Attached File(s)
-
example1.jpg (11.8K)
Number of downloads: 24
This post has been edited by Mark.: 07 June 2017 - 06:07 AM
Mark., on 07 June 2017 - 06:04 AM, said:
This post has been edited by icecoldduke: 07 June 2017 - 06:33 AM
This post has been edited by Mark.: 07 June 2017 - 09:48 AM
This post has been edited by Ninjakitty: 07 June 2017 - 09:53 AM
This post has been edited by Mark.: 07 June 2017 - 10:06 AM
This post has been edited by Ninjakitty: 07 June 2017 - 11:54 AM
Ninjakitty, on 07 June 2017 - 12:51 PM, said:
This post has been edited by Mark.: 07 June 2017 - 01:57 PM
Ninjakitty, on 07 June 2017 - 01:58 PM, said:
anim { frame0 "AnimFrames00" frame1 "AnimFrames01" frame1 "AnimFrames02" frame1 "AnimFrames03" fps 1 flags 4 } // Spin frame { name "AnimFrames00" tile0 2102 tile1 2105 }
frame { name "AnimFrames00" tile 2102 } frame { name "AnimFrames01" tile 2103 } frame { name "AnimFrames02" tile 2104 } frame { name "AnimFrames03" tile 2105 }
This post has been edited by Drek: 07 June 2017 - 02:10 PM
Drek, on 07 June 2017 - 02:06 PM, said:
anim { frame0 "AnimFrames00" frame1 "AnimFrames01" frame1 "AnimFrames02" frame1 "AnimFrames03" fps 1 flags 4 } // Spin frame { name "AnimFrames00" tile0 2102 tile1 2105 }
frame { name "AnimFrames00" tile 2102 } frame { name "AnimFrames01" tile 2103 } frame { name "AnimFrames02" tile 2104 } frame { name "AnimFrames03" tile 2105 }
frame { name "AnimFrames00" tile 2102 } frame { name "AnimFrames01" tile 2103 } frame { name "AnimFrames02" tile 2104 } frame { name "AnimFrames03" tile 2105 }, then here's what will happen:
This post has been edited by Ninjakitty: 07 June 2017 - 03:24 PM
model "highres/sprites/projectiles/2066_shuriken.md3" { scale 20 skin { pal 0 file "highres/sprites/projectiles/2066_shuriken.png" } frame { name "AnimFrames00" tile 2066 smoothduration 0.001 } frame { name "AnimFrames01" tile 2067 smoothduration 0.001 } frame { name "AnimFrames02" tile 2068 smoothduration 0.001 } frame { name "AnimFrames03" tile 2069 smoothduration 0.001 } frame { name "AnimFrames00" tile 2102 smoothduration 0.001 } frame { name "AnimFrames01" tile 2103 smoothduration 0.001 } frame { name "AnimFrames02" tile 2104 smoothduration 0.001 } frame { name "AnimFrames03" tile 2105 smoothduration 0.001 } }
Lunick, on 07 June 2017 - 07:12 PM, said:
This post has been edited by icecoldduke: 07 June 2017 - 07:22 PM
Ninjakitty, on 08 June 2017 - 08:50 AM, said:
This post has been edited by icecoldduke: 08 June 2017 - 08:58 AM
icecoldduke, on 08 June 2017 - 08:58 AM, said:
This post has been edited by icecoldduke: 08 June 2017 - 07:21 PM