Duke Nukem 3D: 20th Anniversary World Tour
#1381 Posted 06 October 2016 - 12:49 PM
This post has been edited by NightFright: 06 October 2016 - 12:50 PM
#1382 Posted 06 October 2016 - 04:44 PM
http://www.gamestop....gamestop/136495
http://www.gamestop....gamestop/136496
#1383 Posted 06 October 2016 - 05:10 PM
#1384 Posted 06 October 2016 - 06:17 PM
#1385 Posted 06 October 2016 - 07:05 PM
#1386 Posted 06 October 2016 - 07:08 PM
#1387 Posted 06 October 2016 - 08:13 PM
HiPolyBash, on 06 October 2016 - 07:08 PM, said:
Duke Nukem Forever: Hail to the King Edition
#1388 Posted 06 October 2016 - 08:17 PM
PsychoGoatee, on 06 October 2016 - 12:22 PM, said:
Oh, come on...
#1389 Posted 07 October 2016 - 01:36 AM
HiPolyBash, on 06 October 2016 - 07:08 PM, said:
Nah, they'll probably say "fuck it, this IP was a waste of money, let it die" and never release any Duke game ever again.
#1390 Posted 07 October 2016 - 05:49 AM
All of my Duke games are spread out across multiple platforms now. Duke 64 & Zero Hour - N64, Duke DC / Life's A Beach / Nuke Winter on my Mac, DNF - PS3, Time to Kill / Babes - PS1, World Tour - PS4. I want them all compiled onto current gen consoles.
#1391 Posted 07 October 2016 - 06:34 AM
It was intentionally gimped down to fit the UWP specifications and to have no true advantage over the XB1 version.
I assume Steam release is more of a re-release that uses the more common win32 API and generally free of UWP handicaps.
EDIT: Nice, just noticed that this discussion was on the previous page, thought I reached the end.
This post has been edited by oasiz: 07 October 2016 - 06:37 AM
#1392 Posted 07 October 2016 - 07:45 AM
Kathy, on 06 October 2016 - 08:17 PM, said:
Are you into current PC gaming? Just curious, do you personally not have Windows 7 or higher and DX11? I'd assume most people into stuff on steam in the past 5 years would have to have those kind of specs. If not, I sympathize, it just is what it is.
I can see somebody being bothered by the specs, and this is an oldschool game forum, just the specs have been on steam for a while.
This post has been edited by PsychoGoatee: 07 October 2016 - 07:52 AM
#1393 Posted 07 October 2016 - 07:58 AM
#1394 Posted 07 October 2016 - 08:03 AM
On the previous topic, for me the most impressive thing about hearing sombody is using WinXP is that their computer still works. A computer that's like 14 years old, that would be a pretty epic run. So many components would usually have died and needed several replacements usually. I also don't know how much stuff these days works on XP, I guess more than I'd think. According to a google search I guess Chrome stopped supporting XP a year ago, decent run there. I use Firefox more myself.
This post has been edited by PsychoGoatee: 07 October 2016 - 08:04 AM
#1395 Posted 07 October 2016 - 08:41 AM
PsychoGoatee, on 07 October 2016 - 08:03 AM, said:
Asian PS4 doesn't have World Tour in it (but it appears in the US PS Store) whereas it's available in the usually region-restrictive Steam.
What the hell, Gearbox?
#1396 Posted 07 October 2016 - 10:56 AM
#1397 Posted 07 October 2016 - 11:04 AM
This post has been edited by NightFright: 07 October 2016 - 11:05 AM
#1399 Posted 07 October 2016 - 01:11 PM
#1400 Posted 07 October 2016 - 01:50 PM
Will we be able to extract the new art or music at all?
#1401 Posted 07 October 2016 - 02:02 PM
PsychoGoatee, on 07 October 2016 - 07:45 AM, said:
I don't use Windows.
#1402 Posted 07 October 2016 - 02:10 PM
Doom64hunter, on 07 October 2016 - 01:50 PM, said:
Yes.
Doom64hunter, on 07 October 2016 - 01:50 PM, said:
And, yes.
#1403 Posted 07 October 2016 - 02:10 PM
PsychoGoatee, on 07 October 2016 - 08:03 AM, said:
To be honest, I'm still surprised that my Laptop hasn't died yet, considering I have it for seven years now. (Incase somebody wants to know it's a HP Compaq 6715s)
Quote
I have an old PC standing around somewhere (wich I think is from 2004), however the Graphic Card inside died some months ago. (It was a nvidia geforce5500fx)
Quote
I should be glad that Firefox still supports XP.
Because I don't even dare using the Internet Explorer. (Who uses that anyway?)
#1404 Posted 07 October 2016 - 08:30 PM
Fox, on 07 October 2016 - 10:56 AM, said:
I can think of one remotely possible reason, multiplayer. Since duke nukem 3d isn't coded worth a crap for anything but local area multipayer. (By local I mean a distance of a few US states, or a small country.) Any real latency and it's unplayable.
Boowhow: I'd sell you my old gaming pc for cheap. but honestly the shipping and handling alone would likely be a few hundred dollars alone, it weighs about the same as an entire arcade cabinet. (100-120lbs)
This post has been edited by Valhalla: 07 October 2016 - 08:34 PM
#1405 Posted 07 October 2016 - 08:36 PM
NightFright, on 07 October 2016 - 11:04 AM, said:
Maybe Gearbox is finally doing some clever writing for Duke, and engaging in some metaphysical humour on a higher level. At the same time they're making a strong statement that they're not willing to sell out, rather that they're sticking by their high standards at the expense of sales.
Maybe not.
#1406 Posted 07 October 2016 - 08:38 PM
Valhalla, on 07 October 2016 - 08:30 PM, said:
Boowhow: I'd sell you my old gaming pc for cheap. but honestly the shipping and handling alone would likely be a few hundred dollars alone, it weighs about the same as an entire arcade cabinet. (100-120lbs)
I will accept that explanation.
In case anyone was wondering if the net code would would be fixed...
This post has been edited by Fox: 07 October 2016 - 08:39 PM
#1407 Posted 07 October 2016 - 11:52 PM
World Tour is a very Gearbox solution to a problem - lots of head scratching and confusion about what went on to arrive at the finished product - like ACM and DNF. Did they give it to the janitor to project manage?
Has anyone found out if the ROR code has been improved? Let me guess...
Does the new renderer support models or voxels?
#1408 Posted 07 October 2016 - 11:57 PM
#1409 Posted 08 October 2016 - 12:04 AM
I'm still looking forward to playing the new levels - that will be great.
But with only a very small amount of effort, it could have been so much better. It's like the person who managed this just didn't give a damn about anything, which kind of defeats the whole point of a passion project on releasing new levels for a 20 year old game. You give it to someone who is either A. Competent, or B. Cares. Neither of these qualities are evident in the final product.
This post has been edited by Tea Monster: 08 October 2016 - 12:07 AM
#1410 Posted 08 October 2016 - 12:55 AM
Tea Monster, on 07 October 2016 - 11:52 PM, said: