Duke Nukem 3D: 20th Anniversary World Tour
#121 Posted 27 August 2016 - 05:30 AM
Honestly, I'm more intrigued by the flamethrower---will the other scrapped weapons from Duke 3D make a return as well? It'd be interesting to finally see the laser chainsaw in action....
#122 Posted 27 August 2016 - 05:44 AM
Major Tom, on 27 August 2016 - 05:30 AM, said:
Honestly, I'm more intrigued by the flamethrower---will the other scrapped weapons from Duke 3D make a return as well? It'd be interesting to finally see the laser chainsaw in action....
I don't think the laser chainsaw would have functioned much different from the freezer with shorter range (and no freeze effect). The freezer is pretty much a short-range gun already because of its slow projectiles.
#123 Posted 27 August 2016 - 06:35 AM
This post has been edited by HiPolyBash: 27 August 2016 - 06:36 AM
#124 Posted 27 August 2016 - 06:40 AM
PsychoGoatee, on 26 August 2016 - 10:49 AM, said:
I haven't criticized the level design, as in layout, architecture, etc because we don't really see anything of that.
But the lighting, the lighting is terrible. And the skyboxes. And the sprites. Well, it's all been mentioned already.
But if you want to talk level design, when looking at the screenshots of the british street, and also the red bridge, I've very scared of the issue of sprites getting in the way of gameplay. This is something that many usermaps are guilty of, and which have no place in a professional add-on.
Also, for the Battlelord picture in what looks like an arena taken straight out of Redneck Rampage, there doesn't seem to be any cover for the player. But it may be a mock-up screenshot anyway, so I won't bother.
I honestly have a hard time to believe these screenshots are "leaked". This is viral marketing. One week before release, just when the website is up, the screens have no HUD, and they conveniently show new stuff while showing their "improvement" over the most iconic places of the original game too.
If an unfinished flamethrower is what they want to show for advertisement, allow me to be very skeptical at the state of the final product.
This post has been edited by MetHy: 27 August 2016 - 06:44 AM
#125 Posted 27 August 2016 - 06:48 AM
MetHy, on 26 August 2016 - 02:16 AM, said:
I don't think that's true. Modern developers underestimate the amount of work it takes to make a game like this. The original authors created 3D models and everything to make the textures. It feels like Gearbox asked if some intern wanted to try MS Paint in exchange for some pocket change.
This post has been edited by Fox: 27 August 2016 - 08:29 AM
#126 Posted 27 August 2016 - 10:50 AM
#127 Posted 27 August 2016 - 11:03 AM
necroslut, on 27 August 2016 - 10:50 AM, said:
I don't wanna get my hopes up, but that would be very cool. If they announce a new game it'll still be years away though I think.
#128 Posted 27 August 2016 - 01:41 PM
As long as they don't announce Duke as a Battleborn character then there's still hope!
#130 Posted 27 August 2016 - 02:08 PM
Robman, on 27 August 2016 - 02:03 PM, said:
Hey, I love Shadow Warrior! It's just licence-wise and in terms of brand awareness, I would think Duke would have much more appeal, and at least receive a mid-size budget for a comparable product.
Maybe the endless litigation put all future efforts on hold?
#131 Posted 27 August 2016 - 02:10 PM
Mr. Tibbs, on 27 August 2016 - 02:08 PM, said:
It would seem so.
#132 Posted 27 August 2016 - 02:14 PM
#133 Posted 27 August 2016 - 02:16 PM
Fox, on 27 August 2016 - 06:48 AM, said:
Considering that modern Sonic Team can't make classic physics in Sonic game (they proved it by their poor Sonic 1 GBA port attempt which ironically was done right by a fan who is working now on Sonic Mania), I have exactly the same thoughts as MetHy.
Seriously, the same EDuke32 has way better lighting and EDuke32 is non-commercial product. Talented people of duke4 could make a better job because they love Duke and don't treat him like shit or some cheap cashgrab garbage. Gearbox could easily use sprites from alphas/betas, for example. They have all DN3D data which they can use in the new episode, why not to use old data no one saw if you're too cheap or lazy to bother with new 3D models? You have to agree that it would take less time and money just to reuse already existed sprites, even if improving is necessary, it still wouldn't take too much effort. Moreover, Gearbox have DNF and a lot of other data which they could use for sprites too and I think people wouldn't complain. That was pretty good idea to make better qality sprites as well what was already mentioned in this thread, no need to make 3D models of the already existing enemies.
