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Duke Nukem 3D: 20th Anniversary World Tour

User is offline   jarreboum 

#1621

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)



View PostHank, on 11 October 2016 - 08:29 PM, said:

No comments, the music speaks for itself.


Posted ImagePosted ImagePosted Image


I really enjoy the new tracks. I love the cues to the original and other works, which are just enough to be noticed with being to much to feel like a derivative job. And the overall tone really adds to the ambiance.
Any hope for a release of the soundtrack in .mid so that it can be used in the larger duke3d world? As a separate release or as an upgrade to the game (with the files thrown in). Plus I'm curious as to how it sounds in adlib, eh.
0

#1622

I don't even think I used the Flamethrower weapon that much. It kept setting me on fire randomly so it wasn't worth it.

They need to fix the sound quality. The Abyss' Ambience looping sound near the end was so godawful I had to mute it.
0

#1623

View Postjarreboum, on 12 October 2016 - 03:16 AM, said:

I really enjoy the new tracks. I love the cues to the original and other works, which are just enough to be noticed with being to much to feel like a derivative job. And the overall tone really adds to the ambiance.
Any hope for a release of the soundtrack in .mid so that it can be used in the larger duke3d world? As a separate release or as an upgrade to the game (with the files thrown in). Plus I'm curious as to how it sounds in adlib, eh.


Look in C:\Program Files (x86)\Steam\steamapps\common\Duke Nukem 3D Twentieth Anniversary World Tour\music.

All the mid files are allready there.
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User is offline   jarreboum 

#1624

View PostCaptain Massive, on 12 October 2016 - 03:22 AM, said:

Look in C:\Program Files (x86)\Steam\steamapps\common\Duke Nukem 3D Twentieth Anniversary World Tour\music.

All the mid files are allready there.


Oh cool, I didn't look into the game folder, I went by another reply saying the music was in ogg.

This post has been edited by jarreboum: 12 October 2016 - 03:26 AM

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User is offline   Lunick 

#1625

That was a much better video than GGGMan's

View Postjarreboum, on 12 October 2016 - 03:24 AM, said:

Oh cool, I didn't look into the game folder, I went by another reply saying the music was in ogg.


The new music wasn't composed in Midi.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1626

World Tour already has as much as 0.3% of Megaton owners.

This post has been edited by Fox: 12 October 2016 - 03:35 AM

1

#1627

View PostAdrenalinDragon, on 12 October 2016 - 03:09 AM, said:

They suffer from user map syndrome by having too many fake doors (seriously, no one thought of using like a Half-Life 1 "Locked" door sound?)

Preach, this was one of my biggest gripes with the new maps, like goddamn those fake doors are scattered everywhere
0

User is offline   Kyanos 

#1628

so, uhmm.... is it still the old sync-based netcode, or servers finally?
0

User is offline   HulkNukem 

#1629

Since they let you pick any level from the start, you can play the boss levels from each episode and unlock all the "Complete Episode X" trophies/achievements within minutes. Weird oversight.
1

#1630

View PostHulkNukem, on 12 October 2016 - 03:35 AM, said:

Since they let you pick any level from the start, you can play the boss levels from each episode and unlock all the "Complete Episode X" trophies/achievements within minutes. Weird oversight.


Yeah, I think they should have given you the level select screen after completing the episodes properly. Also, Secret Levels don't get added after completing them.
1

User is offline   Micky C 

  • Honored Donor

#1631

Unsurprisingly, all the reviews are ripping the final boss to shreds. It really does boggle the mind; even if the new levels, duke talk, and price were all perfect, the final boss simply screams extreme laziness (and perhaps more importantly) just not giving a fuck. Now go back and chuck all the other flaws and high price tag in and you start to have a questionable product.
1

User is offline   Lee Jackson 

  • Composer

#1632

View PostLunick, on 11 October 2016 - 11:56 PM, said:

BigPalooka on YouTube noticed a similarity in the start of Twilight Zone and BulletDam (the first new track in World Tour)


It's an homage. Remember what I did with the Mission: Impossible theme for the Atomic Edition? Similar deal here. I changed the overall note pattern and the chord changes, plus I used a completely different drum line and melody. I figured the homage was appropriate, since Golden Earring is a band from The Netherlands. ;)

Thanks to everyone who've left comments! I'm glad (read: mega-relieved) that the soundtrack doesn't outright suck.

Oh, and to clarify an earlier question: the songs for the new level were done in Cakewalk SONAR Platinum, using virtual instruments out the wazoo in addition to the Mighty SC-88Pro and the Kawai K5000R. I used some of Cakewalk's built-in instruments, Native Instruments Komplete 10, and lots of other virtual libraries (including one set of samples from a drum corps drumline). There's no way to distribute the MIDI files for the episode since, in essence, there aren't any. Just Cakewalk project files.

