 Mark., on 14 June 2017 - 02:41 AM, said:
Mark., on 14 June 2017 - 02:41 AM, said:
When the exe is run, it says VoidSW so I guess the base was Hendricks' code.
 Mark., on 14 June 2017 - 02:41 AM, said:
Mark., on 14 June 2017 - 02:41 AM, said:
 .  I thought it was common knowledge that I used whatever code that is in the eduke32 svn as a base for what I'm doing.  I do hope to get my code merged back into eduke32 main at somepoint, and I'm sure I will fight with Hendricks on what goes in and what doesn't
.  I thought it was common knowledge that I used whatever code that is in the eduke32 svn as a base for what I'm doing.  I do hope to get my code merged back into eduke32 main at somepoint, and I'm sure I will fight with Hendricks on what goes in and what doesn't  . So lets get to the meat of this argument and that is the scripting system.
. So lets get to the meat of this argument and that is the scripting system.  Hendricks266, on 13 June 2017 - 09:06 PM, said:
Hendricks266, on 13 June 2017 - 09:06 PM, said:
SpawnSprite(MEDKIT)
 Hendricks266, on 13 June 2017 - 09:06 PM, said:
Hendricks266, on 13 June 2017 - 09:06 PM, said:
 Hendricks266, on 13 June 2017 - 01:39 PM, said:
Hendricks266, on 13 June 2017 - 01:39 PM, said:
This post has been edited by Forge: 14 June 2017 - 07:33 AM
 icecoldduke, on 14 June 2017 - 05:18 AM, said:
icecoldduke, on 14 June 2017 - 05:18 AM, said:

 Hank, on 14 June 2017 - 08:20 AM, said:
Hank, on 14 June 2017 - 08:20 AM, said:

 .
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                                                This post has been edited by icecoldduke: 14 June 2017 - 10:41 AM
 icecoldduke, on 14 June 2017 - 10:40 AM, said:
icecoldduke, on 14 June 2017 - 10:40 AM, said:
 .
. 
						
                                                This post has been edited by Hank: 14 June 2017 - 11:30 AM
 Hendricks266, on 14 June 2017 - 12:36 PM, said:
Hendricks266, on 14 June 2017 - 12:36 PM, said:
 Hendricks266, on 14 June 2017 - 12:36 PM, said:
Hendricks266, on 14 June 2017 - 12:36 PM, said:
 Lunick, on 14 June 2017 - 02:12 PM, said:
Lunick, on 14 June 2017 - 02:12 PM, said:
 Trooper Dan, on 14 June 2017 - 01:21 PM, said:
Trooper Dan, on 14 June 2017 - 01:21 PM, said:

This post has been edited by Master O: 14 June 2017 - 04:28 PM
 Hank, on 14 June 2017 - 03:55 PM, said:
Hank, on 14 June 2017 - 03:55 PM, said:
 icecoldduke, on 14 June 2017 - 05:36 PM, said:
icecoldduke, on 14 June 2017 - 05:36 PM, said:
 Hank, on 14 June 2017 - 06:05 PM, said:
Hank, on 14 June 2017 - 06:05 PM, said:
 Forge, on 14 June 2017 - 06:22 PM, said:
Forge, on 14 June 2017 - 06:22 PM, said:
 
						
                                                 Hank, on 14 June 2017 - 06:43 PM, said:
Hank, on 14 June 2017 - 06:43 PM, said:
This post has been edited by Forge: 14 June 2017 - 07:33 PM
require "swdata/scripts/user.lua"
This post has been edited by icecoldduke: 15 June 2017 - 05:09 AM
 .
. This post has been edited by icecoldduke: 15 June 2017 - 05:10 AM
 icecoldduke, on 15 June 2017 - 04:52 AM, said:
icecoldduke, on 15 June 2017 - 04:52 AM, said:
This post has been edited by TheZombieKiller: 15 June 2017 - 05:14 AM
 .
.
						
