Duke Nukem 3D: 20th Anniversary World Tour
#841 Posted 06 September 2016 - 09:52 PM
I love Randy.
#842 Posted 06 September 2016 - 10:52 PM
HiPolyBash, on 05 September 2016 - 06:31 PM, said:
It depends on how much work is required and what format they were saved in. If they were saved in original res, it would take ages and probably not be cost-effective to remake them all in higher res. Plus, people would have a bitch-fit if they weren't 100% pixel-for-pixel accurate.
If they were saved in 2x format and just shot down when exported from photoshop, then it's insane that they didn't do this.
I'm not a pixel-art guy, and I don't have a magic-mirror to look into 3DR's archive, but I'm thinking it was done at 1:1 res.
As to the models, as a 3D guy, I'm thinking that it was very probable that the models have the animations for the poses stored within the file. In that case, it would be easy to re-export the original renders. Again, it would require adding blood and maybe fixing shading effects/tweaking. A lot of work, but not quite as much work as redoing all the sprites.
IMHO, it's the monsters that look really low-res. The sprites are a mixed bag, with some really nice photo-sourced stuff and some not-so clear art, but the monsters could really do with a res upgrade.
This post has been edited by Tea Monster: 06 September 2016 - 10:54 PM
#843 Posted 07 September 2016 - 12:20 AM
TerminX, on 06 September 2016 - 07:20 PM, said:
They're actually helping me out quite a bit. It's really hard for me to say "yeah, these guys are just dicks who want all the money!" when they're making sure I'm not starving or getting my utilities shut off, even after fighting with Randy for an hour on Twitter and essentially doing even more permanent damage to the guy's reputation as a result.
So, I like Gearbox right now. I'm really happy that they're more interested in supporting the existing Duke3D community than just acting like we don't exist and doing their own thing entirely. They're genuinely doing a nice thing for me that they have literally no obligation to do, especially after the public butting of heads, and it's impossible for me to feel anything but grateful for that.
I'm not sure how to say this without sounding insulting, not because I want to sound insulting, I just don't know how you'd react. Pretty sure the thread is hidden or deleted now, but you said yourself that they used EDuke32 code and Mapster32 in several ways for development. Even if you're blowing that part out of proportion (again, not saying you did and I don't know, but I tend to never take anything for granted when I only hear one point of view, even when it's my friends talking), don't you think you deserve more than peanuts?
I know that ripping off a product, or "recreating it differently enough", is a common business practice, but that doesn't make it right or fair.
Judging from the sitcom with many unforeseen development you've been telling on this forum, Gearbox rips off your stuff, lets you watch and even ask you to help them ripping you off, and then throw peanuts at you as a "Thank you, this should keep you happy and give us a good opinion on us", probably in case they need more of your stuff in the feature. Holy shit, if I were you I'd say "Fuck Gearbox, fuck Duke Nukem 3D, that game is lost now" and I'd concentrate on projects for which you are more fairly paid, like Bombshell prequel or something.
As for "being cheaper in the long term", that's granted it sells well enough, which means a greater risk factor before the reward. They must have taken that into account, and I'm no expert, but that doesn't make their decision necessarly the best one on a business point of view because of that.
Also, asking the people who know DN3D the best to work on this port, would have probably ended up making a better product, and they know it, and willingly decided to make something that was just "good enough" instead to warrant enough people buying it again. So they willingly decided not to make the best possible port. Again, common business practice, money, risk to reward, etc etc but still doesn't make it right or fair, especially for Duke fans, who've been fucked a lot with already, and I think it tells a lot about their philosophy towards Duke, which may or may not be the same philosophy for all their products.
This post has been edited by MetHy: 07 September 2016 - 12:25 AM
#844 Posted 07 September 2016 - 12:29 AM
Sure they're using mapster32 for the maps, but that doesn't mean they owe TX anything for it. You don't give Microsoft a percentage of any books you sell just because you wrote the book in Word.
#845 Posted 07 September 2016 - 12:50 AM
And their port, it looks just like Polymer and its lights. It's the same business practice as what Apple does, steal the ideas and the "how to" and make it "differently enough" to claim it their own. Except here, Gearbox even has the guts to ask help from the person they're stealing from and throw peanuts at him.
