I should hopefully have a new release out soon; here's a changelog of what's done so far. Jimmy's helped me out with a bunch of resources; apart from these I've done a ton of work regarding Duke quotes. There's not just new quotes played when killing things; I've coded in several quotes to play somewhat dynamically depending on what happens in a level. They're played rarely and only once per level so they don't become repetitive. I also coded in a simple system that will cycle through Duke's quotes randomly before resetting; this means that all available quotes will eventually play and it prevents the same quote from playing again too soon.
Here's some videos of my playing Merlijn and Loke's newest maps:
https://www.youtube....v=ZjFGwDLd7oU
https://www.youtube....v=IRCANqPC0NE
vids are already a bit outdated, was trying to record a new one today but kept running into issues (namely bugs occuring onscreen or freakish accidents where context sensitive quotes played 6 times in a row
)
V2.1
- replaced Desert Eagle sprite with new ones by HMNuke93
- fixed Pistol reload animation
- added widescreen sprites for Pistol (by Jimmy)
- added widescreen sprites for RPG
- added widescreen sprites for Shrinker and Expander
- added widescreen sprites for Freezer
- added alternate sprites for captured babes by sebabdukeboss20
- fixed plasma projectile not being fullbright
- added tons of new Duke quotes
- added additive rendering for certain sprites
- weapon drops when saving babes no longer drop repeats until you've gotten everything#
- implemented balance tweaks to pig cop tank and suicide drone*
*Pig Cop tank will now always spawn a pig cop if destroyed with the self destruct, and never if destroyed with weapons. It will also have a chance of spawning a shotgun if destroyed; this was done because with the addition of proper mouselook, hitting the buttons on the back of Tanks has been trivial for sometime. Taking that out wouldn't be an option as many modern maps are designed with using that in mind; this way there's now a tangible benefit to taking it out with weapons as it guarantees the Pigcop will die and also gives a chance of spawning a shotgun with full ammo. As it stood before there was almost never a reason to waste ammo on the tank.
Suicide drones have less health but do x2 more damage; again with the advent of mouselook the drones became less of an interesting threat and more of a choir to fight. This way they die in a single shotgun blast but are more of a risk if they are allowed to get close. Also remember in NS they can be fooled with the Holoduke now; whilst it'll drain a bit of battery they'll blow up once they hit it given the HD a lot more utility.
#This change was done to mitigate save+loading to avoid repeated drops when saving a babe; whilst the odds are the same, the game will cycle through all drops so assuming there's enough babes you're guaranteed to get all of
the new weapons. It's still random however, but you'll get one of each item eventually before it resets and cycles through them randomly again.