Quote
James I agree that Blue Shift is better than Ops Force. I think Blue Shift is the perfect summary of the game, with excellent level design. It nails what makes Half Life good perfectly and gameplay is spot on. I've heard people complain about its Xen section but I honestly don't remember anything wrong with it, although the complaints I've heard seemed to hold.
I wrote a bit about this a while back, I'll quote myself to put my problems with it across:
Quote
A scientist has an idea to escape Black Mesa - use an old teleporter in an dis-used part of the base. Cool, sounds like a great concept! Except the elevator to this place is hidden behind a single sheet of plaster in a corridor about a minute away from the surface. There's a single door between you and this old teleport device, and then you get in and the apparently dis-used place still has power and there's people around. The Teleporter device is not even a quarter of the size of the Lambda lab's machine - there's no staging depots, no HEV suits, no weapons or ammunition apart from a shotgun in a security office, nothing to suggest that this room is where people leap across fucking dimensions. It takes a fraction of the time to charge up and send you to Xen, and it's powered by a battery a tad larger than a car battery. And this is supposed to be the old teleport system? and of course, your character has zero problems moving around Xen despite not wearing a HEV suit and being clad in a security vest, a blue shirt and a black tie. Why is this important? Because they didn't put effort into selling the idea to you, the trip to Xen was treated as mundanely as a trip to the shop to grab toilet roll. There was no investment in the trip, so it's hard to feel engaged in your activities as you run around fighting aliens in another level set. Opposing Force was guilty of the same - you climb onto a short tram ride that's right near the surface, crawl through a ceiling vent and then arrive in the bowels of the Lambda facility, near the huge teleport system itself just as Freeman jumps through. It's convoluted and damages the impact of the original moment. This is why it's important to build things up, and try and sell the themes you're portraying.
These are just story complaints really but it did show a lack of understanding on Gearbox's part. Other than that, Blue Shift does indeed have much better level design in general than Opposing Force.
Quote
Is Half-Life source any good? Is it worth it if you've already played the original game a lot? What about that Black Mesa recreation mod, in its current state ?
HL source is incredibly buggy and not worth playing in my opinion - the few things they change like water, more fluid ally AI, and better skyboxes don't really fix all the bugs and the screwed up visuals (all the lights are much brighter, the whole game looks very washed out)
I did enjoy BMS but if you disliked the grunts in HL you'll hate it since they're amped up to much harder. I'm not sure if the retail release is any different since I haven't played it yet but in the original release they would always defeat the aliens in every encounter. It's really worth going through at least once though, for the game to come together this well when you look at the development it had is pretty amazing.
Quote
Also, how's Prospekt for HL2?
I've heard it's awful, steam reviews sits at mixed. Even just looking at the screenshots it does not look very good.