jarreboum, on 11 October 2016 - 05:31 PM, said:
Do you guys know if it's possible to add the new episode in an original (DOS) installation of Duke Nukem 3D? Or is it using an enhanced engine?
I don't believe the maps themselves have anything that would render them unplayable in DOS such as new sector effector types, though I have not looked closely. You may want to "useractor notenemy 5294 0 cstat 32768 enda" so the developer commentary sprites are hidden.
I have not investigated deeply, but the new CON code appears to only use v1.5 constructs. (There are stray semicolons, and DOS Duke may not like that.) However, USER.CON poses serious problems for both DOS and EDuke32.
EDIT: Found a new command, "ifplaybackon". It appears to only be used so that quote 13 (originally "PRESS SPACE TO RESTART LEVEL") does not show when the replay feature is enabled.
EDIT: Found "cstator 18432 // ignore lighting and SSAO effects". 18432=16384+2048. EDuke32 uses both of these bits for different purposes. DOS Duke should ignore them.
The Incinerator will never work in DOS unless you program one yourself using EDuke 2.0, but if you do that then you might as well just use EDuke32. The episode 5 music only comes as Ogg, so you would have to account for that as well.