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Interceptor's Kickstarter Project: Rad Rodgers  "Funding Beings September 6th 2016"

User is offline   Frederik Schreiber 

  • Slipgate Studios

#121

View PostMicky C, on 18 October 2016 - 03:48 AM, said:

The survey for the beta just came out. Any idea when we'll actually receive it? The email wasn't clear.

I look forward to giving some feedback to Interceptor. Some small tweaks can go a long way some times. Just watching the example gameplay that's been released, it seems like those segments where Rusty needs to go into some kind of glitch zone and float around aren't the best idea. It sounds good on paper in order to break things up a bit, but on the other hand you don't want to break things up too much or you'll ruin the pacing/flow/momentum. The fact that I saw 3 in one level is too much IMO, 1 or 2 should do it. There was nothing really appealing about those sections from a gameplay perspective.


Micky the beta is already out, and you should have received your key.
Did you fill out the survey we sent on email?
Once selecting the beta, and completing the survey you should receive a steam key.
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User is offline   Micky C 

  • Honored Donor

#122

I've received a confirmation email for completing the survey but there's nothing related to a key on it. Also checked the spam folder in case there's something else there, but nothing ;)
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#123

Micky, did you pick the Beta as your game key? If so, it should have been sent to your email
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User is offline   Shaq Fu 

#124

What is the 3D Realms Platformer Collection? I have the 3DR Anthology -- will this be a newer release with more stuff?

This post has been edited by Shaq Fu: 21 October 2016 - 04:17 AM

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User is offline   Micky C 

  • Honored Donor

#125

View PostFrederik Schreiber, on 19 October 2016 - 11:18 AM, said:

Micky, did you pick the Beta as your game key? If so, it should have been sent to your email


Ah, so there was a difference between steam key and beta steam key? Didn't realize. Looks like I'll be waiting for the release version then.
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#126

View PostMicky C, on 19 October 2016 - 03:57 PM, said:

Ah, so there was a difference between steam key and beta steam key? Didn't realize. Looks like I'll be waiting for the release version then.


Wait what? I just understood the beta version as ''the game'' itself - you will already have the game when it fully releases, but you'll have to download the rest like everyone else. ;)
As in this is the beta and final key for you.

This post has been edited by DukeNukem64: 19 October 2016 - 06:54 PM

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User is offline   Micky C 

  • Honored Donor

#127

I chose "Rad Rodgers - Digital Download Steam (PC)"


You're saying I should definitely have a key of some kind? I've looked up and down the email several times. It's possible I'm a complete thickhead and somehow missed it (in which case they need to change the formatting to make it much more obvious), but I doubt it.

Is it meant to be in a seperate email from the receipt/confirmation email?

This post has been edited by Micky C: 19 October 2016 - 07:19 PM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#128

You picked the wrong option.
You have to pick this one - If you are eligable for the beta key (Only specific reward tiers receive the beta).

Posted Image
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User is offline   Micky C 

  • Honored Donor

#129

View PostFrederik Schreiber, on 20 October 2016 - 02:16 AM, said:

(Only specific reward tiers receive the beta).


Ah that makes sense. Thanks for clearing it up Fred!

Has anyone here tried the beta yet?
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User is offline   petrus 

#130

This would be only better if the melee attack was one arm snapping like the whip from Castlevania (in all eight directions), just imagine that!
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User is offline   Shaq Fu 

#131

View PostShaq Fu, on 19 October 2016 - 12:37 PM, said:

What is the 3D Realms Platformer Collection? I have the 3DR Anthology -- will this be a newer release with more stuff?


Oops I meant the 3D Realms Arcade Collection. Is this the Anthology? I might want to increase my pledge to get this but I don't know if I already have this collection. The deadline to change my pledge is December 1st and I dunno what it is.

This post has been edited by Shaq Fu: 21 October 2016 - 05:15 AM

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User is offline   Lunick 

#132

So Rad Rogers backers who backed a certain tier now get the 3D Realms Arcade Collection https://www.kickstar...f/posts/1731029


Arctic Adventure
Bio Menace
Commander Keen: Goodbye Galaxy
Commander Keen: Invasion of the Vorticons
Math Rescue
Mystic Towers
Paganitzu
Monuments of Mars
Cosmo's Cosmic Adventure
Death Rally
Alien Carnage / Halloween Harry
Hocus Pocus
Major Stryker
Realms of Chaos
Pharaoh's Tomb
Word Rescue
Secret Agent
Wacky Wheels
Stargunner
Shadow Warrior
Wolfenstein 3D
Rise of the Triad: Dark War