I get what you mean with Mapster32, but it surely made them save a lot of time and money using it. As an example, I remember TX saying he helped the level designer by telling them about a Mapster32 trick which wasn't possible in Build and made them save a lot of time. I know that "technically speaking" that doesn't make them "owe" anything on a business point of view, again that's the whole point of their practice, my point is peanuts don't sound like a fair trade all things considered.
Gearbox even lies about M32, claiming they build the new episode "with the old tools", or at best with "mostly the old tools", not admitting they use it like they know it's something that can reproached on them.
I know all this is just how business is, just pointing out that business is not fair (captain obvious), and that in my point of view, I don't understand how he can sound content of the situation. Although, that too, may just be business, just saying that hopefully he doesn't have to put up with this kind of shit and that I hope he can find contracts where his skills and work are more fairly rewarded.
This post has been edited by MetHy: 07 September 2016 - 12:54 AM
#846 Posted 07 September 2016 - 12:54 AM
Don't forget, TX was pretty close to being homeless a few months ago. You can't undervalue the power of giving a man a warm home for his family.
#847 Posted 07 September 2016 - 01:17 AM
TerminX, on 06 September 2016 - 07:20 PM, said:
They're actually helping me out quite a bit. It's really hard for me to say "yeah, these guys are just dicks who want all the money!" when they're making sure I'm not starving or getting my utilities shut off, even after fighting with Randy for an hour on Twitter and essentially doing even more permanent damage to the guy's reputation as a result.
So, I like Gearbox right now. I'm really happy that they're more interested in supporting the existing Duke3D community than just acting like we don't exist and doing their own thing entirely. They're genuinely doing a nice thing for me that they have literally no obligation to do, especially after the public butting of heads, and it's impossible for me to feel anything but grateful for that.
As a guy who has done so much to keep Duke alive, as long as they're treating you well, then that's all that really matters. I hope the release works out well for all involved: devs, fans, the series.
#848 Posted 07 September 2016 - 01:17 AM
Micky C, on 07 September 2016 - 12:54 AM, said:
That only makes it sound even worse. Abusing the situation because they knew he'd have no choice but take the peanuts.
I'm not even talking about HTTK btw.
#849 Posted 07 September 2016 - 02:06 AM
Master Leep say: Rabbit is Gentle, Rabbit is Humble, Follow the Rabbit.
This post has been edited by deuxsonic: 07 September 2016 - 02:08 AM
#850 Posted 07 September 2016 - 03:05 AM
I don't need a port for consoles, Android or iOS, (maybe Linux), that would be just nice to have, but not a must.
Now there is:
- Eduke32 without multiplayer and the renderers have a lot of flaws, the rest is fine
- DukeNukem World Tour, commercial, supposedly no mod support, a renderer which is basicly like polymer, but working multiplayer
So, one half there and one half there.
I know busyness is not an easy thing and Gearbox could'nt just take Eduke32 and fill the holes, but damn, I just wish Eduke32 will see the day when it's just THE Duke3D without questions and my dream come true.
Sadly, I think this will take forever.
But I'll dream on and maybe some day, maybe Gearbox will reveal the source code of their port, or something magical will happen.
Today and the next time, for me as a consumer, Duke3D is not finished yet. And World Tour is just salt in the wound, because it shows, it's possible to fill some gaps in decent time, but it also let you down in not beeing THE Duke3D you want.
So with Dukes own words: "Damn, this realy pisses me off!"
#851 Posted 07 September 2016 - 03:45 AM
It's all up in the air to modding. Even if they don't change the file system at all, will the new renderer work with models?
What I really want is a completely new Duke game.
#852 Posted 07 September 2016 - 04:25 AM
The one put me off just about the modding/backward compatibility one, yeah, we have Megaton & eduke32 for old mods/TCs and I know & understand their reasons to do that but I just can't accept it. And whoever know Duke3D from Gearbox's port and want to try those old mods/TCs just f***ed because the port's data isn't compatible with 3DR's one and there is NO way to get it(maybe from auction sites but I think it just like try to buy a unboxed copy of Duke3D v1.3d).
I don't know if there's still a possible/legal way to made a IPS or something diff-like of patch for patch their World Tour port's main data to 3DR one to solve this f***ed up.
I feel it just like the other fork of Duke port community, and this is official one, it sure still caused some degrees of influences to Duke community.