                                                This post has been edited by icecoldduke: 15 June 2017 - 07:45 AM
-- Game Maps listed out invididually(LevelName, SongName, Description, BestTime ParTime)
level_0_info =	{"title.map",      "theme.mid", " ", " ", " "  }
level_1_info =  {"$bullet.map",    "e1l01.mid", "Seppuku Station", "0 : 55", "5 : 00"  }
level_2_info =  {"$dozer.map",     "e1l03.mid", "Zilla Construction", "4 : 59", "8 : 00"  }
level_3_info =  {"$shrine.map",    "e1l02.mid", "Master Leep's Temple", "3 : 16", "10 : 00"  }
level_4_info =  {"$woods.map",     "e1l04.mid", "Dark Woods of the Serpent", "7 : 06", "16 : 00"  }
level_5_info =  {"$whirl.map",     "yokoha03.mid", "Rising Son", "5 : 30", "10 : 00"   }
level_6_info =  {"$tank.map",      "nippon34.mid", "Killing Fields", "1 : 46", "4 : 00"   }
level_7_info =  {"$boat.map",      "execut11.mid", "Hara-Kiri Harbor", "1 : 56", "4 : 00"   }
level_8_info =  {"$garden.map",    "execut11.mid", "Zilla's Villa", "1 : 06", "2 : 00"   }
level_9_info =  {"$outpost.map",   "sanai.mid",    "Monastery", "1 : 23", "3 : 00"      }
level_10_info =  {"$hidtemp.map",   "kotec2.mid",   "Raider of the Lost Wang", "2 : 05", "4 : 10"     }
level_11_info =  {"$plax1.map",     "kotec2.mid",   "Sumo Sky Palace", "6 : 32", "12 : 00"     }
level_12_info =  {"$bath.map",      "yokoha03.mid", "Bath House", "10 : 00", "10 : 00"   }
level_13_info =  {"$airport.map",   "nippon34.mid", "Unfriendly Skies", "2 : 59", "6 : 00"   }
level_14_info =  {"$refiner.map",   "kotoki12.mid", "Crude Oil", "2 : 40", "5 : 00"   }
level_15_info =  {"$newmine.map",   "hoshia02.mid", "Coolie Mines", "2 : 48", "6 : 00"   }
level_16_info =  {"$subbase.map",   "hoshia02.mid", "Subpen 7", "2 : 02", "4 : 00"   }
level_17_info =  {"$rock.map",      "kotoki12.mid", "The Great Escape", "3 : 18", "6 : 00"   }
level_18_info =  {"$yamato.map",    "sanai.mid",    "Floating Fortress", "11 : 38", "20 : 00"      }
level_19_info =  {"$seabase.map",   "kotec2.mid",   "Water Torture", "5 : 07", "10 : 00"     }
level_20_info =  {"$volcano.map",   "kotec2.mid",   "Stone Rain", "9 : 15", "20 : 00"     }
level_21_info =  {"$shore.map",     "kotec2.mid",   "Shanghai Shipwreck", "3 : 58", "8 : 00"     }
level_22_info =  {"$auto.map",      "kotec2.mid",   "Auto Maul", "4 : 07", "8 : 00"     }
level_23_info =  {"tank.map",       "kotec2.mid",   "Heavy Metal (DM only)", "10 : 00", "10 : 00"     }
level_24_info =  {"$dmwoods.map",   "kotec2.mid",   "Ripper Valley (DM only)", "10 : 00", "10 : 00"     }
level_25_info =  {"$dmshrin.map",   "kotec2.mid",   "House of Wang (DM only)", "10 : 00", "10 : 00"     }
level_26_info =  {"$rush.map",      "kotec2.mid",   "Lo Wang Rally (DM only)", "10 : 00", "10 : 00"     }
level_27_info =  {"shotgun.map",    "kotec2.mid",   "Ruins of the Ronin (CTF)", "10 : 00", "10 : 00"     }
level_28_info =  {"$dmdrop.map",    "kotec2.mid",   "Killing Fields (CTF)", "10 : 00", "10 : 00"     }-- Game maps listed out invididually
levels =
{
    --       Level Name,     Song Name,      Description,                 Best Time  Par Time
    [ 0] = { "title.map",    "theme.mid",    " ",                         " ",       " "       },
    [ 1] = { "$bullet.map",  "e1l01.mid",    "Seppuku Station",           "0 : 55",  "5 : 00"  },
    [ 2] = { "$dozer.map",   "e1l03.mid",    "Zilla Construction",        "4 : 59",  "8 : 00"  },
    [ 3] = { "$shrine.map",  "e1l02.mid",    "Master Leep's Temple",      "3 : 16",  "10 : 00" },
    [ 4] = { "$woods.map",   "e1l04.mid",    "Dark Woods of the Serpent", "7 : 06",  "16 : 00" },
    [ 5] = { "$whirl.map",   "yokoha03.mid", "Rising Son",                "5 : 30",  "10 : 00" },
    [ 6] = { "$tank.map",    "nippon34.mid", "Killing Fields",            "1 : 46",  "4 : 00"  },
    [ 7] = { "$boat.map",    "execut11.mid", "Hara-Kiri Harbor",          "1 : 56",  "4 : 00"  },
    [ 8] = { "$garden.map",  "execut11.mid", "Zilla's Villa",             "1 : 06",  "2 : 00"  },
    [ 9] = { "$outpost.map", "sanai.mid",    "Monastery",                 "1 : 23",  "3 : 00"  },
    [10] = { "$hidtemp.map", "kotec2.mid",   "Raider of the Lost Wang",   "2 : 05",  "4 : 10"  },
    [11] = { "$plax1.map",   "kotec2.mid",   "Sumo Sky Palace",           "6 : 32",  "12 : 00" },
    [12] = { "$bath.map",    "yokoha03.mid", "Bath House",                "10 : 00", "10 : 00" },
    [13] = { "$airport.map", "nippon34.mid", "Unfriendly Skies",          "2 : 59",  "6 : 00"  },
    [14] = { "$refiner.map", "kotokil2.mid", "Crude Oil",                 "2 : 40",  "5 : 00"  },
    [15] = { "$newmine.map", "hoshia02.mid", "Coolie Mines",              "2 : 48",  "6 : 00"  },
    [16] = { "$subbase.map", "hoshia02.mid", "Subpen 7",                  "2 : 02",  "4 : 00"  },
    [17] = { "$rock.map",    "kotokil2.mid", "The Great Escape",          "3 : 18",  "6 : 00"  },
    [18] = { "$yamato.map",  "sanai.mid",    "Floating Fortress",         "11 : 38", "20 : 00" },
    [19] = { "$seabase.map", "kotec2.mid",   "Water Torture",             "5 : 07",  "10 : 00" },
    [20] = { "$volcano.map", "kotec2.mid",   "Stone Rain",                "9 : 15",  "20 : 00" },
    [21] = { "$shore.map",   "kotec2.mid",   "Shanghai Shipwreck",        "3 : 58",  "8 : 00"  },
    [22] = { "$auto.map",    "kotec2.mid",   "Auto Maul",                 "4 : 07",  "8 : 00"  },
    [23] = { "tank.map",     "kotec2.mid",   "Heavy Metal (DM only)",     "10 : 00", "10 : 00" },
    [24] = { "$dmwoods.map", "kotec2.mid",   "Ripper Valley (DM only)",   "10 : 00", "10 : 00" },
    [25] = { "$dmshrin.map", "kotec2.mid",   "House of Wang (DM only)",   "10 : 00", "10 : 00" },
    [26] = { "$rush.map",    "kotec2.mid",   "Lo Wang Rally (DM only)",   "10 : 00", "10 : 00" },
    [27] = { "shotgun.map",  "kotec2.mid",   "Ruins of the Ronin (CTF)",  "10 : 00", "10 : 00" },
    [28] = { "$dmdrop.map",  "kotec2.mid",   "Killing Fields (CTF)",      "10 : 00", "10 : 00" },
}episodes =
{
    [1] =
    {
        name = "^Enter the wang",
        subtitle = "Four levels (Shareware Version)",
        startlevel = 1
    },
    
