DUKE SPOOKEM: HALLOWEEN EPISODE. "Who's in?"
#61 Posted 09 October 2016 - 02:28 PM
If this was a Christmas episode you would be much better off time-wise, and even then it would be tight.
#62 Posted 09 October 2016 - 05:44 PM
#63 Posted 12 October 2016 - 12:59 PM
Micky C, on 03 October 2016 - 07:26 PM, said:
I don't know about "everywhere" but I think that having sprites for those would be a very good addition. I feel like fan-made Duke mods are lacking in sexual content compared with the original games. It's mainly because it's so much easier to steal/edit sprites of monsters and guns than to create good-looking women.
So, if anyone can help with the chicks in slutty Haloween costumes at appropriate pixel sizes in Duke palette, that would be a big boost for this project imo. I'm assuming it would be too difficult to have fully animated sprites with walking cycles and so on, so we would settle for having them just stand there and have a simple animation (like moving an arm).
#64 Posted 12 October 2016 - 04:53 PM
Attached File(s)
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skel.zip (250.65K)
Number of downloads: 287
This post has been edited by Mark.: 12 October 2016 - 05:13 PM
#65 Posted 12 October 2016 - 06:55 PM
#67 Posted 13 October 2016 - 10:55 AM
quakis, on 12 October 2016 - 06:55 PM, said:
Is there any chance that you would be interested in mapping for this as well? That's the area where the project needs the most help.
#68 Posted 13 October 2016 - 01:24 PM
Trooper Dan, on 13 October 2016 - 10:55 AM, said:
I asked Mike if I could map but he has yet to get back to me.. I have a map that probably just needs 2 weeks of attention and it would be complete. its an abandoned prison map, you guys could review it first to see if it would meet the criteria. if not I wouldn't take offense.
#69 Posted 13 October 2016 - 06:57 PM
Trooper Dan, on 13 October 2016 - 10:55 AM, said:
I might be able to help in that area too if needed, but I'd still need a better understanding of the project's direction and the current discussion with what's currently in progress, etc, before committing to mapping.
#70 Posted 14 October 2016 - 01:53 AM
stumppy84, on 13 October 2016 - 01:24 PM, said:
We have already created a storyline which can not have a prison map. Unfortunately, you've come too late.
#71 Posted 14 October 2016 - 01:59 PM
Frog, on 14 October 2016 - 01:53 AM, said:
"Good luck!"
#72 Posted 14 October 2016 - 10:59 PM
#73 Posted 19 October 2016 - 08:36 PM
Enemies:
Zombie Pigcop from Total Meltdown
Ghost Enforcer from Total Meltdown
Pumpkinlord=Overlord in a Pumpkinhead costume
Werewolf Drone=Protector Drone in a werewolf costume
Vampire Trooper=Assault Trooper Captain in a vampire costume
Fat Commander as the green fat ghost from Ghostbusters
Easter Eggs:
Duke comes across Fred Kruger's corpse and says "Welcome to my world Freddy".
In a neighborhood scenario, a house door on one of the houses should have a big red steal door like those used in Left 4 Dead.
Level(s):
A farmhouse and cornfield level. Duke gets lost trick or treating and ends up coming up to a farm. It has a house and cornfield out back like in the Signs movie. The cornfield has a crop circle made in it in the shape of the Nuke logo. Also in the cornfield would be an opening where Duke fights the main boss, example Cycloid Emperor. The farmhouse would have exploration. There could be a house party going on and Duke takes out the uninvited aliens crashing the festivity. The house would have an upstairs, living room, kitchen, dining rooms and a basement. Also there would be a barn on the property to explore as well. Also two Easter Eggs would be in reference to Children of the Corn and Jeepers Creepers,
Well that's all I got, good luck and best wishes to the team creating this episode.
#74 Posted 30 October 2016 - 03:51 PM
The first one is the Lich Witch. She is a nasty one who likes to hold a grudge.
This little guy is particularly pesky.
And finally, we have someone with a bit more stature, but he isn't any more friendly.
Just note that some of the colours may change when the renders are converted to Duke pallete.
#77 Posted 31 October 2016 - 02:34 PM
Tea Monster, on 30 October 2016 - 03:51 PM, said:
The first one is the Lich Witch. She is a nasty one who likes to hold a grudge.
This little guy is particularly pesky.
And finally, we have someone with a bit more stature, but he isn't any more friendly.
Just note that some of the colours may change when the renders are converted to Duke pallete.
Wonderful work!!!!!!
#78 Posted 31 October 2016 - 03:42 PM
#79 Posted 31 October 2016 - 05:32 PM
LkMax, on 31 October 2016 - 03:42 PM, said:
The models were made with the intent of making sprite enemies from them. The models have special lighting for the sprite renders, and then the sprites have some extra work done on them. They have been turning out great -- don't judge the final product by the models.
#80 Posted 31 October 2016 - 05:35 PM
This post has been edited by Mark.: 31 October 2016 - 06:44 PM
#81 Posted 31 October 2016 - 06:55 PM
#82 Posted 01 November 2016 - 03:23 AM
The models are intentionally made with low surface details as they are for making sprites, not high-res, next-gen models. If you have a lot of detail on them, they will look muddy when they are shot down to 256 or 128 pixels and are converted to the Duke palette.
This post has been edited by Tea Monster: 01 November 2016 - 03:26 AM
#83 Posted 01 November 2016 - 07:37 AM
I'm curious to see te end result.
#86 Posted 26 November 2016 - 12:43 PM
#87 Posted 27 November 2016 - 08:56 PM
BTW Now that he left, I'm pretty sure there is a chance for another mapper to join, if someone is still interested please let us know.
This post has been edited by Mike Norvak: 27 November 2016 - 09:06 PM
#88 Posted 27 November 2016 - 11:05 PM
#89 Posted 28 November 2016 - 08:44 AM
#90 Posted 28 November 2016 - 12:33 PM
LkMax, on 01 November 2016 - 07:37 AM, said:
I'm curious to see te end result.
That IS how they did it for DN3D. Chuck Jones built 3D models to make all the monster and Duke sprites from.