Sprite Transparency "Importet Sprites show pink BG in 3D view, build-in Sprites work"
#1 Posted 18 April 2017 - 12:20 AM
I've started to do some graphics I need (using the original editart.exe).
For start, and to test them, I included a buffalo skull on a pole into a level (the pole is a small rised sector, the skull is a spritte).
Now, the skull looks exactly the same in Mapster 3D view as in Gimp and Editart: the "transparent" color is still opaque pink, the sprite is an rectangle.
Sprites with the original graphics work (the transparent color is really transparent), so it can't be a bug or some setting of the editor software.
I'm at work now, I can post images when I'm back home.
Any ideas what went wrong?
#3 Posted 18 April 2017 - 06:32 AM
then export the art and upload with DukeRes if your art is beyond the editart limits or little over tile 6000+. Note don't touch the reserved tiles.
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#4 Posted 18 April 2017 - 02:05 PM
or download the FAQ here
Just in case, I use BAFed, since I do a shitload of tiles and sprites right now. Everything goes from the GIMP straight into .art files, including transparent sprites.
This post has been edited by Hank: 18 April 2017 - 02:08 PM