Can you spot the games missing?
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User is offline   HiPolyBash 

#133

Interesting that Shadow Warrior is still there after they sold the rights to Devolver Digital
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User is offline   Player Lin 

#134

View PostHiPolyBash, on 08 November 2016 - 04:07 PM, said:

Interesting that Shadow Warrior is still there after they sold the rights to Devolver Digital


That's one is SW1997 I guess(and free on Steam and GoG). And it seems 3DR still own the rights of SW1997...? Or they got Devolver Digital's permission to do that or something similar. :mellow:

This post has been edited by Player Lin: 09 November 2016 - 02:18 AM

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User is offline   Lunick 

#135

The titles that are missing are:

Blake Stone: Aliens of Gold
Monster Bash
Crystal Caves
Blake Stone: Planet Strike
Raptor: Call of the Shadows
Terminal Velocity
Duke Nukem*
Duke Nukem 2*
Duke Nukem 3D*
Duke Nukem: Manhattan Project*
Balls of Steel*/**
Xenophage**
Dark Ages**

*Obviously
**Were only in the Steam release
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User is offline   Lunick 

#136

Um... did anyone notice they released the game via Early Access today...?
https://www.gog.com/...dgers_world_one
http://store.steampo...com/app/353580/
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User is offline   HulkNukem 

#137

Playing now
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User is offline   Micky C 

  • Honored Donor

#138

View PostLunick, on 11 November 2016 - 07:58 PM, said:

Um... did anyone notice they released the game via Early Access today...?
https://www.gog.com/...dgers_world_one
http://store.steampo...com/app/353580/


I assume we can't redeem our kickstarter keys until December still?
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User is offline   HulkNukem 

#139

Played and beat the first level. I have some minor issues about it (no tutorials for things, the wrong buttons being displayed when playing with a controller or keyboard, controls being not to my liking, etc etc) but overall this seems like a pretty competently made game.
There wasn't much to the first level to go on, I'll have to give more detailed impressions when I beat the first world. Looking forward to playing it!
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#140

They can always make fancy manuals, just like old times.
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User is offline   HiPolyBash 

#141

Congratulations to Interceptor. Rad Rodgers finally seems to be the focused end product of Interceptor when they put their minds to something and use the experience they've gained since Duke Nukem Reloaded. I really like what I have played of this and hope it reflects their future work because they really seem to have taken criticism of past games in to account and you can see it in the game. The characters aren't annoying, the graphics and art style are both excellent, the game as a whole feels a lot better than past efforts and this is the first game by Interceptor I've picked up and played and immediately enjoyed instead of having glaring issues bother me or some part of the game seem unfinished or clunky.

Whoever is doing their press is doing a shit job. I haven't seen anything about Rad Rodgers anywhere. Rise of the Triad was advertised all over the placed but both Bombshell and Rad Rodgers were bordering on stealth releases..

This post has been edited by HiPolyBash: 12 November 2016 - 07:02 PM

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User is offline   Micky C 

  • Honored Donor

#142

Yeah marketing can make or break great games. Anachronox anyone? Not saying this is a masterpiece but from what I've seen it looks fairly solid.
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#143

View PostHiPolyBash, on 12 November 2016 - 06:58 PM, said:

Whoever is doing their press is doing a shit job. I haven't seen anything about Rad Rodgers anywhere. Rise of the Triad was advertised all over the placed but both Bombshell and Rad Rodgers were bordering on stealth releases..

Agreed. Although I see they've actually been posting regularly on the Rad Rodgers Twitter account. If nothing else, it's more than they did with Bombshell. Baby steps, I guess.
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User is offline   ---- 

#144

A question to those who played it:

As Fred said you can play with keyboard only (without mouseaiming) I would like to hear from players how it plays that way. I absolutely hate mousaiming in platformers and prefer it the classic way with keyboard only (like in Metal Slug or Duke Nukem MP).
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User is offline   HulkNukem 

#145

Game has a pretty nasty bug in the third level; there are logs that act as platforms that move around, however the models themselves seem to be in the wrong spot of the map, and so their collision is still correct but you can't actually see them. This led me to a lot of confusion and I had to look it up, I ended up having to guess where the log is and at what speed to complete the level. In a game where you have lives, having to lose several of them due to a consistent glitch like this sucks, especially when it was near the end of the level. Luckily I beat it without having to restart, but I cut it really close.
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User is offline   Micky C 

  • Honored Donor

#146

I've played the first two levels. First with the controller, then with keyboard and mouse since I found the controller to be too imprecise for aiming. Apparently there's some kind of lock-on feature? The controls certainly weren't very clear about that and I never managed to get it working. I certainly wouldn't mind a bit of soft auto-aim as an option.

