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Duke 3d Enemy and Character Sprite Variants  "Sprite variants I drew for fun"

User is offline   Jblade 

#151

View Postsebabdukeboss20, on 31 January 2018 - 08:26 PM, said:

Here's an EDF mech I was working on. Originally it had a yellow visor but I realized it looked too much like Halo. Currently, I'm not satisfied with the way it looks. Not sure if it's the color or if I need more detail to make it more Duke 3d styled. Thoughts? I envision it as either an ally that can help Duke or even an enemy if it's controlled by bad guys.

Attachment edfmechsample.jpg

That looks pretty great as is! The head reminds me of an Evangelion...definitely please finish that, I could make great use of that :dukecigar:

This post has been edited by Jblade: 31 January 2018 - 11:50 PM

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User is offline   jet_nick 

#152

View Postsebabdukeboss20, on 31 January 2018 - 08:26 PM, said:

Here's an EDF mech I was working on. Originally it had a yellow visor but I realized it looked too much like Halo. Currently, I'm not satisfied with the way it looks. Not sure if it's the color or if I need more detail to make it more Duke 3d styled. Thoughts? I envision it as either an ally that can help Duke or even an enemy if it's controlled by bad guys.

Attachment edfmechsample.jpg


green is good . http://duke4ever.alt...2011/591max.jpg,
have you thought about playing the soldier? maybe with all Duke animations.

with EDF npc, modder can recreate a NPC that attacking alien in some game.

This post has been edited by jet_nick: 01 February 2018 - 03:32 AM

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#153

View Postsebabdukeboss20, on 31 January 2018 - 08:26 PM, said:

Here's an EDF mech I was working on. Originally it had a yellow visor but I realized it looked too much like Halo. Currently, I'm not satisfied with the way it looks. Not sure if it's the color or if I need more detail to make it more Duke 3d styled. Thoughts? I envision it as either an ally that can help Duke or even an enemy if it's controlled by bad guys.

Attachment edfmechsample.jpg


Okay, WOW. I'm assuming there are more sprites on the way for this?
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#154

View Postjet_nick, on 01 February 2018 - 03:27 AM, said:

green is good . http://duke4ever.alt...2011/591max.jpg,
have you thought about playing the soldier? maybe with all Duke animations.

with EDF npc, modder can recreate a NPC that attacking alien in some game.



Yes, at one point I was trying to extract the 3d model, but it wasn't rigged (didn't have a 3d skeleton to manipulate) from what I remember and I'm terrible at rigging. But I might find another way after I finish off the EDF mech, some other concepts and Bombshell.
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#155

View PostMajor Tom, on 01 February 2018 - 06:15 AM, said:

Okay, WOW. I'm assuming there are more sprites on the way for this?



Yes, but not too many. The standard walking and firing. There's a note on the art saying the rockets can fire so it has an alt fire where the shoulder rockets rotate down. There's inactive/shutdown sprite when it's not operational. I'm thinking of dimming the red visor for that. And for the death sprite, I just have a husk. Should I include anything else?
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User is offline   Jblade 

#156

I think a stomp or melee attack would be useful as well. I actually tried to recreate those EDF soldiers with a really crappy sprite edit in the AMC TC, if you manage to find a way to rig them up that would be awesome as I could just drop them in right on top of what's there.
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User is offline   jet_nick 

#157

View Postsebabdukeboss20, on 01 February 2018 - 06:33 AM, said:

Yes, but not too many. The standard walking and firing. There's a note on the art saying the rockets can fire so it has an alt fire where the shoulder rockets rotate down. There's inactive/shutdown sprite when it's not operational. I'm thinking of dimming the red visor for that. And for the death sprite, I just have a husk. Should I include anything else?



View PostJblade, on 01 February 2018 - 08:39 AM, said:

I think a stomp or melee attack would be useful as well. I actually tried to recreate those EDF soldiers with a really crappy sprite edit in the AMC TC, if you manage to find a way to rig them up that would be awesome as I could just drop them in right on top of what's there.


Meleed attack only i think for now
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#158

Yeah, I'm thinking a tazer kind of attack. BTW, I did a few more changes to the look and I'm now more satisfied with the EDF Mech.

Here is the female alien requested by jet nick. I used the firefly trooper as a base, but it's not intended to be a variant:

Attached Image: femalien.png

Updated pig cop swat car with requested additions (damaged/burned, wreck, flying license plate)
Attached Image: pigcopswatcar1.2.png
10

User is offline   Danukem 

  • Duke Plus Developer

#159

My only regret about those enemies is that I can only upvote your post once.

Having the sniper alien, in addition to looking amazing, has the potential to add some new gameplay. There could be areas where Duke actually has to use cover, and get into a sniper battle with them.
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#160

View Postsebabdukeboss20, on 01 February 2018 - 01:42 PM, said:

Yeah, I'm thinking a tazer kind of attack. BTW, I did a few more changes to the look and I'm now more satisfied with the EDF Mech.

Here is the female alien requested by jet nick. I used the firefly trooper as a base, but it's not intended to be a variant:

Attachment femalien.png

Updated pig cop swat car with requested additions (damaged/burned, wreck, flying license plate)
Attachment pigcopswatcar1.2.png


I'm guessing the female ninja from Shadow Warrior is where the "assets" of the female alien came from?