#134 Posted 27 August 2016 - 02:55 PM
The maps are clearly the best part of what new content there is.
BTW, last I saw their episode and port you could still use the software renderer. All the levels have sector shading and lights compatible with Polymer parameters as far as I know.
I do think there are some reasons for hardcore Duke3d fans to pick this up, though I would probably violate some agreement or another by saying what those reasons are just yet. There is definitely one aspect to the new episode that anyone posting in this thread has yet to even come close to touching on.
#135 Posted 27 August 2016 - 03:08 PM
And does it mean that you have nothing to do with this anymore? That's too bad if so, Gearbox need some direction to make Duke 3D episode on the level of the rest if not above.
#136 Posted 27 August 2016 - 03:30 PM
#137 Posted 27 August 2016 - 04:03 PM
This post has been edited by xMobilemux: 27 August 2016 - 04:09 PM
#138 Posted 27 August 2016 - 04:07 PM
Hank, on 27 August 2016 - 03:30 PM, said:
Something similar to Doom Builder and I could see the mapping scene exploding with new mappers.
#140 Posted 27 August 2016 - 04:21 PM
I gotta say, I'm pretty excited about this Duke news, the internet is useless without Duke news. Why else do I use this thing? (Don't speculate on that )
#141 Posted 27 August 2016 - 04:28 PM
Loke, on 27 August 2016 - 04:07 PM, said:
What's so special about Doom Builder? I just had a super quick search and it looks insanely similar to mapster32.
Then again I didn't pay much attention to the interface, which now that I think about it needs to be brought into the 21st century.
This post has been edited by Micky C: 27 August 2016 - 04:28 PM
#142 Posted 27 August 2016 - 04:59 PM
Loke, on 27 August 2016 - 04:07 PM, said:
A lot of people worked on that one.
For now I would be quite happy to know Gearbox is supportive towards the modding community. We'll see soon enough.
This post has been edited by Hank: 27 August 2016 - 06:12 PM
#144 Posted 27 August 2016 - 05:21 PM
I don't know if this comes with a new map editor. I know that if it does, it didn't exist a few months ago and wasn't used to create the new maps. Mapster32 works.
Gearbox is showing me a deep desire to improve relations with the community here.
BTW, if my posts seem shorter or non-existent lately, it's because I'm attempting to get over a very unfortunate illness at the moment.
#145 Posted 27 August 2016 - 07:01 PM
I'm willing to accept that DNF is not entirely Gearbox's fault and that 3DR/Broussard/Triptych were to blame for the bizarre and inconsistent tone. They had a big chance with DNF (and HTTKC, too) to prove to fans that they had their best interests at heart and they blew it. Basically they have just one more with this. And that's only because of your comments and opinion in speaking up for their benefit, TX. That's literally it. If you weren't on good terms with them I'd be having nothing to do with them. So this is what they need to do. 1) Stop being fake. Be direct and upfront. We can take it. We're adults. 2) Bring back what was cool about Duke. The tone of the original game, not bizzaro-land DNF whose tone was way off and seemed more like a parody comedy game with action rather than an action game with parody comedy in it.
This post has been edited by MusicallyInspired: 27 August 2016 - 07:03 PM
#146 Posted 27 August 2016 - 07:26 PM
PsychoGoatee, on 27 August 2016 - 04:21 PM, said:
I do. Did you play Duke Nukem Forever or Borderlands 2? Randy and Gearbox just don't get Duke - there's a difference between being cool and having the occasional tongue in cheek witty line (come get some, eat shit and die) and spouting shit like 'porkchop sandwiches' and 'bazinga'. The Twitter posts so far reinforce this 'I think I felt it move', 'my nuts blocked out the explosion', are you fucking kidding me? There's the difference between elements of sexuality and humor and rampantly throwing shit against the wall and making that the selling point of what you're doing.
This is who you're dealing with:
I'll probably get downvoted for this but I honestly thing they should consult George Broussard and Scott Miller when it comes to the character of Duke himself. They should be attached at some sort of producer level in addition to Pitchford and the Gearbox guys. I doubt it'll ever happen but the direction for Duke in all the past games that we loved came significantly from George and Scott and at the very least acting as advisers or low level producers could help direct the character in the right way. They know the franchise best, Duke Forever was unfortunate but from all accounts it was the rushed effort between Gearbox and Triptych that resulted in what was delivered.