This post has been edited by Lee Jackson: 12 October 2016 - 04:01 AM

19

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1633

#BringBackMegatonEdition
5

#1634

How's the multiplayer bots?
0

User is offline   Lunick 

#1635

View PostLee Jackson, on 12 October 2016 - 03:52 AM, said:

It's an homage. Remember what I did with the Mission: Impossible theme for the Atomic Edition? Similar deal here. I changed the overall note pattern and the chord changes, plus I used a completely different drum line and melody. I figured the homage was appropriate, since Golden Earring is a band from The Netherlands. :D

Thanks to everyone who've left comments! I'm glad (read: mega-relieved) that the soundtrack doesn't outright suck.

That's really cool to hear, I probably would have never gotten that reference as I'd never heard of Golden Earring. BulletDam is probably my favourite song from the release other than Dukelinka. Are there more hidden references in some of the later songs? ;)

Also I hope that you get to move forward with releasing any unused songs.
0

User is offline   X-Vector 

#1636

View PostLee Jackson, on 12 October 2016 - 03:52 AM, said:

I figured the homage was appropriate, since Golden Earring is a band from The Netherlands. ;)


They're from Den Haag (The Hague) though, not Amsterdam.
Could have gone for Focus in stead.
0

User is offline   MetHy 

#1637

I just beat the Egypt level. I have to say it was the best so far, it actually has a layout AND shading, holy shit, right?!

I'm enjoying the musics a lot btw, so far I really liked the music in Bloody Hell and Mirrage Barrage the most.

Talking back to Liztroops and turrets having a hard time aiming at me, I seem to notice that it can actually be EVERY enemy who can have a hard time aiming at me. Like here for instance :

http://images.akamai...E5618E519EBBB2/

The BLord is just a few feet away, nothing in between, it shoots and shoots but never hits me.
It's also very notable with enemies firing rockets (like the cycloid mini boss in Bloody Hell outdoor) where I was right in front of him but he was firing rockets like 45° degree left of me.

Something's also definitely wrong with enemies shadows on slopes, but that's minor in comparison. Also this

Kinda of a shame because like I said this level was actually great. I'm just not sure if at the start of the map, it was intentional or not to be able to jump on the path over the maze (before you even reach the stairs).

This post has been edited by MetHy: 12 October 2016 - 04:13 AM

0

User is offline   ---- 

#1638

The whole thing is, apart from all technical flaws, so uninspired.

Example:

I am in Amsterdam. THere is a canal cruise boat. Why doesn't it automatically ride the canal? YOu could jump on it to reach an area somwhere (broken bridge, or something). And to reach the other side of the canal you have to jump across two cruises going the opposite direction (like in Frogger).

The famous windows with the prostitutes: Why wasn't there an alien in one window? Why isn't there an empty window that leads to a secret room containing a secret weapon and a sign "Use against bad suitors", or something.

Make a real brothel and have one atomic health with a Viagra-sprite and a one liner there.

In the coffe shop I haven't seen any aliens sitting around being stoned and doing nothing. Why not?

And why not this: In the greenhouse you have to water the plants, so that the water goes through the floor and in a pool below the greenhouse the waterlevel rises so you can reach the exit.
0

User is offline   Trebor_UK 

#1639

View PostLee Jackson, on 12 October 2016 - 03:52 AM, said:

It's an homage. Remember what I did with the Mission: Impossible theme for the Atomic Edition? Similar deal here. I changed the overall note pattern and the chord changes, plus I used a completely different drum line and melody. I figured the homage was appropriate, since Golden Earring is a band from The Netherlands. ;)

Thanks to everyone who've left comments! I'm glad (read: mega-relieved) that the soundtrack doesn't outright suck.

Oh, and to clarify an earlier question: the songs for the new level were done in Cakewalk SONAR Platinum, using virtual instruments out the wazoo in addition to the Mighty SC-88Pro and the Kawai K5000R. I used some of Cakewalk's built-in instruments, Native Instruments Komplete 10, and lots of other virtual libraries (including one set of samples from a drum corps drumline). There's no way to distribute the MIDI files for the episode since, in essence, there aren't any. Just Cakewalk project files.


Dude the soundtrack is fantastic. The only thing I will moan about is the fact that Nerve seem to have broke the weapon sounds. Can you influence them in any sort of way so it gets fixed?
0

User is offline   Lee Jackson 

  • Composer

#1640

View PostLunick, on 12 October 2016 - 04:03 AM, said:

That's really cool to hear, I probably would have never gotten that reference as I'd never heard of Golden Earring. BulletDam is probably my favourite song from the release other than Dukelinka. Are there more hidden references in some of the later songs? ;)


There are a few:

  • Big Ben Bang is based off a minor key re-arrangement of Handel's Music for the Royal Fireworks, seriously altered and brought into a more modern era.
  • Dukelinka interpolates two 19th century Russian folk songs (including Kalinka, at Richard's request) and the Russian National Anthem.
  • Bridge Out uses the first few notes of the guitar solo from Grabbag in the second half of the song as the basis for a melodic line.
  • Paris Manson is based off of an experiment in writing french bistro music for accordions (the original accordion line is still there as a countermelody—it's backwards, though). I'm considering releasing the original experiment, since it works as bistro music even though it failed as level music. That'll happen MUCH later, if I ever do release it.


