Trooper Dan, on 04 May 2017 - 12:44 PM, said:
It makes me sad when I see people still using Editart in this day and age. You guys are making this way too hard on yourselves. You can use a modern image editor, such as Photoshop or equivalent, to do your edits. When the image is finished and in Duke palette, you have a couple of options for putting the 8-bit paletted image into the game.
I hope I don't sound offended, I know you just want to help.
Of course I do
not use Editart as an image editor. I think nobody ever did, not even the original developers. I use a "modern image editor", Gimp in my case, as I wrote above.
Quote
What I do is convert the image to PNG format, then change the pink background to transparency. While technically the result is 32-bit, it is still only using the Duke colors. Then, you can use the tilefromtexture def command to add the tile to the game; you can even add offsets and animation with def commands. When a tile is added via tilefromtexture, the game is creating an 8-bit tile from the image just like it was loaded from an .art file. This way you retain the benefits of using 8-bit art, such as certain colors being full bright.
To each his own, I do want my content to run in the original DN3D. Of course most people (if any) will use it in Eduke, including myself for most of the time, but part of the thrill of doing content for a vintage game, at least in my mindset, is knowing that it could actually be played on a vintage machine. Otherwise, I would see no point in it at all and would rather use my time to learn the Unreal engine or whatever.
So, def commands are a no-go, or am I completely mistaken here?
Quote
If you prefer to use actual .art files, I recommend this app:
http://m210.duke4.ne...rt-files-editor
It has import and batch import functions so that you can move your bmp or PNG images into .art files
en masse, without using Editart.
Perhaps some day I do a project like importing the wall textures from Neverwinter Nights (which I have stored on an older computer) into Art, and batch importing may become interesting, but at the moment I do individual images which I need for a map, one by one.
So, for the time being, Editart suits me just as well as any currently available alternative.
Thank you anyway.