And like Trooper Dan, I regret that I can only upvote your brilliance once. I salute your excellent work, and I salute you! :dukecigar:
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#161

Thanks guys. Actually I didn't look at the Shadow Warrior female ninja when making the female alien, but I can see why they are very similar. Personally I think the female ninja is poorly modeled IMHO.
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User is offline   jet_nick 

#162

Faemale alien with sniper,
can it open new gaming opportunities,
we have already seen in zero Hour where Some enforcer used Sniper Rifle.
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#163

I almost don't want to say anything because no amount of praise and admiration would ever be enough. :dukecigar:
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#164

My first pass at the EDF mech.

Attached Image: edfmech.png
9

User is offline   leilei 

#165

View Postsebabdukeboss20, on 01 February 2018 - 02:09 PM, said:

Personally I think the female ninja is poorly modeled IMHO.

I still believe they just recycled the work made for the old Lara sprite as a hasty addition to not waste 3d work.
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#166

View Postleilei, on 02 February 2018 - 03:13 PM, said:

I still believe they just recycled the work made for the old Lara sprite as a hasty addition to not waste 3d work.


Though the demo version of lara croft looks better IMO.

http://i.imgur.com/nyTVPQ1.png

Edit: Nevermind, I read that wrong. Yeah, the low polygon look is pretty obvious.

This post has been edited by sebabdukeboss20: 02 February 2018 - 03:28 PM

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#167

You know what might be a good pigcop vehicle.A pigcop on a motorcycle.
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#168

Wow, not since David G. (aka. ItsNatureToDie) on the Zdoom forums have I seen one person pump out so many high quality spritesets in such a short time.

The female sniper alien is my favourite so far. It's so good you almost can't tell what it's based on.

View Postsebabdukeboss20, on 14 July 2016 - 01:33 PM, said:

After discovering Doom mod Project Brutality, I loved how the game had variations of different enemies and made the game much more fun to play among its many features.

So for fun, I drew up my own variants of Duke Nukem 3d enemies. I hope one day there can be an awesome mod like Brutal Doom/Project Brutality for Duke 3d.


Incidentally, the works of David G. formed the base for Brutal Doom way back in 2009. So I'd say you are on the right track with your own spritesets :dukecigar:

Edit:

Your version of the boss hog looks much better than jet-nick's (no offense), please continue if you can still think of a way to improve on it!

Edit 2:

Also, wow, I just saw the minigun pig. I think I may have a new favourite.

This post has been edited by Doom64hunter: 05 February 2018 - 12:21 PM

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#169

Rolly Drone:
Attached Image: rollydrone.png


I also had an idea that I need some comments on. I was thinking about making a scary slime monster than hangs out around those green slime areas with slimers, eggs, and babes. I thought it would be cool to have a walking slime monster (not necessarily biped) that can camouflage/morph into the pods that babes are usually in. Any ideas for shapes or forms? Off the top of my head, I imagine a fasting walking slime monster that looks like Hedorah that melee attacks.
9

User is offline   jet_nick 

#170

View Postsebabdukeboss20, on 05 February 2018 - 06:41 PM, said:

Rolly Drone:
Attachment rollydrone.png


I also had an idea that I need some comments on. I was thinking about making a scary slime monster than hangs out around those green slime areas with slimers, eggs, and babes. I thought it would be cool to have a walking slime monster (not necessarily biped) that can camouflage/morph into the pods that babes are usually in. Any ideas for shapes or forms? Off the top of my head, I imagine a fasting walking slime monster that looks like Hedorah that melee attacks.


mmm as a form you can take inspiration from the rigelatins
or this with the slime

https://cdna.artstat....jpg?1454273767

you can create something with tentacle and slime.
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#171

Work in Progress on some nightmare fuel:

Attached Image: slimemonster copy.png

I picture this nasty creature to be lurking around slimed dark areas. It can spit acid at you or devour you up close. It can also camouflage into pods for babes. I think it would also be neat if its eyes can glow in the dark. So far I'm just going to name it "Slime monster" unless someone else can think of something better.

I also had to upscale the resolution since it morphs into the pods. Not sure if that would affect the overall size of the enemy when roaming/attacking.

This post has been edited by sebabdukeboss20: 06 February 2018 - 04:29 PM

5

#172

Kill the cocooned woman is completely optional in original game, seems more an act of cruelty than pity, and anyway leaving them or not in that state does not have any repercussion for the player. (I remember that one turned into a protector drone once but I'm not sure about it, probably was a very rare case of internal bug)

Maybe you can "rationalize" the transformation making the cocoon parasite exploit the body of those who have trapped as a base to transform themselves in that anthropomorphous slime creature, a bit like the xenomorphs.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#173

It's not cruelty. They even say "kill me" when you try to interact with them. They're completely a lost cause and too far gone. The idea is certainly that you're doing them a favour out of pity. DNF tried to mirror this (I think effectively) but people got really mad for some reason. It's a pathos plot device to make you hate the aliens as much as Duke already does. That's why I'll never understand why people called that sequence "misogynistic." (barring the bad taste Duke line with the Holsom Twins at the end of it)

I don't remember any podded women turning into protector drones and I just played through the entire game last week.

