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Duke Nukem 3D: 20th Anniversary World Tour
#2731 Posted 21 October 2017 - 10:49 PM
it like this say you play eps 1 level 3 death toll go to the green door from the other side, unlock it open the door then you click on the yellow keycard slot and it will close that green door.
guess it is similar to the lift on eps 1 level 1 Hollywood when I use lift go to the red-key card slot
also note it will break your use button cause it did it to me and I couldn't open or close anything, so don't try the glitch numbers of times or you can say goodbye to use button.
#2732 Posted 03 November 2017 - 08:35 AM
#2733 Posted 03 November 2017 - 12:38 PM
![Attached Image: FloodZone.png](https://forums.duke4.net/uploads/monthly_11_2017/post-1381-0-76535700-1509741468_thumb.png)
(the platform wasn't there)
![Attached Image: HotelHell.png](https://forums.duke4.net/uploads/monthly_11_2017/post-1381-0-22822500-1509741448_thumb.png)
(flipped the fire sign)
This post has been edited by Nancsi: 03 November 2017 - 12:39 PM
#2734 Posted 03 November 2017 - 01:05 PM
Sanek, on 03 November 2017 - 08:35 AM, said:
There have definitely been numerous sales across the platforms it has been on.
Nancsi, on 03 November 2017 - 12:38 PM, said:
![Attachment](https://forums.duke4.net/public/style_images/cgs/attachicon.gif)
![Attachment](https://forums.duke4.net/public/style_images/cgs/attachicon.gif)
There was a floor change in Fahrenheit too I believe.
#2735 Posted 03 November 2017 - 01:15 PM
Nancsi, on 03 November 2017 - 12:38 PM, said:
Interesting. Does anyone know if there's a list out there with all the changes ?
#2736 Posted 03 November 2017 - 01:55 PM
Lunick, on 03 November 2017 - 01:05 PM, said:
There was a floor change in Fahrenheit too I believe.
Indeed.
![Attached Image: Fahrenheit.png](https://forums.duke4.net/uploads/monthly_11_2017/post-1381-0-22181400-1509746100_thumb.png)
#2737 Posted 03 November 2017 - 01:57 PM
axl, on 03 November 2017 - 01:15 PM, said:
Unfortunately no. It seems Levelord modified his maps more often than Blum as all the above are from Episode 3. Too bad they didn't modify the map bugs like the typo in Area 51 start area etc. or the unused cameras/respawns.
#2738 Posted 03 November 2017 - 02:59 PM
Sanek, on 03 November 2017 - 08:35 AM, said:
It's never been 75% off to my knowledge? I might pick it up next time it gets to 50% off or more. I'm not paying more than that for 1 episode of content.
Btw, has there been any progress on trying to persuade Gearbox to release the source for WT?
#2739 Posted 04 November 2017 - 10:13 AM
#2740 Posted 04 November 2017 - 12:14 PM
axl, on 04 November 2017 - 10:13 AM, said:
I've wondered the same thing before but I'm guessing it's because if they were to make a new DUKE3D.GRP file that contains the WT specific stuff inside as well, then the GRP file wouldn't be compatible anymore with old mods that require Atomic Edition (assuming you try playing in EDuke32 that would auto-detect the GRP file because I don't think WT's own exe has support for loading mods at all). But if you refer to why wasn't that WT exclusive content made into its own separate WT.GRP file (or something like that) is something I've also asked myself.
This post has been edited by RunningDuke: 04 November 2017 - 12:16 PM
#2741 Posted 09 November 2017 - 02:18 AM
- Due to the new lighting, many sectors now appear much brighter than before. This also has an impact on secret messages that can now often be read even without NV goggles (e.g. the monolith chamber in "Dark Side"). Light switches are also often useless since rooms are already bright enough.
- The four big pistons/columns in "Fusion Station" (in the chamber with flickering lights) seem to move a LOT slower now than they used to, making it easier to crawl into the spaces below to find the secret/hit the switch.
- Battlelord Sentries spawning in "Tier Drops" when killing slimebabes also spawn Devastator/RPG ammo now, dunno if they did that before.
- Rails in "Rabid Transit" don't electrify you any more when you walk over them, at least protection boots are not consumed.
There may be more, will add it once I find anything else.
In general, the colored lights were surprisingly carefully added to the maps and add a lot of atmosphere. I was surprised that they made a thorough review of the old maps instead of just adding new ones. See example from "Rabid Transit" below. (Note: This shot was taken in EDuke32 with Polymer, not with the WT renderer).
This post has been edited by NightFright: 09 November 2017 - 02:29 AM
#2742 Posted 13 November 2017 - 09:54 AM
#2743 Posted 13 November 2017 - 01:34 PM
This post has been edited by NightFright: 13 November 2017 - 01:38 PM
#2744 Posted 13 November 2017 - 02:19 PM
NightFright, on 13 November 2017 - 01:34 PM, said:
It's not a good idea to stand on the track because trains are fast and they are always behind you. However the map AFAIK doesn't have protective boots and some secrets and even progression need entering the track itself.
#2745 Posted 14 November 2017 - 12:18 PM
#2746 Posted 15 November 2017 - 12:05 AM
#2747 Posted 20 November 2017 - 08:04 AM
1) The mouse movement is really bad and difficult to aim, not sure if this was done to compensate for the console market? But it feels like I have just as much control with the cross hairs as I do when I play with a joystick on a PS4 which sucks.
2) When you use the new flame thrower weapon on the Battlelord he becomes invincible and you can't kill him.
3) You can no longer shrink the Battlelord.
