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World Tour EDuke32 Compatibility Stopgap "My package arrives."
#241 Posted 27 June 2019 - 11:13 PM
With the Zip file in autoload is better to no try to insert other files, ie: voxels, or eduke it won't start, also names like the episodes are called "Episode1Name" and "#pistol ammo" instead of picked up whatever thing, however HRP is possible.
Extract the files in the main directory seems more stable , the names are correct and looks like will ignore most of the autoload folder files, indeed HRP is not possible.
Both the metods will black screen stock maps after a while.
Anyway, looks like there are NO problems running both the metods with an older version like r6927, you can run HRP and stock maps too.
This post has been edited by The Battlelord: 27 June 2019 - 11:16 PM
#242 Posted 28 June 2019 - 07:55 AM
The Battlelord, on 27 June 2019 - 11:13 PM, said:
#243 Posted 28 June 2019 - 08:26 AM
LeoD, on 28 June 2019 - 07:55 AM, said:
Yup, they are stored on my hdd since April, as wrote above , they behave in the same way, at least for me.
Also, with stock maps, i meant the old episodes, WT it works fine, no black screen.
Apologies for my english, worst than usual, like the lack of "H" in method, i was quite tired
![:D](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
This post has been edited by The Battlelord: 28 June 2019 - 08:32 AM
#244 Posted 29 June 2019 - 06:07 PM
The Battlelord, on 27 June 2019 - 11:13 PM, said:
The Battlelord, on 28 June 2019 - 08:26 AM, said:
Ok, completely delete the"black screen" parts, this is not caused by WT Stopgap, this is caused by Polymer Renderer!
For some reason the screen goes totally black, the game keep running and the player can shot, jump etc... This happens in areas with Mirrors, I'm surprised no one reported this yet? No love for Polymer out there?
Polymost and Classic renderers are safe, so, the regular episodes are playable as well..
This post has been edited by The Battlelord: 29 June 2019 - 06:22 PM
#245 Posted 29 June 2019 - 06:26 PM
#246 Posted 02 July 2019 - 02:20 PM
#247 Posted 03 July 2019 - 04:52 AM
#248 Posted 08 July 2019 - 06:37 AM
Hendricks266, on 14 October 2016 - 01:27 AM, said:
So what do you need to do for it work in World Tour itself?
#250 Posted 11 July 2019 - 11:34 PM
Well, I'll try again next year I guess.
Edit: Am I reading something wrong here?
Quote
Stopgap (e32wt_2019xxxx.zip), Voxel Pack (duke3d_voxels.zip),
Stopgap Voxel Pack (e32wt_voxel.zip).
If the main Voxel Pack version is 1.21 or lower, add the latest Maphacks
(UserMapHacks-5.4.*.zip).
Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?
Also there's a voxel pack that's newer than 1.21? Really? Where?
This post has been edited by Zaxx: 11 July 2019 - 11:45 PM
#251 Posted 12 July 2019 - 03:12 PM
Zaxx, on 11 July 2019 - 11:34 PM, said:
Well, I'll try again next year I guess.
Edit: Am I reading something wrong here?
Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?
Also there's a voxel pack that's newer than 1.21? Really? Where?
on linux the relatively recent eduke32 builds get confusing as it looks for some content in ~/.config/eduke32 and other content in ~/.eduke32. wonder if that has anything to do with the autoload mess.
either way, you can always unzip the contents into the stopgap directory and add "include voxels/voxels.def" (or wherever you placed it) in e32wt.def
This post has been edited by spacekebab: 12 July 2019 - 03:14 PM
#252 Posted 13 July 2019 - 04:00 AM
This post has been edited by Zaxx: 13 July 2019 - 04:00 AM
#253 Posted 18 July 2019 - 10:49 PM
The Battlelord, on 29 June 2019 - 06:07 PM, said:
For some reason the screen goes totally black, the game keep running and the player can shot, jump etc... This happens in areas with Mirrors, I'm surprised no one reported this yet? No love for Polymer out there?
Polymost and Classic renderers are safe, so, the regular episodes are playable as well..
Confirmed fixed in R7809 and tested with R7811.
#255 Posted 24 July 2019 - 03:21 PM
Zaxx, on 11 July 2019 - 11:34 PM, said:
Well, I'll try again next year I guess.
