Dusk "New 90s inspired shooter"
#31 Posted 16 September 2016 - 04:00 AM
This post has been edited by Jblade: 16 September 2016 - 04:01 AM
#32 Posted 16 September 2016 - 04:09 AM
PsychoGoatee, on 16 September 2016 - 02:28 AM, said:
Yes I did. I haven't seen anything of the game that would imply it has good level design, not that there's been a lot of level design shown. Keep in mind that good level design is pretty much the number 1 broken promise for anything even remotely claiming to be a retro FPS.
Just because they're hand-crafted levels doesn't mean that they'll be good. Despite all the 'procedural generation' craze in recent times, let's not forget that 99.999% of levels in commercial games ever released are also hand crafted, and 99% of those are nothing to write home about.
#33 Posted 16 September 2016 - 05:49 AM
Micky C, on 16 September 2016 - 04:09 AM, said:
Just because they're hand-crafted levels doesn't mean that they'll be good. Despite all the 'procedural generation' craze in recent times, let's not forget that 99.999% of levels in commercial games ever released are also hand crafted, and 99% of those are nothing to write home about.
True, but how is one supposed to showcase good level design in a 1 minute trailer?
I think that everyone who were all hyped by the DNF trailer back in 2001 was only because the trailer had cool shit happening in it (and the fact that it's DNF), not because of the tiny snippets of level design shown.
#34 Posted 16 September 2016 - 06:12 AM
Quote
Pretty easily actually, you just show the level and if it's well designed than hey presto it will come across that way. Well designed level is a combination of visuals and gameplay, and when it's done well you only have to show off an area to put that impression across.
The trailer for this on the other hand, the first 10 seconds showed hallways that were literally just plain rectangles. The rest was comprised of areas that literally looked like myfirstlevel.map - if it was some kind of meta joke on the nature of amateur level design than that would be fine but it doesn't come across that way at all.
I don't want to disparage the author, he may genuinely believe this is what oldschool FPS are supposed to be like but if so he's displaying a fundermental lack of understanding of games and older FPS in general. The cynic in me just wants to say it is just lazy level design.
#36 Posted 16 September 2016 - 11:58 AM
Jblade, on 16 September 2016 - 06:12 AM, said:
When I joined a mapping community some time ago, I wanted to introduce myself by simply posting a new thread with a map I had made; there would be just two screenshots of the beginning room.
The level would play out by the beginning room having no lighting (so it would just be fullbright), unaligned textures, an NPC stuck halfway into the ground, and weapons you couldn't actually pickup, and a staircase leading to an unaligned door with the steps being too big so you had to jump each one.
At this point probably 99% of the people would just quit and either ignore the thread or bitch at me, however the 1% would continue on and I would've made a nice very serious section with all the bells and whistles the engine could handle.
It would've been a complete joke but a fun way to introduce myself once people realize what I did. Unfortunately I lost a couple hours of progress on it while I was making it and that was enough to deflate my plan :/
This post has been edited by HulkNukem: 16 September 2016 - 11:59 AM
#37 Posted 16 September 2016 - 01:10 PM
Jblade, on 16 September 2016 - 04:00 AM, said:
I said several times it could end up being bad. I think this post of yours is a bit unusual for a usually cool cat such as yourself. And I didn't reply to everybody who said it looks bad, I was just discussing some points. And my posts generally included a question, such as "why is it an insult" etc, asking for people to explain, sure a bit challenging-ish/debate-ish, but it's discussion. I don't see what your problem is, to be honest. I didn't throw in an ad hominem such as you did, pretty uncool.
This post has been edited by PsychoGoatee: 16 September 2016 - 01:15 PM
#38 Posted 16 September 2016 - 01:26 PM
#39 Posted 16 September 2016 - 01:35 PM
If you care more about talking about a game you're not even looking forward to than being civil to somebody you've talked to in some capacity for a while, that's unusual. Not about thick skin, I just find the game fandom part of the internet odd sometimes. People post insult stuff for no reason, and think nothing of it.
