Duke4.net Forums: Duke Nukem 3D: 20th Anniversary World Tour - Duke4.net Forums

Jump to content

  • 114 Pages +
  • « First
  • 51
  • 52
  • 53
  • 54
  • 55
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Nukem 3D: 20th Anniversary World Tour

#1561

To be absolutely clear up front, I am not releasing this, but in the interests of examining the new file structure, I tried loading the new maps in EDuke32, and not entirely surprisingly, they work fine sans the new lighting effects:

Posted Image

Side note: The low quality sounds are still present, and they're not due to the engine incorrectly processing the original VOC files. They've converted all of them into OGG format, and their settings were very wrong, quite evidently. Fixing this would take probably a couple of minutes of reconverting the VOC files properly.

This post has been edited by Marphy Black: 11 October 2016 - 04:26 PM

9

User is offline   Lunick 

#1562

So it would be possible for someone here to rerecord the ogg files and replace the art for the medkits easily?
0

User is offline   MrSet 

#1563

Do it feel slow for someone else?
The way duke move i mean

This post has been edited by MrSet: 11 October 2016 - 04:29 PM

0

User is offline   BoowHow 

#1564

I'm surprised nobody at Gearbox noticed that.
0

User is offline   nukemania 

#1565

View PostMarphy Black, on 11 October 2016 - 04:24 PM, said:

To be absolutely clear up front, I am not releasing this, but in the interests of examining the new file structure, I tried loading the new maps in EDuke32, and not entirely surprisingly, they work fine sans the new lighting effects...


Glad to know! Does the other new content from the episode work?
0

#1566

View PostLunick, on 11 October 2016 - 04:27 PM, said:

So it would be possible for someone here to rerecord the ogg files and replace the art for the medkits easily?

Yes. I haven't done a checksum comparison, but what I believe to be the completely unaltered Atomic Edition DUKE3D.GRP file is provided for the base game, and all other altered files are placed loose outside of it. The modified tiles are just loose ART files, and the sounds are also loose OGG files in their own sound subdirectory. Hence, substituting them is simple.

This post has been edited by Marphy Black: 11 October 2016 - 04:32 PM

1

#1567

Yeah, Marphy is right. Replacing the sounds should be quite easy since they're in their own folder.


What the actual fuck is "Shift" though?

This post has been edited by Doom64hunter: 11 October 2016 - 04:38 PM

0

User is offline   Lunick 

#1568

Posted Image

Off to a good start I see
0

User is online   Hendricks266 

  • Weaponized Autism

  #1569

The DUKE3D.GRP included is for all intents and purposes a v1.5 GRP with two sets of changes:

1. Some ART has changes to remove trademarks and outdated information. This includes the Red Cross, everything on the "Company Support Thanks" page, the credit cards, the ordering info slides, and TEN oddly enough.

2. GRABBAG.MID has been replaced with an Ogg conversion of GRABBAG.VOC. This is clearly an oversight.

I've asked TX to relay to his contacts that #2 needs to be fixed, and once it is, I will add Steam path detection and the fixed GRP checksum to EDuke32. This will allow a similar level of functionality as Megaton. The original Atomic Edition content, unmodified except for #1, and all existing mods will be playable using EDuke32 and this GRP.

Full support for Alien World Order is going to take a non-trivial amount of work and implementation of features. Play it in Nerve's port for now, so you experience it as its creators did. There are no showstopping bugs (in my experience), and it should be enjoyable to any Duke fan.
9

#1570

Jesus christ.

Now I know why the Shacknews guy was playing so badly, the mouse aiming is probably the worst I've seen yet.
It's absolutely god awful, bottom of the barrel bad.
1

User is offline   Steve 64 

#1571

I have the xbox one version up and running what I have notice that there is no search for online Duke Matchs

Edit: Steam Edition lets you search for online DM/COOP

This post has been edited by Demon Duke: 11 October 2016 - 04:57 PM

0

User is offline   xMobilemux 

#1572

Is the option to switch to the classic Duke voice there or did Bitchford lie about that too?
0

#1573

View PostxMobilemux, on 11 October 2016 - 05:09 PM, said:

Is the option to switch to the classic Duke voice there or did Bitchford lie about that too?


It's there, but it doesn't work in the fifth episode.
0

User is offline   Loke 

#1574

Pretty tough episode on CGS -- I've fought 2 bosses as well as multiple mini-versions of the bosses and I've only managed to reach level 4 so far. The levels look great especially in the new renderer mode.

Honestly the new Duke voices aren't that bad but some of the weapons sounds (especially the pistol) are shite. Also there's some dreadful mouse smoothing going on which makes it hard to play. No option to turn it off either.
0

User is offline   Steve 64 

#1575

You can switch it in the menu Sound Settings but it changes while in eps 5
1

User is offline   jarreboum 

#1576

Do you guys know if it's possible to add the new episode in an original (DOS) installation of Duke Nukem 3D? Or is it using an enhanced engine?
0

User is online   Hendricks266 

  • Weaponized Autism

  #1577

View Postjarreboum, on 11 October 2016 - 05:31 PM, said:

Do you guys know if it's possible to add the new episode in an original (DOS) installation of Duke Nukem 3D? Or is it using an enhanced engine?

