Captain Massive - I agree with you, and he will have asymmetry, but at the moment, I'm just getting the basic forms right. Once that is done, then I can go in and start fine-tuning the facial features to give him some personality.
If you want an analogy, then as a sculptor, I'm at the point where I'm walking around the lump of clay, tearing bits off and throwing bits on to get the shape right. Getting the creases around the mouth right will come later.
Thanks Mark and TX!
One problem I have is that the model is created in a relaxed 'T' position, while the sprite is always hunkered down. I'll have to do some ad-hoc posing in Blender and check the size and shape of the head, chest and arms.
Also, the arms are strange. This is what I get when I created the arms over a picture of the sprite:
It seems that there is a definite curve to the arms. It might just be the rotation of the model when the sprite was renderered.
Looking at this shot though, they seem to be more straight and mechanical in shape:
I don't know if there were two Cycloid models or not - one for the sprites, and another one that was upgraded to make the publicity shots. It might just be that the sprites had more adjustment done to them, or maybe even it's just an optical illusion from how it's posed. I'll do some turning and comparing in Blender and see what comes up.