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3D classic skyboxes pack

User is online   Fox 

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#1

Download

3D classic skyboxes pack. Includes D.C. and Caribbean skyboxes.
http://www.sendspace.com/file/czfgjw

Preview

Posted Image

Posted Image

Resources

Top/bottom textures
Spoiler


This post has been edited by Fox: 01 October 2016 - 06:02 AM

27

User is offline   TON 

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#2

Did you say in other post that you will release also the 3d model of the first skybox or were you referring to 2d images?
0

User is online   Fox 

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#3

I don't think my messy 3ds Max files would be very useful. I hope one day Eduke32 will support .md3 skyboxes, so they can have perfect quality.
0

User is online   brullov 

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#4

hello sir, please can u tell me how can I have a baby from u?

Links: t vk p yt
0

User is offline   CruX 

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#5

I love this so much I down-voted it.

rebel without a cause or effect
3

User is online   Trooper Dan 

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#6

View PostCruX, on 01 October 2016 - 10:28 AM, said:

I love this so much I down-voted it.


Sounds like an overflow error!
2

User is online   Hendricks266 

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#7

Look out for a v2 of this pack once I implement a def token so that hightile (including skyboxes and model skins) can be run through the palette like an ART tile, for instant perfect shading and palswaps.
5

User is offline   Mr. Nukem Roses 

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#8

how does 1 get this to work on Duke 3D for the stuff to show up? i was trying it out, and it didn't change anything from what the pics showed

This post has been edited by Mr. Nukem Roses: 01 October 2016 - 05:28 PM

0

User is online   Fox 

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#9

Just rename skyboxes.def to duke3d.def.
0

User is offline   Micky C 

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#10

Damn that's good.

Is it just me or is the Earth too big in the space skybox?

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User is online   Fox 

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#11

Yes. The method I used move the parts towards the camera, thus they get zoomed.

Original (cylinder mapped) vs 3D objects:
Spoiler


Also note that a portion of the Earth is hidden:
Posted Image
2

User is offline   NightFright 

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#12

Amazing work, Fox! A really nice surprise! This may also make skies look a lot better in Polymost.

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This post has been edited by NightFright: 02 October 2016 - 05:17 AM

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User is offline   Darkus 

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#13

In polymost, I have some hiccups when I look all around, like the the skybox is not fully loaded at map start, unlike polymer. It's more important in E3L11, when it load each skybox animation frame. Anyone already experienced this?
0

User is online   Fox 

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#14

You meant E2L11? Yes, I have a similar issue...
0

User is online   Trooper Dan 

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#15

View PostNightFright, on 02 October 2016 - 05:16 AM, said:

Amazing work, Fox! A really nice surprise! This may also make skies look a lot better in Polymost.


That's what I'm guessing most people will use it for. It's really nice to look up at the sky in polymost and see...sky.
0

User is online   Hendricks266 

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#16

View PostNightFright, on 02 October 2016 - 05:16 AM, said:

This may also make skies look a lot better in Polymost.

That's their purpose. :)
1

User is online   TerminX 

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  #17

I guess it's nice for another piece of HTTKC to see the light of day.

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User is offline   NUKEMDAVE 

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#18

I had an issue in Duke Caribbean in the secret level. It was at the end of the level where the boat is in the water. The water wasn't even appearing. It was just showing the skybox like the floor was set to parallax. The skybox was working correctly, though. Anyway, good to see another feature from HTTKC that blows World Tour out of the water! ;)
1

User is offline   Micky C 

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#19

View PostNUKEMDAVE, on 02 October 2016 - 07:43 PM, said:

I had an issue in Duke Caribbean in the secret level. It was at the end of the level where the boat is in the water. The water wasn't even appearing. It was just showing the skybox like the floor was set to parallax. The skybox was working correctly, though. Anyway, good to see another feature from HTTKC that blows World Tour out of the water! ;)


I don't see how that's related to the skybox itself since it doesn't change the map or anything. Where you running it with polymer, and if so did you try that same area without the skybox?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
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User is offline   NUKEMDAVE 

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#20

Yeah, it was just Polymer. My mistake. That's actually the first time I've encountered that issue.
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User is online   Fox 

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#21

Further explaining the issue with the Earth size. I basically create a flat plane in the cylinder map in order to preserve the circular shape (you can see that issue with the images I posted before). However the center of the planet is closer to the camera, meaning the pixels in there are zoomed. If I try to use a spherical object in order to compensate for this distortion, the shape is too visible on the pixels near the corners:

Posted Image

An alternative is to use a new image with the shape corrected:

Posted Image Posted Image

But then it stops using the original art.

This post has been edited by Fox: 05 October 2016 - 12:10 PM

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User is offline   Micky C 

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#22

But it's still based off the original art right?

I mean you need to take some kind of artistic liberty with the skybox anyway in order to fill in the top and bottom (especially for LA). I don't think anyone would go against a transformed image of the earth.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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User is offline   NightFright 

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#23

To be honest, the difference would be much less noticable ingame if you had used the non-original art instead of resizing the planet. I'd vote for releasing the skybox variation with proper sizes.

*EDIT Oct 21, 2016*
A similar project was released for Doom 1+2 a couple of days ago, intended for GZDoom.

Duke Nukem 3D Highres Pack: Duke3D HRP 5.4
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This post has been edited by NightFright: 21 October 2016 - 07:21 AM

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