The Legend of Zelda: Breath of the Wild "for Wii U and NX"
#61 Posted 05 March 2017 - 11:01 PM
The combat definitely requires a little more care and forethought. You will die A LOT in the beginning. But you don't really lose anything for dying and start back in the same place you died at. The Shrine "dungeon" areas are full of thought provoking puzzles that remind me of Portal or The Talos Principle. They've been fairly easy so far, but I've heard reports that it gets REALLY brain-teasery and really forces you to think as you go on which is right up my alley!
I can't wait until my Switch Special Edition version comes in tomorrow (if all goes well). I don't have a switch, but I can't wait to have those feelies...
This post has been edited by MusicallyInspired: 05 March 2017 - 11:04 PM
#62 Posted 06 March 2017 - 11:29 PM
Btw, to anyone that plays it: The answer to "can I?" is nearly always "yes" in this game. Any tool you have at your disposal is basically always at your disposal, and everything reacts to the various game "systems". There is no right or wrong way to do something and no "cheating".
#63 Posted 24 March 2017 - 06:45 PM
I really like certain parts of it; I like the, for lack of a better word, sort of Shadow of Colossus/Ico style and scale and climbing, I'm enjoying just running around the open world and screwing with stuff or combining ingredients to cook some shit, but I'm not digging breakable weapons, trying to traverse the environment, figuring that I can just barely glide over to this faraway mountain, grab the side, and climb the rest, but uh oh, new seemingly random rule is applied, it's raining so you are constantly slipping down the mountain and so now you ran out of stamina and you just dropped all the way down to the bottom which has a 2 foot deep lake but you instantly drown because you are out of stamina! Okay, you finally got to this dungeon, now use the motion controls to solve a puzzle with a fixed camera view that is counter intuitive to solving the puzzle!
I want to like this game, but I just can't.
Snipperclips is rad as fuck, though, and I'm hyped to finally play Mario Kart 8
This post has been edited by HulkNukem: 24 March 2017 - 06:54 PM
#64 Posted 24 March 2017 - 07:38 PM
Motion controls are optional and can be turned off, though. At least on the Wii U version.
#65 Posted 24 March 2017 - 08:24 PM
The puzzle in particular involved moving a giant ball through a maze which has gaps between walls so the ball could fall off and you have to restart, and the very last bit is you have to kind of roll the ball down this long straight path and then at the last second flick the whole board up so the ball gets launched and lands down a path that unlocks the door to the end of the dungeon. This is where the static camera ruined it as the perspective was such you couldn't see if the end of the puzzle was lined up with the pathway or not.
Funnily enough, I took the joycons off the Switch, and was able to turn them upside so the whole entire puzzle board was upside down. When the ball respawns, I now have a giant flat board to just catapult it into the pathway.
I'm impressed the game let me do that.
This post has been edited by HulkNukem: 24 March 2017 - 08:25 PM
#66 Posted 24 March 2017 - 08:37 PM
Thing is, all of the rules in the game are systemic and beyond that there really are no rules. I cheese puzzles all of the time because they actually programmed it so there is no right way. "Oh complicated torch lighting puzzle? Fuck it, fire arrow time!"
Weapon breakage is related both to the quality of the weapon and the material the weapon is hitting. Clubs and hammers and such are better for hitting bone (and rock) than swords, and nothing should ever be hitting a shield, etc etc. As you progress in the game you find better and better weapons in very high abundance. Also mild spoiler there is a way to increase the number of slots in your inventory.
You can also upgrade hearts and stamina. One thing is the game really doesn't do much if any hand holding at all, it's up to you to figure things out as you go and explore.
#67 Posted 28 March 2017 - 04:57 PM
But I AM feeling the pain of only having one game for the system. I've been playing on the Wii U all this time for BotW and I obviously can't continue my progress on the Switch so I have to start over. Feels good in my hands, though, and I love playing it on my break at work. Got a long trip this July to Texas to visit some family. I'll be taking it along. I'm going to be getting some money tomorrow and I'll be picking up Binding of Isaac Afterbirth+ right away. I also want to pick up Shakedown: Hawaii (VBlank's "sequel" to Retro City Rampage) and Skyrim when they come along. Not interested in Mario at all...
#68 Posted 29 March 2017 - 07:32 AM
My top 3 of the Zelda games is : A link to the past, a link between worlds and Twillight Princess (make me think this one was the best of the reallistic Zelda at every points of view) !
#69 Posted 29 March 2017 - 08:02 AM
#70 Posted 29 March 2017 - 10:05 AM
gemeaux333, on 29 March 2017 - 07:32 AM, said:
I agree with your list, but I have not played BotW yet so I'm keeping an open mind. Also, I would give Minnish Cap an honorable mention.
