Questions and requests for Randy Pitchford regarding Duke Nukem IP "Duke Nukem 3D, World Tour, Fanbase and the future of the IP"
#1 Posted 13 May 2017 - 09:43 AM
Feel free to ask any request, I'll add it to the poll. Just rember to stay concise.
This post has been edited by Mike Norvak: 07 July 2017 - 08:27 AM
#2 Posted 13 May 2017 - 09:58 AM
2. Please convince Allen Blum and Levelord to join the community. Also try to convince them to not give up mapping for Duke 3D. Maybe even you should try mapping again. Your Birth levels were pretty good.
#3 Posted 13 May 2017 - 10:15 AM
Hypothetically, if any previous builds of DNF are released -- Perhaps it might be best for it to be available only to owners of Duke Nukem Forever on Steam. The files can reside in an "Extras" folder.
This might give some people who never bought the game some incentive to do so. I'm not sure though just throwing random thoughts out there.
This post has been edited by Shaq Fu: 13 May 2017 - 10:15 AM
#4 Posted 13 May 2017 - 11:39 AM
#5 Posted 13 May 2017 - 11:52 AM
I would really really appreciate it if the shown DNF from millenium was able to come to life and all the questions surrounding it were answered. Releasing the builds would solve alot of the questions and indeed as someone already stated, it kinda is too big of a historical thing to be just buried and forgotten.
If not any of this is possible, is it possible to not abandon DNF 2011 and give support/modding tools for it? So that it could be fixed from the weaponlimit etc regen healths that were in conflict with the game's goals. Especially seeing as now Classic gameplay is really starting to comeback. Doom 4, Quake Champions, Prey (reboot) and hell.. even the next industry biggest franchise game Call of Duty got rid off regenerating health against all the odds. Would certainly give an opportunity to improve the current Duke Nukem reputation if DNF were to have modding tools and thus people were able to fix certain things in it that it was very much criticized for.
https://www.gamespot...o/1100-6449627/
This post has been edited by spessu_sb: 13 May 2017 - 12:49 PM
#6 Posted 13 May 2017 - 03:28 PM
#7 Posted 13 May 2017 - 05:37 PM
spessu_sb, on 13 May 2017 - 11:52 AM, said:
I really don't think it's worth the effort doing anything with DNF 2011 at this point. I'm sure the editor side of things is a mess. One of the big motivations for it is having a modern 3D engine to have legal Duke modding on, however we might as well wait for the next Duke game and have mod tools for that instead. The DNF engine is relatively poorly optimized compared to more established engines.
One of Randy's arguments against doing anything with the Duke 3D or DNF betas is that it's not worth the cost investment. However I put it to him that it should be possible to find a way to allow dedicated fans to do all the work for little or no money.
#8 Posted 13 May 2017 - 05:44 PM
Micky C, on 13 May 2017 - 05:37 PM, said:
I would say the best thing to do would be to pass a handful of builds of Duke Nukem Forever at significant development milestones like the last Quake 2 engine build, the most complete build before the new lighting system in Unreal, and a couple of random builds like the final build before the game was cut up to run on consoles and had the two weapon system put in to Hendricks266, TerminX or someone like that to filter through to ensure that there is nothing in them that shouldn't be released or could cause issues and then do an unsupported release to the public and let the fans work on it.
It would be a good PR move, it would give the community something to play with, it would fulfill a lot of curiosity, other companies have done similar things in the past, there's a lot of reasons why it would be a good idea. Financially it could be done with zero investment and the positive fan reaction and subsequent fan creations based on the builds would give positive press and opinion to Gearbox and give incentive to people to be more enthusiastic about Duke products from Gearbox in the future.
Getting the 2002 version of the game released in an unsupported fashion would do a lot to raise fans opinions on Gearbox and would be nothing but positive for the community. Imagine everything that could be done.
This post has been edited by HiPolyBash: 13 May 2017 - 05:46 PM
#9 Posted 13 May 2017 - 06:25 PM
#10 Posted 13 May 2017 - 06:56 PM
I think our best hope here would be to aim for just a few notable milestones and not everything ever, there are probably hundreds of builds that don't change much and thus wouldn't be that interesting to look at anyway. I think that most of us would be willing to pay for them or even attempt crowd funding any legal costs, but I don't know how much that would count for. In my mind there are four major iterations prior to the retail release, so perhaps choose something from them - the way I see the timeline is:
> NoobDuke - The one with that really nooby weapon graphics and likely not far away from that Stadium shot we say, clearly what became LameDuke.
> LameDuke - We already have that one.
> Advanced LameDuke - My personal favorite. Like LameDuke but with early versions of Episode 2 bleeding in, almost feeling like the aliens should be there, pig cops started appearing and more music tracks. That 95-05-07 build looked very interesting.
