Half-Life corner
#572 Posted 19 June 2019 - 09:08 AM
Loke, on 19 June 2019 - 05:21 AM, said:
And thank god they are using a decent engine instead of Source which can do less and takes much more time to create something with.
#573 Posted 19 June 2019 - 09:20 AM
#574 Posted 19 June 2019 - 10:12 AM
Don't get me wrong. Both projects can exist, I'm just worried that one has a slightly higher survival rate than the other.
#575 Posted 19 June 2019 - 10:31 AM
#576 Posted 19 June 2019 - 12:44 PM
That's probably the correct approach, honestly.
#577 Posted 19 June 2019 - 04:41 PM
#578 Posted 24 June 2019 - 06:14 PM
This post has been edited by Lazy Dog: 24 June 2019 - 06:57 PM
#579 Posted 25 June 2019 - 04:36 AM
#580 Posted 25 June 2019 - 12:40 PM
This post has been edited by NightFright: 25 June 2019 - 12:40 PM
#581 Posted 25 June 2019 - 12:58 PM
Zaxx, on 25 June 2019 - 04:36 AM, said:
Those "birds" are in the original game. Or are you talking about the sound effects? Could be a bit more alien I suppose. I don't know, I think it's fine.
This post has been edited by MusicallyInspired: 25 June 2019 - 01:03 PM
#582 Posted 25 June 2019 - 02:21 PM
Anyway I played the technical beta (it just came out) and it was pretty cool. I really like the level design, they nailed classic Half-Life and it was surprising to see that really the ideas of Xen's level design are here ("door puzzles", platforming, hostile alien flora and fauna), it's just fleshed out a LOT better and has a good flow now. The atmosphere is great too.
On the other hand the last map ran like garbage so I hope they'll optimize their stuff... but it's BMS so they won't I guess.
This post has been edited by Zaxx: 25 June 2019 - 02:21 PM
#583 Posted 25 June 2019 - 02:28 PM
#584 Posted 25 June 2019 - 02:40 PM
johnnythewolf, on 25 June 2019 - 02:28 PM, said:
That's not really a good comparison because what you played back in 2013 was a fully different game than what you played a few months ago. They significantly modified the engine and rebuilt much of the game for the Steam release and there were huge changes since 2015 too. But yeah, the Earthbound maps got better for sure (still not perfect, there are some larger open areas where the game can chug a bit) so there is a chance for improvement.
#585 Posted 25 June 2019 - 08:06 PM
I, for one, was overjoyed to finally get Surface Tension Uncut. I was really disappointed when they cut out the best chapter in the game basically for the initial MOD release. Luckily some fans crafted some addons to re-add it. They also cut out On A Rail too though I don't think many people were crying about that. Still, there were On A Rail Uncut addons as well. Did they ever add back in On A Rail like they did with Surface Tension?
This post has been edited by MusicallyInspired: 25 June 2019 - 08:08 PM
#586 Posted 25 June 2019 - 08:36 PM
This post has been edited by gemeaux333: 25 June 2019 - 08:39 PM
#587 Posted 25 June 2019 - 09:01 PM
OAR Uncut was not added back in, but it is available on the workshop by the same guy. He said it was better to have it as an optional download rather than part of the package due to OAR's maligned view (though I personally never minded it and when I played BM I ran with the Uncut OAR, plus an additional mod that added in the train loop for the first map)
#588 Posted 25 June 2019 - 09:45 PM
gemeaux333, on 25 June 2019 - 08:36 PM, said:
I never got that really. Never found On a Rail difficult to navigate or tedious to do. Pretty much the only part of Half-Life i disliked was the last bit of Interloper, mostly because the respawning Alien Controllers.
This post has been edited by Lazy Dog: 25 June 2019 - 09:47 PM
#589 Posted 25 June 2019 - 09:55 PM
#590 Posted 25 June 2019 - 11:26 PM
It is also worth noting that there still is a Blue Shift-mod in the works for Black Mesa (forgot the name, but it is not one of these HL2 mods for Opposing Force or Blue Shift who are also in the works) which I hoppe comes out in 1 or 2 years now that they have access to the Xen-Assets.