I don't believe the maps themselves have anything that would render them unplayable in DOS such as new sector effector types, though I have not looked closely. You may want to "useractor notenemy 5294 0 cstat 32768 enda" so the developer commentary sprites are hidden.

I have not investigated deeply, but the new CON code appears to only use v1.5 constructs. (There are stray semicolons, and DOS Duke may not like that.) However, USER.CON poses serious problems for both DOS and EDuke32.

EDIT: Found a new command, "ifplaybackon". It appears to only be used so that quote 13 (originally "PRESS SPACE TO RESTART LEVEL") does not show when the replay feature is enabled.
EDIT: Found "cstator 18432 // ignore lighting and SSAO effects". 18432=16384+2048. EDuke32 uses both of these bits for different purposes. DOS Duke should ignore them.

The Incinerator will never work in DOS unless you program one yourself using EDuke 2.0, but if you do that then you might as well just use EDuke32. The episode 5 music only comes as Ogg, so you would have to account for that as well.

This post has been edited by Hendricks266: 11 October 2016 - 06:02 PM

2

#1578

Just completed all 8 levels of Alien World Order. Took about 2 hours. I couldn't use the new renderer on my computer as it lagged way too much. Also, I don't think you can turn off Auto-Aim(?) and the Mouse is terrible. Anyone know where Serious Sam is? I couldn't locate him for some reason, even with the Show Automap cheat.
0

User is offline   Sem 

#1579

So, yeah, the mouse is messy, I did not like that.

But hey, I don't get it... They did not allow people to bind the functionality that it previously had from Function buttons but most of the buttons (Like F1) happen to be binded, somehow... Curious. Really curious.
0

#1580

I can't play with the mouse like that. (is there any way to turn off the mouse craptasticness funtion and bind 4&5 buttons?)

Also where's mouse button 4&5 I use for crouch.

And most importantly where's build so I can see how the lights work.
0

#1581

View PostCaptain Massive, on 11 October 2016 - 06:49 PM, said:

I can't play with the mouse like that. (is there any way to turn off the mouse craptasticness funtion and bind 4&5 buttons?)

Also where's mouse button 4&5 I use for crouch.

And most importantly where's build so I can see how the lights work.

Typical of console first, everything else last.
1

User is offline   Lee Jackson 

  • Composer

#1582

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)
13

User is offline   Robman 

  • Asswhipe [sic]

#1583

I don't own the new release, but I can only assume that you've done an exemplary job.

You get a +1 for being Lee Jackson ;)

This post has been edited by Robman: 11 October 2016 - 08:21 PM

0

User is offline   ashura252 

#1584

Grabbed the game on XBL, as I had some credit in my account given to me due to Project Spark's closure.
Looking forward to giving it a go tonight.
0

User is offline   Sem 

#1585

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)

I have no doubts to say that the new songs rock a lot! I love them! They are just plain amazing!

This post has been edited by Sem: 11 October 2016 - 08:31 PM

0

#1586

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)


Since the mouse is so wonky I had to listen to the tracks from the file folder.

Its probbably one of few things they got right, and I've been defending this thing from the get-go, and am not happy with it. (that says alot).

I'm sure the new levels are good as well, soon as I can figure out how to disable mouse smoothing/acceleration I'll find out.
0

User is offline   Hank 

#1587

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)

No comments, the music speaks for itself.


Posted ImagePosted ImagePosted Image

This post has been edited by Hank: 11 October 2016 - 08:30 PM

2

User is offline   randir14 

#1588

View PostLee Jackson, on 11 October 2016 - 08:05 PM, said:

Anyone have any comments on the songs for the new levels? I'm sitting here scanning everything and swallowing as much anti-anxiety medicine as I can hold. ;)


I love the song in the Russian level, it reminds me of John Carpenter.
0

User is offline   Sem 

#1589

So, the new episode...

It has all that damn good structures the previous episodes has, it has the same 90's and actual time jokes (That one from Serious Sam... Hue.) duke still cusses (which surprises me from games nowadays), the music rocks a LOT, it has secrets (that surprises me from FPS games nowadays [except DOOM])... I mean, I am really feeling like I am playing the original maps from the 90's! They are just beautiful and I give them that. Maybe this can be ported to eDuke32 for a better gameplay? (Of course, if you have got the game ;))

But... Is it worth the money just for that episode? Hmmm...
2

User is offline   stumppy84 

#1590

Yeah, music was great!! Good job Lee!! You've still got it.
0

Share this topic:


  • 114 Pages +
  • « First
  • 51
  • 52
  • 53
  • 54
  • 55
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options