
Half-Life corner
#421 Posted 04 May 2018 - 02:29 PM
#422 Posted 05 May 2018 - 01:01 AM
This post has been edited by leilei: 05 May 2018 - 01:03 AM
#423 Posted 05 May 2018 - 01:41 AM
leilei, on 05 May 2018 - 01:01 AM, said:
Quiver was the original name for Half Life (named after the military base in Stephen King's The Mist, where there is an accident at that base and alien lifeforms come through to our world). It was the name for the very same game (just in early stages).
Prospero was actually the other game they worked on.
This post has been edited by fuegerstef: 05 May 2018 - 01:44 AM
#424 Posted 05 May 2018 - 07:23 AM
This post has been edited by gemeaux333: 05 May 2018 - 07:26 AM
#425 Posted 07 May 2018 - 06:46 AM
Video showcasing weapons animations, player movement and the flashlight.
More stuff in the link above.
If you don't like reading check this video instead:
This post has been edited by Loke: 07 May 2018 - 06:48 AM
#426 Posted 09 May 2018 - 03:44 PM

#427 Posted 09 May 2018 - 05:45 PM
#428 Posted 10 May 2018 - 07:57 AM
Is there an equivalent in video-games ?
#431 Posted 11 May 2018 - 06:39 AM
#432 Posted 11 May 2018 - 07:34 AM
#433 Posted 11 May 2018 - 09:05 PM
#435 Posted 14 May 2018 - 06:46 PM
This post has been edited by leilei: 14 May 2018 - 07:01 PM
#437 Posted 22 May 2018 - 01:42 PM
#438 Posted 31 May 2018 - 08:40 AM
#439 Posted 31 May 2018 - 11:32 AM
#440 Posted 01 June 2018 - 06:46 AM
#441 Posted 01 June 2018 - 06:54 AM
It will NOT be teased by an unnofficial and really bad and overpriced "game" with stolen assets, bad level design and broken gameplay.
Currently HDTF is the opposite of advertising for the HL franchise.
This post has been edited by fuegerstef: 01 June 2018 - 06:55 AM
#442 Posted 01 June 2018 - 06:57 AM
Then again, maybe they did put HDTF out so that we’d set our expectations lower so that we’d still love HL3 despite not reinventing the genre. Genius!
#443 Posted 01 June 2018 - 08:57 AM
Technically speaking, the assets of HDTF are not stolen, they are bought to their rightfull owners, thats the point !
This post has been edited by gemeaux333: 01 June 2018 - 09:50 AM
#444 Posted 12 June 2018 - 11:40 AM
HTDF is a perfect example of what happen when you hype hype hype hype a game and then fail like the best....
#445 Posted 12 June 2018 - 04:36 PM
It's easier to see examples in film, where movies come out that people agree are good, but didn't blow people away like expected.
#446 Posted 28 June 2018 - 06:40 AM
#447 Posted 19 July 2018 - 08:50 AM
Valve is still making games, but never finish them...
Reminds me that no human structure/organisation works without a minimal amount of authority...
After that, I wonder how you could blame the way Hunt Down The Freeman was develloped under the direction of Berkan Denizyaran, as Valve seems to work the same way... as the proverb says : "The fruit never fall very far from the tree"
#448 Posted 24 July 2018 - 06:15 AM
#449 Posted 24 July 2018 - 08:18 AM
But I hope it actually plays good.
#450 Posted 24 July 2018 - 08:30 AM
Player Lin, on 24 July 2018 - 08:18 AM, said:
The author has been mapping for Half-Life for over 10 years though, long before starting work on Echoes, so I'd say that he's way more than experienced with Hammer and its tools. This is his only release I believe, released in 2001.
Echoes started development somewhere in 2014 (very early in the year most likely) by the way.