    [2] =
    {
        name = "^Code of honor",
        subtitle = "Eighteen levels (Full Version Only)",
        startlevel = 5
    },
}
						
                                                This post has been edited by TheZombieKiller: 15 June 2017 - 08:36 AM
// NULL Entry used to detect a sound's presence in sprite attrib structs.
DIGI_ENTRY("NULL.VOC",      DIGI_NULL,              0,      0,                    0,      0, 0, DIST_NORMAL, VF_NORMAL )
// SWORD
DIGI_ENTRY("SWRDSTR1.VOC",  DIGI_SWORDSWOOSH,       1,      PRI_HI_PLAYERWEAP,    -200,   200, 0, DIST_NORMAL, VF_NORMAL )
// SHURIKEN
DIGI_ENTRY("THROW.VOC",     DIGI_STAR,              2,      PRI_HI_PLAYERWEAP, -100,    100, 0, DIST_NORMAL, VF_NORMAL )
DIGI_ENTRY("STRCLNK.VOC",   DIGI_STARCLINK,         3,      PRI_PLAYERAMBIENT,    0,      0, 0, DIST_NORMAL, VF_NORMAL )
//DIGI_ENTRY("STRWIZ.VOC",    DIGI_STARWIZ,           4,      PRI_LOW_PLAYERWEAP,   0,      0, 0, DIST_NORMAL, VF_LOOP )
DIGI_ENTRY("NULL.VOC",      DIGI_NULL_STARWIZ,      4,      PRI_LOW_PLAYERWEAP,   0,      0, 0, DIST_NORMAL, VF_LOOP )
...
-- Sound entries
addsoundentry("NULL.VOC",      DIGI_NULL,          0,                    0,      0, 0, DIST_NORMAL, VF_NORMAL)
-- SWORD
addsoundentry("SWRDSTR1.VOC",  DIGI_SWORDSWOOSH,   PRI_HI_PLAYERWEAP,    -200,   200, 0, DIST_NORMAL, VF_NORMAL)
-- SHURIKEN
addsoundentry("THROW.VOC",     DIGI_STAR,          PRI_HI_PLAYERWEAP, -100,    100, 0, DIST_NORMAL, VF_NORMAL)
addsoundentry("STRCLNK.VOC",   DIGI_STARCLINK,     PRI_PLAYERAMBIENT,    0,      0, 0, DIST_NORMAL, VF_NORMAL)
--addsoundentry("STRWIZ.VOC",    DIGI_STARWIZ,       PRI_LOW_PLAYERWEAP,   0,      0, 0, DIST_NORMAL, VF_LOOP )
addsoundentry("NULL.VOC",      DIGI_NULL_STARWIZ,  PRI_LOW_PLAYERWEAP,   0,      0, 0, DIST_NORMAL, VF_LOOP)
-- UZI
addsoundentry("UZIFIRE1.VOC",  DIGI_UZIFIRE,       PRI_HI_PLAYERWEAP,    0,      0, 0, DIST_NORMAL, VF_NORMAL)
...
This post has been edited by icecoldduke: 15 June 2017 - 09:28 AM