This post has been edited by PsychoGoatee: 16 September 2016 - 01:40 PM
#40 Posted 16 September 2016 - 01:42 PM
#42 Posted 16 September 2016 - 05:11 PM
Gameplay wise it atleast does look better than this http://store.steampo...?snr=1_5_9__205
PsychoGoatee, on 16 September 2016 - 02:28 AM, said:
Painkiller also contained secrets but that didn't mean the level design wasn't linear when compared to 90's FPS'.
#43 Posted 16 September 2016 - 06:30 PM
#44 Posted 16 September 2016 - 08:53 PM
And on the earlier kerfuffle, internet kerfuffles are silly, JBlade if you want I'll buy you a Mr. Pibb, any time that's Mr. Pibb on me
#45 Posted 16 September 2016 - 10:19 PM
* You found the secret Titenic Surviver!!!! "im the king of the fucking word" - your hero
* You find Captain Keane and his best buddy Dank Cod!!! "i'm in fucking demand" - your hero
* You find the green Energy Scout's piccolo! Blow on it to summon the UberZaur! "uber zaur fuckin uberize" - your hero
* You find Laura Kraft's Huge bra!!! Now you can skip a level by turning 720 degrees and flipping forward! "ok lets go fucking adventering" - your hero
* You find secret cassette tape with the MAcariner on it! And you dance the MAcariner with the monster's!!! Only 90 kids remember this!!! "lalalalala fucking do the ma carina" - your hero
* You find the body que of a dead Quack Guy!!! "He really fucking slipped on that gate for sure!!" - your hero
* You find the hidden bellydancing stripper!!! "sheik it baby" - your hero
This post has been edited by leilei: 16 September 2016 - 10:30 PM
#46 Posted 16 September 2016 - 10:29 PM
leilei, on 16 September 2016 - 10:19 PM, said:
Is she a heiress to the Kraft cheese fortune? And she goes on adventures? I'd play a game about this character
#47 Posted 21 September 2016 - 08:40 PM
http://steamcommunit...42683185930644/
jefequeso [developer] said:
Most of the environments seen in the trailer are rather simple compared with what's ultimately going to be in the game, and I think some people are reacting to that.
El Oshcuro [developer] said:
3 EPISODES
EVERY LEVEL WILL MAKE YOU ITS ♥♥♥♥♥
(Don't quote me on that last part)
So it sounds like this just might be the real deal. Definitely gained back some hype for this myself now.
This post has been edited by spessu_sb: 21 September 2016 - 08:42 PM
#49 Posted 21 September 2016 - 10:25 PM
it was quite fun, gameplay played very similarly to Devil Daggers.
Which is good, because devil daggers + campaign sounds even more awesome.
The atmosphere felt pulled from blood.
The game is fairly difficult, enemies definitely are still somewhat reminiscent of quake 1.
All in all a good demo to sell me the game.
I personally can't get enough of quake 1.
So it's my kind of shindig.
This post has been edited by Balls Of Steel Forever: 21 September 2016 - 10:28 PM
#51 Posted 22 September 2016 - 12:23 PM
LkMax, on 22 September 2016 - 08:56 AM, said:
He is freelance from what I know. cool dude though.
#52 Posted 22 September 2016 - 01:42 PM
This post has been edited by leilei: 22 September 2016 - 01:43 PM
#54 Posted 06 November 2016 - 04:08 AM
#55 Posted 06 November 2016 - 04:27 AM
The developer is also super cool, he's very interested in making the game moddable, and while some of us were discussing prototype builds of the game in the Discord server, he gave us links to four early builds (two of which had never been seen before).
#56 Posted 06 November 2016 - 04:47 AM
It doesn't look as good as well made pixel art for example.
#57 Posted 14 August 2017 - 01:36 AM
#58 Posted 14 August 2017 - 02:43 AM
#59 Posted 14 August 2017 - 04:27 AM
I wonder how Ion Maiden will compare.
This post has been edited by Micky C: 14 August 2017 - 04:28 AM