Duke Nukem 3D: 20th Anniversary World Tour
#2012 Posted 17 October 2016 - 12:54 PM
The Alien Queen has red blood instead of green (Not on the Alien Queen sprite, but the blood that that fly when shooting her).
#2013 Posted 17 October 2016 - 01:57 PM
#2014 Posted 18 October 2016 - 02:07 AM
#2015 Posted 18 October 2016 - 02:19 AM
#2016 Posted 18 October 2016 - 02:32 AM
#2017 Posted 18 October 2016 - 02:49 AM
#2018 Posted 18 October 2016 - 03:23 AM
Alternatively, since they turn red on death, maybe it was intended that they only explode when getting killed by incinerator shots?
#2019 Posted 18 October 2016 - 03:24 AM
This post has been edited by MetHy: 18 October 2016 - 03:25 AM
#2020 Posted 18 October 2016 - 03:29 AM
#2021 Posted 18 October 2016 - 05:51 AM
MusicallyInspired, on 17 October 2016 - 09:32 AM, said:
It's more confusing for me, since they give credits of whole the 1996 3DRealms team, included Scott Miller himself on the endgame credit roll, but not reference/easter egg of his game, WHAT?
*Mind blown*
But, maybe guys in Nerve & Gerabox just thought DNGOD for god mode would more directly/intuitively then DNKROZ...
#2022 Posted 18 October 2016 - 06:50 AM
#2023 Posted 18 October 2016 - 08:06 AM
#2024 Posted 18 October 2016 - 09:05 AM
Player Lin, on 18 October 2016 - 05:51 AM, said:
The funny thing is ... I wanted to check something and needed god mode. WIthout knowing about it and without thinking about the two well known previous cheats for that I typed DNGOD and it worked. I only realized it about 30 seconds later.
So, yes, it is more intuitive.
This post has been edited by fuegerstef: 18 October 2016 - 09:06 AM
#2025 Posted 18 October 2016 - 09:06 AM
Player Lin, on 18 October 2016 - 05:51 AM, said:
*Mind blown*
But, maybe guys in Nerve & Gerabox just thought DNGOD for god mode would more directly/intuitively then DNKROZ...
Randy doesn't like Scott. They credited him in the credits because he was involved with the original game's production, that's all.
This post has been edited by MusicallyInspired: 18 October 2016 - 09:06 AM
#2026 Posted 18 October 2016 - 09:36 AM
This post has been edited by Dan: 18 October 2016 - 09:36 AM
#2027 Posted 18 October 2016 - 09:40 AM
#2028 Posted 18 October 2016 - 10:02 AM
http://www.steamcard...ge-appid-434050
Is that Duke wearing the red bikini?
Of interest is the trading card/profile background artwork as this is the other major new component of this release. Here are direct links to the high resolution versions:
- Assault Trooper Background
- Cycloid Emperor Background
- Firefly Trooper Background
- Pig Cop Background
- Duke Background
Duke looks a bit off, but the monsters and renditions of the new maps look nice.
Also keep in mind this is effectively replacing Megaton's Steam Trading Card items which will no longer drop without new sales.
#2029 Posted 18 October 2016 - 10:59 AM
#2030 Posted 18 October 2016 - 12:18 PM
Marphy Black, on 18 October 2016 - 10:02 AM, said:
I just realized why prices for foil Megaton cards are huge and rising, I was really wondering why I couldn't get the rest of 3 cards to create the badge which looks pretty cool.
It's possible to get cards, however. You still can create booster packs as many as you want if you have enough gems and I think you can get one randomly too or you can buy it on the market.
This post has been edited by Sledgehammer: 18 October 2016 - 12:19 PM
#2031 Posted 18 October 2016 - 01:34 PM
#2032 Posted 18 October 2016 - 03:54 PM
#2033 Posted 18 October 2016 - 04:22 PM
Dan, on 18 October 2016 - 09:36 AM, said:
Gearbox - "We'll save you Scott/3DR!"
3DR - "Good thing we have all these exempt rights so we can work on the movie, re-releases and a couple of new things"
Gearbox - "Yoink!"
#2034 Posted 18 October 2016 - 06:39 PM
Also, why didn't they just recolor the sprites instead of recoloring it in-game?
This post has been edited by PikaCommando: 18 October 2016 - 06:40 PM
#2035 Posted 18 October 2016 - 07:06 PM
#2036 Posted 18 October 2016 - 07:17 PM
PikaCommando, on 16 October 2016 - 05:40 AM, said:
https://twitter.com/...399325239926784
#2037 Posted 18 October 2016 - 07:19 PM
#2038 Posted 18 October 2016 - 08:48 PM
#2039 Posted 18 October 2016 - 09:09 PM
The whole concept also does not work at all in multiplayer. I would probably also not "force" the player to do that but make it optional, kind of a repeat of the lapdance scene in DNF.
#2040 Posted 18 October 2016 - 09:26 PM
necroslut, on 18 October 2016 - 09:09 PM, said:
A lot of the first videos and previews that came out before release had people struggling to work out that effect