Interceptor's Kickstarter Project: Rad Rodgers "Funding Beings September 6th 2016"
#152 Posted 30 November 2016 - 09:23 PM
#153 Posted 30 November 2016 - 09:31 PM
PikaCommando, on 30 November 2016 - 07:53 PM, said:
The kickstarter had a "I'm broke but want to contribute" pledge for $1.
When thinking about it it's probably more just to get the number of contributors up so they can make the investors happy, regardless of the actual income, which supports the theory that the kickstarter mostly existed just to test the waters from a marketing point of view. Unless all kick-starters have that, in which case never mind.
This post has been edited by Micky C: 30 November 2016 - 09:33 PM
#154 Posted 01 December 2016 - 03:32 AM
Micky C, on 30 November 2016 - 09:31 PM, said:
When thinking about it it's probably more just to get the number of contributors up so they can make the investors happy, regardless of the actual income, which supports the theory that the kickstarter mostly existed just to test the waters from a marketing point of view. Unless all kick-starters have that, in which case never mind.
It is pretty normal to have a ''donate what you want'' option
This post has been edited by DukeNukem64: 01 December 2016 - 03:33 AM
#155 Posted 01 December 2016 - 04:22 AM
#156 Posted 03 December 2016 - 07:55 PM
#157 Posted 04 December 2016 - 03:40 AM
#158 Posted 04 December 2016 - 08:16 AM
This post has been edited by MusicallyInspired: 04 December 2016 - 08:16 AM
#159 Posted 04 December 2016 - 08:32 AM
#160 Posted 04 December 2016 - 08:55 AM
MusicallyInspired, on 04 December 2016 - 08:16 AM, said:
And who resembles Ruff'n Tumble?
http://www.lemonamig...?id=132&type=02
Interceptor said: "Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit."
Sure Duke is Duke, but blond hair, red shirt and blue jeans are not exclusive to the Duke.
This post has been edited by Hank: 04 December 2016 - 11:20 AM
#162 Posted 05 December 2016 - 12:53 PM
Micky C, on 12 November 2016 - 07:06 PM, said:
Marketing is more valuable than good game design these days.
You made a masterpiece the likes of Deus Ex or Planescape Torment, but nobody knows it exists? Too bad, your game will drown in the endless sea of mediocrity that is the current Steam store.
There's upwards to 50 releases on a single day now on Steam, excluding DLC and other stuff. What do you think are the chances that any random user will notice your game out of the lot?
This post has been edited by Doom64hunter: 05 December 2016 - 12:53 PM
#163 Posted 05 December 2016 - 01:32 PM
#164 Posted 05 December 2016 - 03:02 PM
#165 Posted 17 December 2018 - 12:33 PM
This post has been edited by MusicallyInspired: 17 December 2018 - 12:40 PM
#166 Posted 17 December 2018 - 01:00 PM
This post has been edited by Zaxx: 17 December 2018 - 01:00 PM
#167 Posted 17 December 2018 - 01:10 PM
#168 Posted 17 December 2018 - 01:17 PM
I think with the advent of Ion Maiden 3DR have finally stumbled upon a successful model by really capitalizing on what they always used to do (Scott Miller even stated this outright more or less). Now they're capitalizing on classic characters most people are aware of now and linking it with the past (and in Duke's case, the character's roots).
I don't think it was necessarily a bad game and so it sucked (I don't know, maybe it did). They just sucked at marketing, which is what failed to reach more people than a bad game's effect would have had. And I think they've finally gotten better and figured out where they fit.
#169 Posted 17 December 2018 - 01:28 PM
I don't know who a couple of those characters are though. Should have gotten Earthworm Jim & Jazz Jackrabbit instead, for this Commander Keen re-brand.
#170 Posted 17 December 2018 - 01:42 PM
Also:
Quote
#171 Posted 17 December 2018 - 01:52 PM
But yeah I don't know. MusicallyInspired is correct to a point. The advertisement for this initially was very confused. The humor still isn't landing for me.
#172 Posted 17 December 2018 - 04:03 PM
#173 Posted 17 December 2018 - 05:04 PM
Are you sure you can't fit at least one more cliche in that post? Just teasing.
#174 Posted 17 December 2018 - 05:21 PM
Mark, on 17 December 2018 - 05:04 PM, said:
Are you sure you can't fit at least one more cliche in that post? Just teasing.
Make my dick hard, niiples tingle... etc...
#175 Posted 17 December 2018 - 06:28 PM
But it's not like I'm over the moon for cliches or anything.
This post has been edited by MusicallyInspired: 17 December 2018 - 06:29 PM
#176 Posted 17 December 2018 - 07:04 PM
#177 Posted 18 December 2018 - 02:38 AM
gemeaux333, on 17 December 2018 - 07:04 PM, said:
So it's like in ROTT 2013 where I was like "GOD NO PLS TAKE ME OUT OF HERE I DON'T WANNA DO SHITTY PLATFORMING I WANNA SHOOT PEOPLE IS THAT HARD TO UNDERSTAND WHEN YOU MAKE AN FPS?" in my weaker moments?
This post has been edited by Zaxx: 18 December 2018 - 02:39 AM
#178 Posted 18 December 2018 - 03:15 AM
I remember Randy tweeting ages ago how there's a possibility for 3DR to do something "sidescroller-y with the king". Looks like Duke Nukem: Rad Rodgers Tour is what came out of it.
#179 Posted 18 December 2018 - 09:19 AM
#180 Posted 05 January 2019 - 06:55 PM
Also, the trailer shows how much they've improved.
Also also, Duke Nukem and Bombshell are finally in a game together after like 20+ years.