KickAss Duke a.k.a. KA Duke
This is a gameplay modification , enriching vanilla Duke3d with a large amount of features.
The main core is the weapons-inventory-gore combination, featuring a huge amount of coded and recoded stuff, as i found my base engine to add as many pieces as i want, and violence got very improved with physics and more particles/effects.
Also, it gives D3D a bit of modern-rethinking, as the elements from which i took inspiration comes from many modern games, mods and tcs in last 10-15 years; at the same time it proposes to bring back some Lameduke scrapped materials and ideas.
For enjoying new content, pickups and encounters are randomized, plus some code-to-map discrete additions, with the idea to not touch any original map.
It keeps TILES014 and TILES015 free, so it would be compatible with the most part of all user map released in years.
Due to some new effects it's needed to be run on polymost mode, and is not compatible with HRP, but the appearance is 99% 8bit/software like.
Basing on the stuff i need to complete, it will be released this October (if not, before 2017 anyway)
The 1.0 release will contain so far:
- New/improved weapons, 22 in total atm.
among features: legit alien items, reloading, alfire, shared/multiple ammo, recoil, diminishing accuracy, better bobbing, status-inflicting
- New/improved inventory items, 11 in total, recoded from zero
- The "Brutal Engine" (customizable)
MORE blood, stayput jibs and pools, physics on corpses and jibs, hit loc. detection with injuries (headshots, for example)
- Improved melee fighting , replacing Knee with fists, kicks and WASD combos
- New sounds and visual effects
explosions, smoke, weapon effects mainly
- New HUD, customizable
- Various improvements to enemies
- Various gameplay enhancements
stepsounds, stamina, breath, double tap evade, lookleft/right, zoom view
- Few environmental improvements
new rats, new cactuses and trees, scraps'n'debris
- KA options menu
violence settings, hud/crosshair settings, item drop mode, movement features
- Various fixes
And here are some pics:
// I'll upload a video next week, too
This project is the way i found to dump what i worked on for years... and to be honest, releasing it is more like a gift for me, than for you.
I call it "The Mod" of mine, and it will be gradually enriched of many features i planned (and mostly done), like new enemies, behaviors/AI, items, maybe some maps, so several updates/packs are expected.
Just a bit of story:
This mod is actually my very old mod called Duke Nukem Again, started in 2007.
It featured all the stuff KickAss gots, but being a project planned for a campaign, it planned more than 10 maps and many map related objects or items, impossible to complete for a single person, i'm still not a mapper, indeed. And it was getting done with long pauses.
In 2013 i stopped DNA and i started to make projects with my friends Artem and JetNick, Duke Begins in primis, and other several ideas that never saw sunlight; in last two years we left and paused so many times our works, due to some debates and real life.
Last year, Artem gave me an idea on "Brutal Duke" (a sort of copy of brutal doom), which i accepted because i knew it can be done, because many features were already done in DNAgain and fixed or enhanced with time, but we abandoned it.
Now that some time passed, i decided that my ten years of (inefficient ) modding skills must not be wasted, and in June i resumed alone this project, with better aims and better ideas; this started as "Brutal Duke" with main focus on violence, then it went "KickAss", because the concept fits more the (cool?) stuff i worked on.
Basically: [DNAgain] - [Maps/story/environment] = [KA Duke]
I have a little help requests in fact of sprites:
Also, a little "disclaimer" :
Moreover, testers are well-accepted
// EDIT: i could work a bit on the mod name, but i found nothing satisfying at the moment
I hope you'll like this project and you'll pleased to play it once released, See Ya!