Edit: Am I reading something wrong here?
Like you should just put this stuff in there and it should work, right? Well, it's not... why? Loading any kind of mod into EDuke32 is the most frustrating thing in human existence, I mean why can't stuff just work like in GZDoom or in BloodGDX?
I've never been able to go the WT Stopgap to work with an autoload folder. It doesn't load anything the HRP or anything I put in there. I've tried a bunch of different methods and just gave up on it.
#256 Posted 25 August 2019 - 02:21 PM
#257 Posted 10 February 2020 - 08:43 AM
This post has been edited by markanini: 10 February 2020 - 09:06 AM
#258 Posted 10 February 2020 - 09:04 AM
#259 Posted 16 March 2020 - 12:59 PM
https://www.doomworl...elease-dn3doom/
Screenshots indicate it has the flamethrower from World Tour. I'm sure it's not accurate, but... they have it. In Doom.
#260 Posted 17 March 2020 - 05:59 AM
NightFright, on 16 March 2020 - 12:59 PM, said:
https://www.doomworl...elease-dn3doom/
Screenshots indicate it has the flamethrower from World Tour. I'm sure it's not accurate, but... they have it. In Doom.
So what, that's still DooM mod, and since the reverse engineering work still in progress, I'm sure it will eventually happens on EDuke32.
#261 Posted 29 March 2020 - 01:22 AM
EDuke32 r8791 or later required.
EDuke32 changelog:
Implemented Incinerator, enemy attacks, effects, world objects (Nuke.YKT)
Implemented Episode 5 ending
Stopgap changelog:
Maintenance changes for the above to work correctly
Alien World Order is now fully playable.
![Posted Image](https://i.imgur.com/uHAFasG.png)
![Posted Image](https://i.imgur.com/F1uMZHD.png)
Massive thanks to Nuke.YKT for his work reverse-engineering the behaviors hard-coded into the WT exe. Also thanks to Nerve Software for shipping the original unpatched WT release with PDB debug symbols.
![;)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
This marks a transition point in EDuke32's support for WT. Further development will see things previously implemented in the Stopgap transitioned to live in EDuke32 itself. The Stopgap will shrink until it is not needed to play WT at all.
Please let me know any feedback you may have.
#262 Posted 29 March 2020 - 03:18 AM
Hendricks266, on 29 March 2020 - 01:22 AM, said:
EDuke32 r8791 or later required.
EDuke32 changelog:
Implemented Incinerator, enemy attacks, effects, world objects (Nuke.YKT)
Implemented Episode 5 ending
Stopgap changelog:
Maintenance changes for the above to work correctly
Alien World Order is now fully playable.
![Posted Image](https://i.imgur.com/uHAFasG.png)
![Posted Image](https://i.imgur.com/F1uMZHD.png)
Massive thanks to Nuke.YKT for his work reverse-engineering the behaviors hard-coded into the WT exe. Also thanks to Nerve Software for shipping the original unpatched WT release with PDB debug symbols.
![;)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
This marks a transition point in EDuke32's support for WT. Further development will see things previously implemented in the Stopgap transitioned to live in EDuke32 itself. The Stopgap will shrink until it is not needed to play WT at all.
Please let me know any feedback you may have.
How cool is that! It motivates me to add this weapon myself. On the other hand to play this version, how should we go about it?
#264 Posted 29 March 2020 - 10:57 AM
Small issues (probably known) with Polymost:
Skyboxes look like... boxes and some z-fighting in Mirage Barrage
#265 Posted 29 March 2020 - 11:38 AM
F!re-Fly, on 29 March 2020 - 03:18 AM, said:
By following the instructions in the first post like everyone else. Also, don't quote posts full of images that are directly above yours.
#266 Posted 29 March 2020 - 11:46 AM
Hendricks266, on 29 March 2020 - 11:38 AM, said:
Ok !
#267 Posted 29 March 2020 - 12:25 PM
#268 Posted 29 March 2020 - 02:44 PM
After little manipulations, stopgap works from separate folder with WT content.
Thanks guys!
#269 Posted 30 March 2020 - 04:06 AM
I'm enjoying the new episode a whole lot more now I can play it in EDuke32 !
#270 Posted 30 March 2020 - 12:22 PM
This post has been edited by NightFright: 30 March 2020 - 12:27 PM