And even Randy said they may sell Megaton again but like their new Duke game, unless it happens or I don't give a shit.
This post has been edited by Player Lin: 07 September 2016 - 04:29 AM
#853 Posted 07 September 2016 - 05:05 AM
Player Lin, on 07 September 2016 - 04:25 AM, said:
I'm fairly certain it was mentioned that the Atomic GRP is freely available from Archive.org
Gearbox have stated that Megaton will be coming back, so we'll just have to wait and see I guess
This post has been edited by TheZombieKiller: 07 September 2016 - 05:05 AM
#854 Posted 07 September 2016 - 05:09 AM
neoacix, on 07 September 2016 - 03:05 AM, said:
I would say: NGH.
I can imagine that one reason of not using eDuke32 as a base was to make this port closed source, as this make sure, that you can't just grab the .grp (if it still uses that format) from your buddy, or from any warez-site, and play the new content.
I wouldn't even be surprised if GBX make use of Denuvo to make it harder, if not impossible to reverse engineering that port to collect information of how the new stuff works.
#855 Posted 07 September 2016 - 05:36 AM
#856 Posted 07 September 2016 - 05:44 AM
This post has been edited by MetHy: 07 September 2016 - 05:47 AM
#857 Posted 07 September 2016 - 06:13 AM
#858 Posted 07 September 2016 - 07:53 AM
That is why I am content at the moment--Gearbox found something for me to do and they're making sure I'm not totally fucked. Do you know how awesome it is to be able to forego food stamps for the first time in years, or to be able to get my kid nice clothes for school, or buy him new books to read? It's amazing not having to worry about that shit. I've been disabled for damn near 25 years and have never been able to hold down a "real" job.
#859 Posted 07 September 2016 - 07:59 AM
#860 Posted 07 September 2016 - 08:22 AM
TerminX, on 07 September 2016 - 07:53 AM, said:
again, i'm happy things are going your way atm.
just don't get too dependent on that hand that's feeding you. start putting away rainy-day money.
#861 Posted 07 September 2016 - 08:29 AM
cybdmn, on 07 September 2016 - 05:09 AM, said:
I wouldn't even be surprised if GBX make use of Denuvo to make it harder, if not impossible to reverse engineering that port to collect information of how the new stuff works.
Based Randy Pitchford protecting his team's hard work from thieving opportunists.
TerminX, on 07 September 2016 - 07:53 AM, said:
That is why I am content at the moment--Gearbox found something for me to do and they're making sure I'm not totally fucked. Do you know how awesome it is to be able to forego food stamps for the first time in years, or to be able to get my kid nice clothes for school, or buy him new books to read? It's amazing not having to worry about that shit. I've been disabled for damn near 25 years and have never been able to hold down a "real" job.
Jokes aside, this is actually legitimately incredible.
#862 Posted 07 September 2016 - 09:17 AM
TerminX, on 07 September 2016 - 07:53 AM, said:
That is why I am content at the moment--Gearbox found something for me to do and they're making sure I'm not totally fucked. Do you know how awesome it is to be able to forego food stamps for the first time in years, or to be able to get my kid nice clothes for school, or buy him new books to read? It's amazing not having to worry about that shit. I've been disabled for damn near 25 years and have never been able to hold down a "real" job.
...goddamn. If anything that's given me a lot more respect for the company.
#863 Posted 07 September 2016 - 09:43 AM
One thing for sure, this whole World Tour thing brought me once again back to Duke.
And damn, yeah, I still love this game!
#864 Posted 07 September 2016 - 10:17 AM
And so we can also all play a new Build game
#865 Posted 07 September 2016 - 11:32 AM
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#866 Posted 07 September 2016 - 12:05 PM
This post has been edited by Kathy: 07 September 2016 - 12:05 PM
#867 Posted 07 September 2016 - 12:47 PM
#868 Posted 07 September 2016 - 12:49 PM
MusicallyInspired, on 07 September 2016 - 12:47 PM, said:
Deus Ex (2000) had some pretty nice mirrors!
#870 Posted 07 September 2016 - 12:57 PM
MusicallyInspired, on 07 September 2016 - 12:47 PM, said:
Duke Nukem Forever, No One Lives Forever, Doom 3, a bunch others too, but more rare than we'd like.