AnimFrames02" tile 2068 smoothduration 0.001 }
frame { name "AnimFrames03" tile 2069 smoothduration 0.001 }
frame { name "AnimFrames00" tile 2102 smoothduration 0.001 }
frame { name "AnimFrames01" tile 2103 smoothduration 0.001 }
frame { name "AnimFrames02" tile 2104 smoothduration 0.001 }
frame { name "AnimFrames03" tile 2105 smoothduration 0.001 }
}
						
                                                 
						
                                                 Lunick, on 07 June 2017 - 07:12 PM, said:
Lunick, on 07 June 2017 - 07:12 PM, said:
This post has been edited by icecoldduke: 07 June 2017 - 07:22 PM
 Ninjakitty, on 08 June 2017 - 08:50 AM, said:
Ninjakitty, on 08 June 2017 - 08:50 AM, said:
This post has been edited by icecoldduke: 08 June 2017 - 08:58 AM
 icecoldduke, on 08 June 2017 - 08:58 AM, said:
icecoldduke, on 08 June 2017 - 08:58 AM, said:
 LOOKUP.zip (2.67K)
 LOOKUP.zip (2.67K)
 if not which version of the shareware game did.
 if not which version of the shareware game did.This post has been edited by icecoldduke: 08 June 2017 - 07:21 PM