It's a good game, not particularly mind blowing, but relatively solid. It sounds like Interceptor is going to be making sequels so hopefully they can add on some bells and whistles.

The good:
Like the art and sound design. There's this effect which makes everything look 8-bit, and the environment looks especially stunning in this mode. Rad Rodgers himself not so much when pixellated, since he's obviously not designed for it, but the environment itself looks surprisingly good.
The game is also not completely linear, and has a bunch of vertically to it.
Some very well-placed secrets. I do miss the days when you would stumble across a wall that's not blocking, either intentionally or otherwise.
Doesn't have a lot of frustrating jumps that tended to plague 90's platformers.

The not-so-good:
A few cheap deaths. You can jump off a platform and fall in to a pool that you didn't see. There might not be a platform around for some distance to jump onto which means you'll repeatedly take damage until you're screwed. It's also a bit tricky to jump out of some of the smaller pools.
You have to find 4 runes in each level to exit. These feel incredibly arbitrary, and arbitrary goals like that are an aspect of the 90's that should stay in the 90's. The key cards in Duke Nukem 2 felt like they had more meaning to them, and they weren't over-used. DN:MP was also fairly frustrating in this respect. Don't get me wrong though they're not hidden or difficult to get to like in DN:MP and so don't drag down the pace of the game, my main point is how arbitrary they feel. That might be more of a preference thing.
The world is a bit generic. The scenery never really wows me, and so far the first two levels have looked kind of samey in this respect. The scenery in the Trine series was more eye-catching. So far it's "just" a forest, while the more interesting games tend to blend themes, sometimes in the same level. I really enjoyed the atmosphere in Xargon for example, with its particular mix of mythology and technology. The atmosphere here isn't as pronounced, rather the world seems to exist simply so there's something to shoot stuff in. Maybe this will change more as the game progresses.

It's a shame World One isn't a technology-heavy world, as that's what I most strongly associate with 90's platformers.
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User is offline   HulkNukem 

#147

The controls in general I didn't love and thought they needed real tweaking; I haven't remapped them on a controller but that should solve my issue. Jumping being mapped to A (or X on a PS4 controller) means you need to take your hand off the right stick to do it, which means you can't run, shoot in an opposite direction, and jump at the same time, making the combat a more stop and pop affair. Not a huge issue as it isn't a twitch shooter or anything though
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User is offline   Micky C 

  • Honored Donor

#148

Some more thoughts:

That glitch dimension where you float around as Dusty is definitely over-used, and feels like it's really only there to pad out the game's length. Once you've played it once or twice it feels like you've played them all.
The game's AI is pretty dumb. The enemies should either run towards you and do something clever, or follow some kind of basic movement pattern that you can anticipate, like in DN1. These ones seem to do neither and tend to wander aimlessly. In fact, they seem to run away from the player when you get close to them. In fact, now that I think about it, there are only 3 enemies in the game that have appeared so far: the rather useless wandering guys, the guys that shoot the pink ball, and very occasionally some flying insect type things. The game really needs more variety than that!
Still not fun when you lose 2/3rds or more of your health simply for making the mistake of falling in a pool that hasn't been designed well enough to get out of quickly.
In terms of progression, they've somewhat shot themselves in the foot by locking themselves into the 'find the 4 runes' concept for each level. Some variety would be nice. Another concern is that you can get lost somewhat easily due to the fact that key details are often much harder to see in a high-detail game such as this compared to the 90's when graphics were simpler.
Where's the interactivity? In Duke Nukem you could blow up crates, security cameras and turrets etc. The game world here feels relatively static by comparison.

TLDR: The game so far suffers from a lack of variety in interactivity, enemy types, progression (finding the same 4 runes over and over), and could use some tweaking in the control department such as when jumping off vertical pipes and out of pools.

Still, obviously it's not a finished product and there's still time to address some of these things. If not now, then at least in World 2 onwards. I'll admit it's also easier to talk about bad things than good things in general, so my posts may be coming off more negative than intended.

This post has been edited by Micky C: 18 November 2016 - 04:25 AM

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User is offline   neznam 

#149

I probably wouldn't play it, but I sure hope it succeeds. A company as young as Interceptor probably can't survive 2 unsuccessful titles in a row.
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#150



Now I feel like backing the Kickstarter, if I had the money.
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