Zaxx, on 19 August 2017 - 09:57 AM, said:
To the history of Duke 3D releases. I mean just think about it:
- Duke 3D was one of the first titles made available through GOG, it cost around 5-6 bucks.
- Duke 3D was also part of a GOG promotion where they gave away the game for free for at least a week.
- Megaton Edition was priced at 10 bucks at launch...
- But next to nobody paid that 10 bucks because people who owned Serious Sam games instantly got a 50% off coupon, the game was also bundled a lot, it went on sale very often, you could get it very cheap at least 4 times a year.
So the base game got devalued over the years, basically it was treated the way any 15-20 year old classic is treated. You can't outdo that and if you look at WT what value can you find there: basically the new episode and the new source port with the graphics improvements. That's not worth 20 bucks, that's worth 10.
Do you know why GOG version and Megaton was cheap? Because it was all
old content. It had paid back its development costs
years ago - at that point it was almost pure profit. World Tour, on the other hand, cost actual money to develop - money that it still haven't made back. It is 100% unreasonable to expect something that is cheap to make and something that is expensive to make to cost the same. You must take the cost of production into consideration. Your idea of "worth" is just an arbitrary number you pulled out of your ass.
Nancsi, on 19 August 2017 - 11:17 AM, said:
The price wasn't the point of my post. I just think this is the way to handle this game for a definitve edition.
I think creating proper 3D models from sprites are necessary, because in renderer mode they look stupid when yook up or down. True 3D emulation is just incomplete without this in a commercial game.
Well, then it would be a 30-40$ release instead. Would you pay that? How many would? It would take a lot of work and a lot of money to get that done, and that needs to be paid for somehow.
Tea Monster, on 19 August 2017 - 11:40 AM, said:
After 20 years, having a new episode by the original creators with all new art was worth 20 quid - even with all the weakness from Gearbox. That is just my own opinion though.
Well, I certainly agree, and those who don't, well, they don't have to buy it or play it. But I'd jump at the chance to get another episode like it for 20$.