Interceptor's Kickstarter Project: Rad Rodgers "Funding Beings September 6th 2016"
#31 Posted 04 September 2016 - 10:35 PM
#32 Posted 06 September 2016 - 05:10 AM
This post has been edited by HiPolyBash: 06 September 2016 - 05:12 AM
#33 Posted 06 September 2016 - 06:12 AM
Looks pretty good. 50,000 seems like a pretty dauntingly large number but I don't follow very many kickstarters so I may be off in saying that. Pay comes in on Friday this week so I'll probably be kicking in at the $20 tier. I've already got the 3DR Anthology set, but I'd like to get that OST download.
#34 Posted 06 September 2016 - 08:37 AM
Really impressed with this project so far, those new screenshots show some pretty stellar environment art
#35 Posted 06 September 2016 - 09:49 AM
Sign me up!
#36 Posted 06 September 2016 - 10:42 AM
#37 Posted 06 September 2016 - 11:14 AM
#38 Posted 06 September 2016 - 12:25 PM
E: why is there no demo, you really gotta have a playable build of atleast one stage too. you'll get way more people on board that way.
This post has been edited by Carl Winslow: 06 September 2016 - 12:29 PM
#40 Posted 06 September 2016 - 01:33 PM
Mblackwell, on 06 September 2016 - 01:30 PM, said:
I'm happy to see they set a realistic funding goal. They're definitely going to make it.
#41 Posted 06 September 2016 - 03:21 PM
This post has been edited by Hank: 06 September 2016 - 07:55 PM
#42 Posted 06 September 2016 - 06:02 PM
Trikeen, on 06 September 2016 - 06:12 AM, said:
Yeah 50,000 is definitely one of the smaller goals you see for video games.
I just signed up for kickstarter just for this project, and put in the $8 tier.
Having said that I'm still in shock that a company like 3DR would need to resort to a kickstarter.
This post has been edited by Micky C: 06 September 2016 - 06:08 PM
#43 Posted 06 September 2016 - 06:24 PM
It isn't really unusual to test the waters with a Kickstarter these days. Investors know jack shit about what they're talking about and unless it's f2p or mobile they usually don't give a fuck about it so they need convincing. I'm going to throw in a few dollars because I think it looks pretty cool.
Heh.
This post has been edited by HiPolyBash: 06 September 2016 - 06:29 PM
#44 Posted 06 September 2016 - 08:22 PM
#46 Posted 06 September 2016 - 08:36 PM
#47 Posted 06 September 2016 - 08:57 PM
The biggest thing I'd want them to do is something like Reloaded but in a modern engine. Not exactly a big main game but something that'd be cool to see done.
This post has been edited by HiPolyBash: 06 September 2016 - 08:58 PM
#49 Posted 07 September 2016 - 01:17 AM
HulkNukem, on 06 September 2016 - 08:36 PM, said:
Not entirely sure why you'd write that in the
(I mean don't get me wrong, I love the look of their game and even pledged for it, but I'm just saying)
#50 Posted 07 September 2016 - 04:42 AM
#51 Posted 07 September 2016 - 05:14 AM
I wish Interceptor good luck, but if they want to make yet-another-platformer on this market they could have revived one of many of 3DRealms IPs.
#52 Posted 07 September 2016 - 05:23 AM
Daedolon, on 07 September 2016 - 01:17 AM, said:
(I mean don't get me wrong, I love the look of their game and even pledged for it, but I'm just saying)
Player Lin, on 07 September 2016 - 04:42 AM, said:
You guys know what I meant.
#53 Posted 07 September 2016 - 07:08 AM
HiPolyBash, on 06 September 2016 - 08:34 PM, said:
Has the hate boner finally gone flaccid?
If we get a Manhattan Project 2, I may need to buy new pants.
This post has been edited by TheZombieKiller: 07 September 2016 - 07:10 AM
#54 Posted 07 September 2016 - 02:27 PM
This post has been edited by particle cannon: 07 September 2016 - 02:29 PM
#55 Posted 07 September 2016 - 02:30 PM
This post has been edited by Micky C: 07 September 2016 - 02:31 PM
#56 Posted 07 September 2016 - 02:36 PM
This post has been edited by particle cannon: 07 September 2016 - 02:37 PM
#57 Posted 07 September 2016 - 02:44 PM
I'm guessing their plan is to get the bombshell prequel out, and that it'll hopefully be well received and with a lot of purchases, putting the franchise in a new light. By that time they'll have worked out all the bugs from the game, and incorporated all the negative feedback about features and what not, so that when they release it on consoles people will give it a second chance. I wouldn't be surprised if they changed the name slightly, i.e give it a subtitle. I hear they're doing that with the new Ghostbusters movie for its DVD release.
#58 Posted 07 September 2016 - 03:04 PM
#59 Posted 07 September 2016 - 10:24 PM
This post has been edited by DukeNukem64: 07 September 2016 - 10:24 PM
#60 Posted 08 September 2016 - 01:11 AM
particle cannon, on 07 September 2016 - 02:27 PM, said:
There is no way in the world 50k is the entire's game budget considering it's been in development by several people for a year now, and considering what we can see of it already.
My interpretation of that twitter pic earlier ITT was incorrect, but I couldn't be wrong in saying the KS part is just a tiny bit of the budget. I'm not particularly fan of this kind of use of crowdfunding when they probably already have investors covering 10 times that amount but whatever, there are probably sides to this business I have no idea about.
The game looks cool and it'd be nice to have more platforms with good modern art style, I enjoyed Duck Tales remastered and Rayman Origins looked amazing, and most sidescrollers these days either use faux retro graphics or 3D that looks disgusting like the latest Rocket Knights.
For the time being though, I'd rather play the game Daedolon posted.
This post has been edited by MetHy: 08 September 2016 - 01:11 AM