> Pre-Retail - Essentially the retail version prior to being refined for release, approaching the 0.99 Beta we've seen already.
Honestly, I lost any and all interest in DNF long ago, often forget I own it and consider my final purchase of a new game to have been in 2009 - The Sims 3 - whilst ignoring everything that came later. I genuinely have no interest in playing new games anymore, at all, so it's not just Duke.
It would still be cool if we got anything at all and I mean that broadly, including things like the World Tour patch or just information about things, whatever, as I could at least respect the effort on Gearbox's part.
#11 Posted 14 May 2017 - 12:33 AM
And I see Alpha/Beta/dev. things are bonuses, if they want to release then I'm happy but if they don't then whatever. However yes, it still bitter due this thing was became unsure when whole Duke IP transferred to Gearbox.
This post has been edited by Player Lin: 14 May 2017 - 12:37 AM
#12 Posted 14 May 2017 - 12:56 AM
Forge got it right in the other thread
Forge, on 13 May 2017 - 07:34 AM, said:
Shouldn't be someone who is a suck-up - kinda hard to talk when they have a mouth full of Randy's cock.
Shouldn't be someone who is a hater - Randy's not going to listen to someone who will do nothing but kick him the balls (he can go to twitter for that)
Shouldn't be someone who's only going to serve their own self interest - by taking advantage of the situation to try to sell their ideas and services for employment or monetary gain.
I'd recommend Trooper Dan
But he forgot something: should be someone who knows what he's talking about.
This is why, as far as the DN3D betas are concerned, it should be the most knowledgeable person on that subject. The person who digged through the betas the most, but also who understood the situation clearly when things got 'cancelled', and who is able to understand Gearbox's point of view on something like this.
Correct me if I'm wrong but I think that person would be Hendricks.
As for the questions themselves, I feel it is important to let Randy know that despite all the backlash and the nitpicking, Alien World Order was awesome, and that we would love to see more new official DN3D maps, but the priority of that question would obviously be lower than the DN3D betas.
Personally I don't give a damn about old DNF builds. I'm here for Build and DN3D.
This post has been edited by MetHy: 14 May 2017 - 12:58 AM
#13 Posted 14 May 2017 - 02:19 AM
High Treason, on 13 May 2017 - 06:56 PM, said:
I think our best hope here would be to aim for just a few notable milestones and not everything ever, there are probably hundreds of builds that don't change much and thus wouldn't be that interesting to look at anyway. I think that most of us would be willing to pay for them or even attempt crowd funding any legal costs, but I don't know how much that would count for. In my mind there are four major iterations prior to the retail release, so perhaps choose something from them - the way I see the timeline is:
> NoobDuke - The one with that really nooby weapon graphics and likely not far away from that Stadium shot we say, clearly what became LameDuke.
> LameDuke - We already have that one.
> Advanced LameDuke - My personal favorite. Like LameDuke but with early versions of Episode 2 bleeding in, almost feeling like the aliens should be there, pig cops started appearing and more music tracks. That 95-05-07 build looked very interesting.
> Pre-Retail - Essentially the retail version prior to being refined for release, approaching the 0.99 Beta we've seen already.
Honestly, I lost any and all interest in DNF long ago, often forget I own it and consider my final purchase of a new game to have been in 2009 - The Sims 3 - whilst ignoring everything that came later. I genuinely have no interest in playing new games anymore, at all, so it's not just Duke.
It would still be cool if we got anything at all and I mean that broadly, including things like the World Tour patch or just information about things, whatever, as I could at least respect the effort on Gearbox's part.
One of the betas should be called: DukeWarm.
Btw. nobody echoed my nomination of Mikko Sandt yet. He is a knowledgable person who did fuck a lot for the community as he has the best map review base. Also for his contribution in leveldesign and game code for DNF2013. Gambini would be another good candidate, although he is a bit less knowledgable about the inner things.
#14 Posted 14 May 2017 - 03:49 AM
At the end of the day I'm not sure if he'd be interested in this sort of thing since he's not an active member of the community.
#15 Posted 14 May 2017 - 05:02 AM
#16 Posted 14 May 2017 - 05:29 AM
This post has been edited by Mark.: 14 May 2017 - 05:30 AM
#17 Posted 14 May 2017 - 05:37 AM
Mark., on 14 May 2017 - 05:29 AM, said:
It still had old school graphics style that is still appealing compared to later revisions that have Doom graphics. Sharp pitch black shadows, shiny speculars everywhere with low poly models is very unappealing now-a-days.
#18 Posted 14 May 2017 - 07:23 AM
Micky C, on 13 May 2017 - 05:37 PM, said:
One of Randy's arguments against doing anything with the Duke 3D or DNF betas is that it's not worth the cost investment. However I put it to him that it should be possible to find a way to allow dedicated fans to do all the work for little or no money.