This post has been edited by MusicallyInspired: 07 February 2018 - 06:10 AM

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#174

View PostMusicallyInspired, on 07 February 2018 - 06:05 AM, said:

It's not cruelty. They even say "kill me" when you try to interact with them. The idea is definitely that you're doing them a favour.

I don't remember any podded women turning into protector drones and I just played through the entire game last week.


The "Kill me" thing was an Alien reference. Of course, this was changed for Duke Nukem 64 where you HAD to rescue them---and before that, the FEMCON mod allowed you to rescue the babes, which led to similar mechanics in later mods like Nuclear Showdown and (most recently) The AMC TC. I could go on a whole spiel about how I prefer to save the babes, and such, but that's a story for another thread.

BOT: sebabdukeboss20, the Slime Monster looks brilliant. Will there be sprites to view it from more angles than just the frontal view?
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#175

View PostMajor Tom, on 07 February 2018 - 06:08 AM, said:

The "Kill me" thing was an Alien reference. Of course, this was changed for Duke Nukem 64 where you HAD to rescue them---and before that, the FEMCON mod allowed you to rescue the babes, which led to similar mechanics in later mods like Nuclear Showdown and (most recently) The AMC TC. I could go on a whole spiel about how I prefer to save the babes, and such, but that's a story for another thread.

BOT: sebabdukeboss20, the Slime Monster looks brilliant. Will there be sprites to view it from more angles than just the frontal view?


Of course! This was just an initial rendering to get comments/suggestions. I made it look a little more creepy (the eyes) and detailed now with all angles. I decided to give its under belly my slimer variant teeth to look extra nasty. It is related to the slimer after all (I think).

Another thought. Maybe the pod left over from a killed cocooned babe could randomly morph into one of these.

This post has been edited by sebabdukeboss20: 07 February 2018 - 06:44 AM

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#176

View Postsebabdukeboss20, on 07 February 2018 - 06:38 AM, said:

Of course! This was just an initial rendering to get comments/suggestions. I made it look a little more creepy (the eyes) and detailed now with all angles. I decided to give it's under belly my slimer variant teeth to look extra nasty. It is related to the slimer after all (I think).


NICE. Every new sprite sheet you've done is just brilliant, and leaves me in suspense for whatever masterpiece you've got coming next.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#177

View PostMajor Tom, on 07 February 2018 - 06:08 AM, said:

The "Kill me" thing was an Alien reference.


That doesn't denote mutual exclusivity. It can be a reference and a pathos device at the same time.

Quote

Of course, this was changed for Duke Nukem 64 where you HAD to rescue them---and before that, the FEMCON mod allowed you to rescue the babes, which led to similar mechanics in later mods like Nuclear Showdown and (most recently) The AMC TC.


Mods and enforced censored game variations that weren't made by the original team doesn't change anything. Which is why you also can't save the cocooned babes in DNF. The official lore is, if you're a babe and you're cocooned, you're as good as dead.

Quote

I could go on a whole spiel about how I prefer to save the babes, and such, but that's a story for another thread.


So do I. I love Duke64 in almost every way. Again, it doesn't change anything with regards to the lore.
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#178

True.....but you have to ask yourself one question.

If Duke is such a hit with the ladies, would they still respect him even if he pretty much admitted that he had to leave behind (and/or occasionally kill, accidentally or otherwise) the enslaved babes aboard the alien spaceships?

Not trying to bash you or disrespect your opinion---you have the right to your opinion just as I have the right to mine, and I'm perfectly okay with that---but it's just something to ponder.
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User is offline   Jblade 

#179

Duke doesn't have lore, it's just seat of the pants stuff that fits whatever game they're making. I doubt they put any thought into the babes beyond the B-movie aspect and the aliens reference.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#180

View PostMajor Tom, on 07 February 2018 - 07:48 AM, said:

True.....but you have to ask yourself one question.

If Duke is such a hit with the ladies, would they still respect him even if he pretty much admitted that he had to leave behind (and/or occasionally kill, accidentally or otherwise) the enslaved babes aboard the alien spaceships?


Yes. I'm sure everyone understands that if someone has been captured and is biologically un-saveable then that's not the hero's fault. I don't think that's anything to ponder.

View PostJblade, on 07 February 2018 - 07:53 AM, said:

Duke doesn't have lore, it's just seat of the pants stuff that fits whatever game they're making. I doubt they put any thought into the babes beyond the B-movie aspect and the aliens reference.


Even for DNF?

I mean, yes, there's not much depth to Duke. Everything was made for game design and interactivity (like all games should be). That doesn't alter the fact that they decided to throw in cocooned women who can't be saved. They were absolutely going for a horror vibe there. B-movie or no. Parody or no. Duke3D was downright frightening at times. It wasn't all comedy and laughs. This is why I think the notion of people calling the new Duke Nukem movie an "action comedy" is ridiculous.

This post has been edited by MusicallyInspired: 07 February 2018 - 08:22 AM

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