I don't dismiss that this re-release could include some cool new maps or have interesting elements to it but stop throwing the character and the style of the franchise away in favor of 'meme' humor and just plain stupid shit. Duke has always had lines in reference to films but they were cool. There's a difference between referencing Terminator and Army of Darkness v. Team America, or some dumb shit you saw online once upon a time. Duke as a character is a bad-ass, some of what he says can be humorous or tongue in cheek. Bolting around spouting nonsense is against the established character though Randy and Gearbox seem to believe otherwise as apparently their only exposure to the character was the ventrilo harassment Balls of Steel video.
this: https://www.youtube....h?v=q-02TbygSAc and this: https://www.youtube....h?v=TDlB2P1leRM
compared to Gearbox who delivered this:
https://www.youtube....h?v=m7gkn6WQ44M and this : https://www.youtube....h?v=AUUNxniYm5o
This: http://img14.deviant...nkd-d7ofzzn.jpg and this: http://guidelive.img...ke-nukem-3d.png
compared to this: https://upload.wikim...ukemForever.jpg
#147 Posted 27 August 2016 - 07:33 PM
HiPolyBash, on 27 August 2016 - 07:26 PM, said:
I guess it's all good since the news doesn't hit for a week, but I wish there was a seperate topic for this. Like I said earlier, we've had years to discuss every aspect of DNF in detail, and we have. I personally like the humor in DNF, I'm sorry, but I like it, and I don't find it un-Duke like either. That said I think another Duke game could/should have a tone less fully comedic than DNF, but comedy is still key. And we've discussed this topic too at length, for years. I think it's odd to lay Duke's evolution after Duke 3D on Gearbox, considering games like Land of the Babes existed in the 90s. Duke went fully campy and comedy right away. The 2001 DNF trailer made it look like they were going to marry some of that Duke humor to a Half-Life esque serious/badass invasion narrative, which appeals to fans, and I could see a new game going for that tone and it working. But campy/comedy Duke games were around long before DNF, and I personally like the comedy in DNF.
Granted, here we're literally talking about Duke 3D, so I could see making sure to want the humor to fit. Though even with the Plutonium Pack (Atomic Edition) episode, Duke got more notably comedic/wacky. So if this episode is a bit more wacky in tone, that's also not unexpected. But of course, there's more to Duke than just comedy, and any of us die hard fans could type up pages on what we'd like to see in a new Duke game. And we have, and will continue to do so of course. Anyways yes I like DNF. I bet I'll like Duke 3D World Tour also. It's all personal taste in entertainment. I also like Borderlands 2 by the way.
As for posting the tweets, like I said, my guess is that nutty weird promotional twitter account isn't representative of how Duke will be in game. Just a hunch, doesn't seem like the tweets are even trying for Duke's voice, it's just an amusing promotional thingy. As for consulting somebody, as mentioned Allen Blum is in that building still as far as we know.
This post has been edited by PsychoGoatee: 27 August 2016 - 07:45 PM
#148 Posted 27 August 2016 - 07:47 PM
TerminX, on 27 August 2016 - 05:21 PM, said:
Sorry to hear about that. I hope you get better soon.
#149 Posted 27 August 2016 - 07:51 PM
All that can really be done is attempting to stay mildly optimistic. The maps look interesting at the very least and perhaps if this leads to a hint to the production of a new Duke game the community can have a certain level of influence on it if it steers way too hard into the comedic focus as Duke Forever did.
#150 Posted 27 August 2016 - 07:53 PM
HiPolyBash, on 27 August 2016 - 07:51 PM, said:
All that can really be done is attempting to stay mildly optimistic. The maps look interesting at the very least and perhaps if this leads to a hint to the production of a new Duke game the community can have a certain level of influence on it if it steers way too hard into the comedic focus as Duke Forever did.
Just for the record, are you under the impression Gearbox made the single-player Duke Nukem Forever game? They didn't. I mean who knows how much was re-written or whatever after they got it, but it seemed like Tryptych (the 3DR guys) were finished up that game, while Gearbox got another team to make them multiplayer and port it. But either way, I already agreed with you, I said we'd like to see something like the 2001 trailer, yes. That said I'd rather see a game like DNF than a game like Zero Hour (kind of a generic Duke game though was fun enough), but that's all personal taste.
Definitely feel better soon by the way TerminX!
This post has been edited by PsychoGoatee: 27 August 2016 - 07:56 PM