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World Tour EDuke32 Compatibility Stopgap  "My package arrives."

#241

Thanks! It works with both metods, drag and drop the zip file in autoload or extract the files in the main directory (tested with r7750).

With the Zip file in autoload is better to no try to insert other files, ie: voxels, or eduke it won't start, also names like the episodes are called "Episode1Name" and "#pistol ammo" instead of picked up whatever thing, however HRP is possible.

Extract the files in the main directory seems more stable , the names are correct and looks like will ignore most of the autoload folder files, indeed HRP is not possible.

Both the metods will black screen stock maps after a while.


Anyway, looks like there are NO problems running both the metods with an older version like r6927, you can run HRP and stock maps too.

This post has been edited by The Battlelord: 27 June 2019 - 11:16 PM

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User is offline   LeoD 

#242

View PostThe Battlelord, on 27 June 2019 - 11:13 PM, said:

With the Zip file in autoload is better to no try to insert other files, ie: voxels, or eduke it won't start
Did you check out these ZIPs?
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#243

View PostLeoD, on 28 June 2019 - 07:55 AM, said:

Did you check out these ZIPs?


Yup, they are stored on my hdd since April, as wrote above , they behave in the same way, at least for me.
Also, with stock maps, i meant the old episodes, WT it works fine, no black screen.

Apologies for my english, worst than usual, like the lack of "H" in method, i was quite tired :P.

This post has been edited by The Battlelord: 28 June 2019 - 08:32 AM

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#244

View PostThe Battlelord, on 27 June 2019 - 11:13 PM, said:

Both the methods will black screen stock maps after a while.

View PostThe Battlelord, on 28 June 2019 - 08:26 AM, said:

Also, with stock maps, i meant the old episodes, WT it works fine, no black screen.


Ok, completely delete the"black screen" parts, this is not caused by WT Stopgap, this is caused by Polymer Renderer!
For some reason the screen goes totally black, the game keep running and the player can shot, jump etc... This happens in areas with Mirrors, I'm surprised no one reported this yet? No love for Polymer out there?
Polymost and Classic renderers are safe, so, the regular episodes are playable as well..

This post has been edited by The Battlelord: 29 June 2019 - 06:22 PM

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User is offline   Marya 

#245

I would only play a world tour remake if they make it without the changes in the world tour pack mainly the changes of the red cross symbol on health packs to a pill.
0

User is offline   3D Master 

#246

How does the uncensored health pack work? Placed the zip in the autoloader but that doesn't seem to work.
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User is online   Phredreeke 

#247

Place the new ART files in the install directory. If you’re using the stopgap place it in the same directory as eduke32 I think
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User is offline   3D Master 

#248

View PostHendricks266, on 14 October 2016 - 01:27 AM, said:

(Optional) Download: Uncensored Health Pickups Patch (also works in World Tour itself!)


So what do you need to do for it work in World Tour itself?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #249

Unzip it into your WT folder where the other ART files are.
0

User is offline   Zaxx 

#250

Tried getting the voxel pack to work with the stopgap and nope, the autoload folder still doesn't load anything. It's like the files are not even there.

Well, I'll try again next year I guess.

Edit: Am I reading something wrong here?

Quote

Create a new folder named "autoload". Drop the following ZIPs into autoload:
Stopgap (e32wt_2019xxxx.zip), Voxel Pack (duke3d_voxels.zip),
Stopgap Voxel Pack (e32wt_voxel.zip).
If the main Voxel Pack version is 1.21 or lower, add the latest Maphacks
(UserMapHacks-5.4.*.zip).

Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?

Also there's a voxel pack that's newer than 1.21? Really? Where?

This post has been edited by Zaxx: 11 July 2019 - 11:45 PM

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User is offline   spacekebab 

#251

 Zaxx, on 11 July 2019 - 11:34 PM, said:

Tried getting the voxel pack to work with the stopgap and nope, the autoload folder still doesn't load anything. It's like the files are not even there.

Well, I'll try again next year I guess.

Edit: Am I reading something wrong here?

Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?

Also there's a voxel pack that's newer than 1.21? Really? Where?



on linux the relatively recent eduke32 builds get confusing as it looks for some content in ~/.config/eduke32 and other content in ~/.eduke32. wonder if that has anything to do with the autoload mess.

either way, you can always unzip the contents into the stopgap directory and add "include voxels/voxels.def" (or wherever you placed it) in e32wt.def

This post has been edited by spacekebab: 12 July 2019 - 03:14 PM

1

User is offline   Zaxx 

#252

Thanks, I could get it to work this way and I could add the maphacks too. Guess I'll have to dig into which def files to edit and when because the autoload feature just always breaks on me.

This post has been edited by Zaxx: 13 July 2019 - 04:00 AM

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#253

 The Battlelord, on 29 June 2019 - 06:07 PM, said:

Ok, completely delete the"black screen" parts, this is not caused by WT Stopgap, this is caused by Polymer Renderer!
For some reason the screen goes totally black, the game keep running and the player can shot, jump etc... This happens in areas with Mirrors, I'm surprised no one reported this yet? No love for Polymer out there?
Polymost and Classic renderers are safe, so, the regular episodes are playable as well..

Confirmed fixed in R7809 and tested with R7811.
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#254

Yeah, no more Medusa mode! :D
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#255

View PostZaxx, on 11 July 2019 - 11:34 PM, said:

Tried getting the voxel pack to work with the stopgap and nope, the autoload folder still doesn't load anything. It's like the files are not even there.

Well, I'll try again next year I guess.

Edit: Am I reading something wrong here?

Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?


I've never been able to go the WT Stopgap to work with an autoload folder. It doesn't load anything the HRP or anything I put in there. I've tried a bunch of different methods and just gave up on it.
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#256

When Fireflies grow back to their normal size, one of their frames displays the end picture of the Episode 5. Using the 20190425 release of the compatibility layer. Did anyone else encountered this?
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