With Project Borealis and Boreal Alyph we soon will be able to play from A to Z.
And with Doom Eternal, five Halo games ported to PC and a Wolfenstein intermezzo on the Horizon* there is enough to play until SS4 comes out.
*) I only listed modern shooters on modern engines, I didn't forget Ion Maiden or some of the other retro shooters.
This post has been edited by fuegerstef: 25 June 2019 - 11:34 PM
#591 Posted 26 June 2019 - 01:48 AM
I have to say that I'm a bit heartbroken when it comes to the Half-Life 2 modding community because it's insane how much talent is there while Valve is just not giving a fuck about it. Source is hard to mod, it always had its limitations when it comes to performance and just what you can do with it and while internally Valve does have more updated and modern versions with a ton of additional features those are not available to people who want to create content. Even in the case of BM when the devs got a real, commercial Source license from Valve after the mod release it just seems that what they got access to was really just the original HL2 Ep2 engine. They modified it, they implemented a lot of new feautres but it's still chugging along on DirectX 9, most of its original limitations still exist and that just makes you wonder how much better BM could be if that wasn't the case.
And really just imagine that you're Valve, a project like BM exists... and you just don't care. You sell a license and you let them sell their product in your store but you don't help, you don't go to them and say "hey, what you're doing is really cool, let us help to polish up your tech, give you voice actors, make you animations" while it's literally your own, super successful game they are remaking. In the age of official remasters and remakes Valve is not giving a flying fuck about Half-Life (about HALF-LIFE for God's sake) and that's just jarring.
This post has been edited by Zaxx: 26 June 2019 - 01:50 AM
#592 Posted 26 June 2019 - 02:11 AM
#593 Posted 26 June 2019 - 02:30 AM
#594 Posted 26 June 2019 - 02:41 AM
Zaxx, on 26 June 2019 - 02:30 AM, said:
What I can imagine is that a lot of more people are willing and/or able to help than with BM. First it's UE4, where you have much more devs and hobbyists managing to create good quality on a much easier engine that brings much more features for developing a shooter.. Second: It's the semi-official closure to the HL2 arc. BM ist something we already have. So, I hope more people are interested in that than in the already known story of HL1.
And yes, it all is wishful thinking at this point.
This post has been edited by fuegerstef: 26 June 2019 - 02:42 AM
#595 Posted 26 June 2019 - 05:07 AM
I had had hopes that at some point Valve would hire Crowbar Collective but apparently they don't want to work on anything Half-Life related when they're done with this. And I can't say I blame them. Black Mesa has been in development for...geez 15 years? That's a looooong time.
#596 Posted 26 June 2019 - 11:28 AM
MusicallyInspired, on 26 June 2019 - 05:07 AM, said:
Titanfall 2 would beg to differ.
#597 Posted 26 June 2019 - 11:59 AM
Wikipedia does say "modified". Do we consider Black Mesa modified too? If not then it's still the best looking lol.
This post has been edited by MusicallyInspired: 26 June 2019 - 11:59 AM
#598 Posted 26 June 2019 - 12:23 PM
MusicallyInspired, on 26 June 2019 - 11:59 AM, said:
Wikipedia does say "modified". Do we consider Black Mesa modified too? If not then it's still the best looking lol.
Does Crowbar Collective has access to Source source code?, i'm not talking about the sdk, i'm talking about the actual source code used to compile the game executable.
I found this on wikipedia:
"The Black Mesa branch is a modified version of the Team Fortress 2 branch as well as having features from games like Left 4 Dead 2, Portal 2 and Counter-Strike: Global Offensive"
but can't find any source for that.
Damn, that's too many sources
This post has been edited by Lazy Dog: 26 June 2019 - 12:30 PM
#599 Posted 26 June 2019 - 01:00 PM
Yikes I'm doing it too.
This post has been edited by MusicallyInspired: 26 June 2019 - 01:00 PM
#600 Posted 26 June 2019 - 01:54 PM
This post has been edited by Lazy Dog: 26 June 2019 - 01:56 PM