4) I find it a bit over the top the amount of end bosses they have throw in a map. Makes it feel like AI was just randomly sprinkled and the environment wasn't taken into consideration when placing AI units.
5) The new Flame thrower seems to throw off the weapon balance. While I like it, I find something wrong about it. Perhaps it's how slow it takes to deplete the ammo and how much damage it can do.
6) I quickly tried to fire up a custom multi-player game with a custom map file and there didn't appear to be a way to start a multi-player game without using the stock maps? That's odd, how do you even create a multi-player game with even a workshop Duke map? Is that even possible?
7) The save menu is some what goofy when saving a game. I like to name my saved games before I save.
The restore to a previous point in time is a cool feature especially with the way this new episode plays out. A saving grace!
This post has been edited by Paul B: 20 November 2017 - 08:10 AM
#2748 Posted 20 November 2017 - 08:53 AM
Paul B, on 20 November 2017 - 08:04 AM, said:
This is not correct (and I presume you mean the Battlelord Sentry). You can even shrink the new mini-Overlords and mini-Cycloids.
![Posted Image](https://i.imgur.com/rn7i3ZM.jpg)
#2749 Posted 20 November 2017 - 10:04 AM
Marphy Black, on 20 November 2017 - 08:53 AM, said:
![Posted Image](https://i.imgur.com/rn7i3ZM.jpg)
Yea, that is the overlord. I mean the battlelord. Battle Lord
It may be possible that I hit the battlelord with the flamer thrower first before attempting to shrink him and because he was invincible it may not have let me shrink him. In any case there still is a bug of some sort lurking in the shadows.
This post has been edited by Paul B: 20 November 2017 - 10:31 AM
#2750 Posted 20 November 2017 - 10:39 AM
Paul B, on 20 November 2017 - 10:04 AM, said:
the full sized boss battlelord could be shrunk in the original game? I did not know that.
I knew about the mini-battlelords (sentry), but not the boss.
I've emptied 50 rounds from a shrinker into one in a user map & I guess I was just unlucky.
Learn something new every day.
This post has been edited by Forge: 20 November 2017 - 10:43 AM
#2751 Posted 20 November 2017 - 10:53 AM
Forge, on 20 November 2017 - 10:39 AM, said:
I knew about the mini-battlelords (sentry), but not the boss.
I've emptied 50 rounds from a shrinker into one in a user map & I guess I was just unlucky.
Learn something new every day.
No, I think only the Sentry can be shrunk:
http://dukenukem.wik...attlelord_(DN3D)
"Worst weapon choice: Shrinker (Immune)"
#2752 Posted 20 November 2017 - 11:54 AM
This post has been edited by MusicallyInspired: 20 November 2017 - 11:54 AM
#2753 Posted 20 November 2017 - 11:55 AM
ifspritepal 0 nullop else ifwasweapon SHRINKSPARK { sound ACTOR_SHRINKING ai AIBOSS1PALSHRINK cstat 0 break }
#2754 Posted 20 November 2017 - 12:09 PM
Anyway, the game is riddled with game play glitches more than the original release. I also wasn't a big fan of the new Duke voice. That also doesn't really suit Duke's Character. They should have kept to the original sound.
I realize i'm about a year late throwing all these concerns, but it's new to me as I just picked up this title this weekend and I'm spending about 35 minutes per map going through it. Bare with me =)
This post has been edited by Paul B: 20 November 2017 - 12:31 PM
#2755 Posted 20 November 2017 - 12:16 PM
#2756 Posted 20 November 2017 - 05:38 PM
Fox, on 20 November 2017 - 12:16 PM, said:
Well call me crazy, I loaded my saved game and shrunk the Battle Lord Sentry first try. Thinking it was fluke, I repeated the process and it he shrunk again. Perhaps what happened was I hit him with the flame thrower then tried to shrink him after that? Strange, but now we seem to be friends.
https://www.dropbox....Friend.jpg?dl=0
The problem lies when you hit the Battle Lord Sentry too many times with the flame thrower he can't be shrunk or take any sort of damage. Yet becomes totally pissed and can cause a lot of hurt to Duke in this state.
Unlike if he is shrunk and isn't squished he doesn't do any damage at all after restoring back to his original size. The only way to kill him is to re-shrink him and squish him. ( I think this behavior is how the original game was too).
This post has been edited by Paul B: 20 November 2017 - 05:54 PM
#2757 Posted 20 November 2017 - 09:01 PM
I was eager to figure out how I could upload my custom Duke Nukem 3D maps into the World Tour Workshop to play online Multi player... something I have been waiting to do for 20 years. It appears some people have actually posted a few maps in the Word Tour Workshop but there is absolutely NO MEANS of playing these maps in Multi-player Death match or Co-op.
It’s like Gearbox doesn’t know why Duke is actually still kicking? Could that be possible? It has to do with “Community driven online content”. It seems Gearbox did not get the memo. The entire purpose of making Duke successful again was omitted from the game and they wonder why there is no one using the multi-player feature. The only reason any game has replay value is because of multi-player & online custom content. You take away that from a game and you might as well release the game on 5.25-inch floppy disks.
This post has been edited by Paul B: 20 November 2017 - 09:39 PM
#2758 Posted 23 November 2017 - 03:59 AM
http://store.steampo...ary_World_Tour/
However, it's still way too much for such a product.
#2759 Posted 23 November 2017 - 04:02 AM
#2760 Posted 23 November 2017 - 07:49 AM
think of it as the polar opposite of nuclear winter - mostly good levels and a crappy end boss.