HTTKC and World Tour comparison
#1 Posted 15 September 2016 - 07:52 AM
Included in HTTKC (if the contract was effective)
Menu
Skybox
Weapon selection
Widescreen sprites
#2 Posted 15 September 2016 - 08:19 AM
#3 Posted 15 September 2016 - 09:22 AM
Would have easily passed as an official port. Actually even better than that since there are few years worth of under the hood optimizations on top of the additional features.
What a shame... :/
#4 Posted 15 September 2016 - 10:40 AM
deuxsonic, on 15 September 2016 - 08:19 AM, said:
If I may ask: What does HTTKC mean? I must be missing something. If I missed it then I am sorry, while writing this I was half asleep. Also I do not know about Duke Nukem World Tour. If it is a blatant cash-grab or not. I am indifferent about the 'new' Duke Nukem. When In truth there are modders out there whom make this game just beautiful and for less of the hassle. Like the High Resolution pack for instance. Seeing these images are nothing more then just refurnishing an old game. The Hud and the Skybox looks good though.
#5 Posted 15 September 2016 - 10:42 AM
This post has been edited by Fox: 15 September 2016 - 10:43 AM
#6 Posted 15 September 2016 - 11:04 AM
Fox, on 15 September 2016 - 10:42 AM, said:
Thanks Fox. What do you think. I already have the Megaton Edition. You think it is worth the 20 bucks for the World Tour edition?
#8 Posted 15 September 2016 - 11:14 AM
But seriously, it is sad to see all that effort go to waste.
I was part of Android port betatesting too, and it was rather well made and optimized thing. I remember one of the last posts was by TerminX mentioning he optimized engine for ARM cpus and gained much more framerate by that. Too bad we didnt get chance to try it for ourselves.
And I see you inovated GUI once again from lastly tested build, nice work.
EDIT: Wait, why is World Tour listed as part of HTTKC? Hinting something, Fox?
This post has been edited by t800: 15 September 2016 - 12:14 PM
#9 Posted 15 September 2016 - 11:25 AM
WT's skyboxes and weapon wheel look awful. This being said I'm not too found of HTTK's hud here, but it's mostly just the colour.
Also to be truely objective, WT has online mulitplayer. Also it's on PC, and with Steam's workshop, that means more people to play our maps.
#10 Posted 15 September 2016 - 11:36 AM
#11 Posted 15 September 2016 - 11:39 AM
#12 Posted 15 September 2016 - 11:57 AM
Quote
Yes, that weapon selection HUD looks abysmal. 5 minute job? Come on.
#13 Posted 15 September 2016 - 12:14 PM
#14 Posted 15 September 2016 - 12:17 PM
#15 Posted 15 September 2016 - 12:26 PM
Also I've never played total meltdown so that would clinch the deal if it was on PC.
#16 Posted 15 September 2016 - 12:34 PM
I don't have an android device (and in fact, I got rid of my smart phone half a year ago because I couldn't stand it) so even if HTTKC was to be released, I couldn't take advantage of it anyway.
Also also, I've seen a number of people questioning why Duke3D is being rereleased yet again, I don't think it would look favorable if yet another port was released for Android; however obviously I still want TX's work to see the light of day and for him to get paid.
I think the weapon wheel and HUD look pretty spiffy, too
#17 Posted 15 September 2016 - 12:53 PM
HulkNukem, on 15 September 2016 - 12:34 PM, said:
If I remember correctly, the improvements from HTTKC were going to go straight into the regular version of EDuke32 afterwards, and you could buy the game through the Play Store on your PC and install it via an Android emulator like BlueStacks to get the files and play it on PC.
I could be wrong, but I remember reading something at least similar in a thread here
#18 Posted 15 September 2016 - 01:16 PM
TheZombieKiller, on 15 September 2016 - 12:53 PM, said:
I could be wrong, but I remember reading something at least similar in a thread here
Which would be an awful way to play Duke3D on PC.
But if anything good goes into regular Eduke32 is allyways a good thing.
#19 Posted 15 September 2016 - 02:23 PM
neoacix, on 15 September 2016 - 01:16 PM, said:
But if anything good goes into regular Eduke32 is allyways a good thing.
I didn't say playing the Android port via the emulator, I meant playing it via the normal PC version of EDuke32, you'd only use the emulator to get the game data
#20 Posted 15 September 2016 - 02:55 PM
Wanderer042, on 15 September 2016 - 11:04 AM, said:
I don't think Gearbox invested enough to justify raising the price like that, so no. But that's just my personal opinion.
deuxsonic, on 15 September 2016 - 12:14 PM, said:
They just recycled the inventory code. Apparently they didn't hired anyone with experience with the source code, and they went with the easiest possible route.
t800, on 15 September 2016 - 11:14 AM, said:
Not at all. TX's contract said he would have rights to all derivative content released in the future.
This post has been edited by Fox: 15 September 2016 - 02:55 PM
#21 Posted 15 September 2016 - 03:28 PM
t800, on 15 September 2016 - 11:14 AM, said:
Most of our work right up to the very end was making things work acceptably on smartphone CPUs and GPUs.
#22 Posted 15 September 2016 - 04:29 PM
As for if World Tour is worth buying, my guess is yes, since the new episode by Blum, Levelord, and Jackson looks very promising.
This post has been edited by PsychoGoatee: 15 September 2016 - 04:37 PM
#23 Posted 15 September 2016 - 04:58 PM
TheZombieKiller, on 15 September 2016 - 12:53 PM, said:
I could be wrong, but I remember reading something at least similar in a thread here
Yeah, if there's any good to come out of this, it's that eduke32 as a whole underwent some nice refinement. I'm pretty sure that the massive optimization to polymost a year or so ago was motivated by HTTK?
And wow those new weapon-switching graphics really are fugly. You know, with the new episode, working multiplayer and renderer (not so much the new voices and stuff), I was beginning to think it was almost worth the $20 ($15 would have been the sweet spot IMO). But then they have to show some extreme laziness like this that brings the overall quality right down.
This post has been edited by Micky C: 15 September 2016 - 05:01 PM
#24 Posted 15 September 2016 - 05:15 PM
Micky C, on 15 September 2016 - 04:58 PM, said:
And wow those new weapon-switching graphics really are fugly. You know, with the new episode, working multiplayer and renderer (not so much the new voices and stuff), I was beginning to think it was almost worth the $20 ($15 would have been the sweet spot IMO). But then they have to show some extreme laziness like this that brings the overall quality right down.
Us playing on PC/mouse and keyboard won't even see that though, right? Not that the criticism isn't fair. For the record I actually don't think it's too shabby, just to be honest.
I do think they should've added keycards to the minimal HUD in World Tour though, I had noticed they don't in the gameplay vids.
#25 Posted 16 September 2016 - 06:01 AM
#26 Posted 16 September 2016 - 06:22 AM
#27 Posted 16 September 2016 - 06:51 AM
#29 Posted 16 September 2016 - 07:53 AM
MusicallyInspired, on 16 September 2016 - 06:22 AM, said:
Well they still had to add their shitty lights and make sure multiplayer works fine, and the add-ons require map changes for that to happen.
Also I'd love dev commentary by Wieder and Robert Travis but that would be even less likely to happen.
I believe the main issue is that they didn't want to pay royalties for them really. Not include something they don't own.
This post has been edited by MetHy: 16 September 2016 - 07:56 AM
#30 Posted 16 September 2016 - 10:07 AM
MetHy, on 16 September 2016 - 07:53 AM, said:
Gearbox doesn't own the expansions for Duke Nukem 3D? But they own the entire Duke IP now, so how is that possible?