If the 2011 editor really would be so broken that it is completely irrelevant, would it be too much to ask that they'd then make a statement about it? We still haven't ever received actual clear yes or no about if it works or not, just mainly speculation or vague answers at best.
That part is completely true though that the engine is poorly optimized. I tried to disable the mouse accel in the .ini and game stopped working until I re-enabled it back.
Yes, I'm not really voting for to "release us the tools but make sure they work". I'm kinda rooting for "release them if you have 'em, and it's fine to release them in *as is* state" so that no spending of resources is required at all, making it most viable for them.
#19 Posted 14 May 2017 - 07:59 AM
MetHy, on 14 May 2017 - 12:56 AM, said:
This is why, as far as the DN3D betas are concerned, it should be the most knowledgeable person on that subject. The person who digged through the betas the most, but also who understood the situation clearly when things got 'cancelled', and who is able to understand Gearbox's point of view on something like this.
Correct me if I'm wrong but I think that person would be Hendricks.
I initially didn't mention anybody involved with the Voidpoint team because of the fallout over HTTK.
I felt there was potential for them to either be in the hater category, or the sell-my-idea/services group.
Randy later mentioned Tx specifically to head up the meeting from our side (just consider there's also the potential for partiality to include Voidpoint members if Tx is selecting the people involved)
If someone wants to recommend Mikko or Luciano - I would suggest it only for their successful marketing of their 2013 dnf tc. Their methods might work for future Duke releases.
This post has been edited by Forge: 14 May 2017 - 09:30 AM
#20 Posted 14 May 2017 - 08:47 AM
#21 Posted 14 May 2017 - 09:35 AM
It'd be nice if we could get Charlie and James Stanfield involved, but I wouldn't hold my breath.
#22 Posted 14 May 2017 - 09:57 AM
Nancsi, on 14 May 2017 - 02:19 AM, said:
Btw. nobody echoed my nomination of Mikko Sandt yet. He is a knowledgable person who did fuck a lot for the community as he has the best map review base. Also for his contribution in leveldesign and game code for DNF2013. Gambini would be another good candidate, although he is a bit less knowledgable about the inner things.
I don't think that Mikko is a good candidate. The fact that he host a review site doesn't mean that he knows anything about the inner works of a game industry and it's abilites. DNF TC was succesful just because of it's title (remember MRCK's map?), and it wouldn't get as much press coverage if it would be called "2001 Map Pack" or smth like that.
#23 Posted 14 May 2017 - 09:25 PM
#24 Posted 14 May 2017 - 09:56 PM
Forge, on 14 May 2017 - 09:35 AM, said:
It'd be nice if we could get Charlie and James Stanfield involved, but I wouldn't hold my breath.
+1 for TerminX, Hendricks, and Yatta.
I would like to remove my own name from contention, though. I'm not all that interested, it would be hard work (if done right), and I can't commit to wading through all the potential questions and becoming knowledge enough in the relevant areas.
imo what would be good for a fourth member is a "regular guy" who is not too technical, but knowledgeable and excited about Duke games, and not an asshole. It doesn't have to be anyone who is thought of as a leader. I wouldn't worry too much if it's someone who said negative things about Randy in the past -- I'm sure Randy has better things to do than keep track of that and probably doesn't give a fuck at this point.
#25 Posted 15 May 2017 - 12:39 PM
If the only reason for Duke Nukem 1 and 2 still not being available on GOG.com (or other digital stores) is that they contain outdated copyright notices and ordering information, I would gladly fix these issues for free.
Getting clear permisson to reverse-engineer Duke 1 and 2 would be a bonus. This would allow me to fix the remaining issues in ReDuke and resume development on ReDuke II.
#26 Posted 15 May 2017 - 01:01 PM
Not trying to affix blame. I just want to know why after all these years.
#28 Posted 15 May 2017 - 05:16 PM
That aside, personally I think the best thing would to bridge the views on how Gearbox sees Duke and how the community sees him. There's a lot to consider regarding his character, the gameplay, themes, ect. and if we know Randy's beliefs and he knows ours, that would be a significant step towards a better future for the franchise.
This post has been edited by Minigunner: 15 May 2017 - 05:40 PM
#29 Posted 16 May 2017 - 07:14 AM
I think I included almost every topic and issue from both threads in the poll, tell me if you think there's anything that can be added. I really wish the most voted points in this list can be discussed with Randy.
#30 Posted 16 May 2017 - 07:38 AM
Mike Norvak, on 16 May 2017 - 07:14 AM, said:
I think I included almost every topic and issue from both threads in the poll, tell me if you think there's anything that can be added. I really wish the most voted points in this list can be discussed with Randy.
Re-voted, still all options but not the new audiences standards one.