Sorry about the Z-fighting thing, I haven't ran the map in Polymer (I honestly don't think my laptop could handle it..) so I didn't know it had so many trouble rendering the sprites.
The Eduke-team is working on the Z-fighting issue though, if I'm correct?
Anyway: for now, it's better to run the map in classic mode or polymost.
Again thanks for all the feedback, I'm glad you people are enjoying my map!
then again I did start a shitty "Duke is 20"-themed user map a few weeks ago (spent one hour on it, then ditched), and I did find the time to post this and even check out AMC, so there's probably some time I do have that I need to manage better if I ever want to map again... I'm still following everything... the impulse is still there
too bad to hear you have so little time, man. But as you said, the impulse is still there. So.. who knows.
All I know I loved your End of the world map, so if you ever find the time to make another map with a similar theme I'm sure it would be awesome.
@ Paul B: woah, thanks for those words.
Glad you had fun.
@ Methy: I kinda agree with you on adding a 2nd chaingun, it's possible to miss the first one if you take the teleporter first and forget to go back afterwards..
Also I really like the visual style in this map. There is your style, but it's not overdone. It's mixed with DN3D's core texture use in a smart way and it all fits well together.
This is especially cool to read, since I did try to re-invent my own style a little and let some old-school DN3D slip back in.