There may be more, but it's been a restless night and I need my coffee. :D
10

User is offline   Lee Jackson 

  • Composer

#1641

View PostTrebor_UK, on 12 October 2016 - 04:17 AM, said:

The only thing I will moan about is the fact that Nerve seem to have broke the weapon sounds. Can you influence them in any sort of way so it gets fixed?


Probably not—I had nothing to do with the sound effects. Sorry.
4

#1642

I streamed my first playthrough and have since uploaded it to youtube, if there's anyone who wants to see the new episode and isn't willing to throw money down for it. I'm not the best gamer in the world, at one point i spent a solid 5 minutes running around blindly because I missed a button on the wall. I'm also sick and during the San Fran level I'm pretty sure I snorted loudly on mic. So sorry in advance for that.

The new episode is a real mixed bag imo, but pretty much everything I have to say about it has been outlined in this thread already so I'll keep it concise.

Regarding 'Alien World Order':
Pros: The new maps are good, the new music is good, some of the new Duke lines got a laugh out of me.
Cons: The incinerator sucks, the firefly enemy is lame, the constant encounters with 2-4 minibosses at once is too much imo, and the new end boss is laughably shit.

Regarding the port:
Audio quality is all over the map. Shit sounds muffled, like you're listening to your headset through a blanket.
Half of the re-recorded Duke lines suck. The iconic stuff like 'Hail to the king, Baby', 'Come get some', and 'Groovy' sound TERRIBLE.
The new weapon select is horrible. It's way too slow, and half the time it seems like it doesn't even register my mousewheel.
Controls feel floaty. Nowhere near as bad as Megaton Edition, but still notably worse than eDuke imo

I only played with the new lighting effects on for about 5 minutes before I got sick of them, but I don't go in for that stuff generally. Never use polymer either.

edit: One last thing. The final screen (spoilers) was cute and all, but I couldn't help feeling a little disappointment after sitting through the credits that there was no 'DUKE NUKEM WILL RETURN' sort of tease/sting at the end. It's probably just my own foolishness, having hoped for a new Duke game at all when that countdown site went up, but it's still hard to not feel short-changed.

This post has been edited by Trikeen: 12 October 2016 - 04:47 AM

0

User is offline   Trebor_UK 

#1643

View PostTrikeen, on 12 October 2016 - 04:26 AM, said:

The new weapon select is horrible. It's way too slow, and half the time it seems like it doesn't even register my mousewheel.


Yes! This.

They need to fix this.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1644

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)

Glad to see you here Jackson. All comments I have seen regarding the music have been positive.
0

User is offline   NightFright 

  • The Truth is in here

#1645

Got the game running in EDuke32 with Polymer turned on, skyboxes and OGG music (music had to be reconverted since the maps crashed with the native OGG files taken directly from WT).

What's missing is an enhancement to EDuke32 to support another entry in gamestartup of user.con (MAXFLAMETHROWERAMMO). The game will spit out an error and refuse to run if you add that entry next to all the others.

This post has been edited by NightFright: 12 October 2016 - 05:15 AM

3

#1646

Nooooo! Jon's new recording of "It's time to kick ass and chew bubblegum, and I'm all out of gum" is way off! ;)

One episode and 4 achievements left to go...
0

User is offline   MetHy 

#1647

View PostJblade, on 12 October 2016 - 03:12 AM, said:

New enemy was relatively cool but wasn't used very well - the self-shrinking mechanic was actually pretty neat but they were always in cramped areas so a swift rocket killed them off regardless.


I think everything about them is just bad. The animations are very wonky. But yeah, the main problem is that they always seem to be used in the worst way possible, either they're in the open and therefore are harmless, or they're right behind a corner and burn you before you even have to react which is just annoying; but the main problem is that they always come in pack, so when you shoot one and it explodes, it just kills the other ones around. The whole exploding thing is not well thought of imo.

Also, I wish I was recording, but I swear I just saw a Firefly turn to texture #0 before it died. It was in Golden Carnage level, in one of those stairs full of Fireflies, there was a shrunk one flying, and when another one next to it exploded, it killed the small one and just before it died it turned to a mini texture#0 before it disappeared.
0

#1648

MetHy, did you complete the Rome Secret Level? I think that might be my favourite level of the new episode. It'll be interesting to see what you would rank them. I don't think I'd give a single level in this episode a 10/10 rating, sadly ;)
0

User is offline   MetHy 

#1649

Actually I just beat the pathetic excuse of a boss but I missed the secret level. Where is the entrance?
0

#1650

In the ship at the end of the Egypt level. Behind a masked wall or something if I recall correctly.
2

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