#71 Posted 29 March 2017 - 11:40 AM
#72 Posted 29 March 2017 - 09:00 PM
#73 Posted 29 March 2017 - 10:13 PM
Watching him play and another friend play differently from how I played made me start warming up to it. There's still some frustration to be had but I think I need to just spend some time fucking around not caring about breaking weapons and ease off trying to do shrines and just explore the world itself.
#74 Posted 30 March 2017 - 04:14 AM
#75 Posted 30 March 2017 - 08:40 PM
#76 Posted 30 March 2017 - 09:46 PM
This post has been edited by MusicallyInspired: 30 March 2017 - 09:46 PM
#77 Posted 10 April 2017 - 02:34 AM
update requests:
When Link's weapon breaks, instead of staying empty handed until you open the menu, he should automatically switch to the most similar weapon in his inventory. Or at least that should be an option.
Bow durability needs to be increased by at least 50%. Make them drop less often if that's needed for balance. I understand that hitting things with your weapons will break them, but it makes no sense to have bows breaking almost as quickly just from firing them.
There should be an in-game recipe book that you fill in every time you discover a recipe.
#78 Posted 10 April 2017 - 04:15 AM
#79 Posted 10 April 2017 - 06:44 AM
I found out that Hinox and Lynel, beside their comeback, have never been so deadly !
#80 Posted 10 April 2017 - 11:33 AM
MusicallyInspired, on 10 April 2017 - 04:15 AM, said:
It's ok, but the problem I'm having is that I will put in an ingredient that is supposed to have a status effect, but then the result often doesn't have the effect, because I didn't combine it the right way, and I end up with a generic meal. It's not horrible, but I would rather know what the rules are. I have too much respect for the game to cheat and look online, though.
The other day I swiped in a few amibos and got some extra stuff -- I still feel dirty for it.
#81 Posted 10 April 2017 - 11:46 AM
I desperately want the amiibos that give you unique items like the tunics and weapons from other games. Not to mention Epona.
This post has been edited by MusicallyInspired: 10 April 2017 - 11:47 AM
#82 Posted 10 April 2017 - 12:38 PM
You can only have a single status effect + healing per food item. Temporary hearts are considered a status effect, so don't think you can cheat the system!
Also you do NOT mix any monster parts with food items. Monster parts are for elixirs only. If you try to combine a monster part with a food item you will always get "dubious food".
Those are really the only rules to cooking (besides better quality ingredients give better results). The only other thing is that you will randomly get what I guess you could call a "critical cook" which enhances all the effects.
There's no recipe book but if you click on a cooked item in your inventory you can have the game show you what ingredients went into it.
On breakage:
Stronger bows break very infrequently. In fact that's generally the case with any weapon unless the flavor text describes it otherwise (or it's specifically a "rusty" version although those generally aren't strong).
#83 Posted 10 April 2017 - 03:05 PM
That's the biggest thing I love about this game. There's so much Nintendo didn't explain so people are always discovering new things.
#84 Posted 10 April 2017 - 07:17 PM
Mblackwell, on 10 April 2017 - 12:38 PM, said:
You can only have a single status effect + healing per food item. Temporary hearts are considered a status effect, so don't think you can cheat the system!
Hmm, yeah, it may have been that I was trying to mix different status effects without even realizing it. I could have sworn there were some cases where only one of the ingredients had one, though.
Quote
Stronger bows break very infrequently. In fact that's generally the case with any weapon unless the flavor text describes it otherwise (or it's specifically a "rusty" version although those generally aren't strong).
That has definitely not been my experience, but then again, maybe I just haven't found any of the "stronger" equipment yet.
#85 Posted 11 April 2017 - 05:18 PM
Also for all weapons and bows/arrows don't be afraid to exploit elemental weaknesses.
The game gives you better gear (and also spawns more powerful enemies) as you fight more and complete more shrines.
#86 Posted 11 April 2017 - 05:28 PM
However, I do enjoy "roughing it" in this game, and it's something missing from most other sandbox games. One of the most enjoyable experiences I had recently was an island quest where I was deprived of all equipment and had to complete objectives on the island from scratch.
#87 Posted 11 April 2017 - 06:25 PM
The flavor text is usually helpful in discerning how long things will last as they tend to mention build quality.
My big durability complaint is actually that flurry rush consumes durability. At least that was a complaint until I had more durable weapons later game that could stand up to being bashed around.
#88 Posted 11 April 2017 - 07:25 PM
#89 Posted 11 April 2017 - 08:28 PM
MusicallyInspired, on 11 April 2017 - 07:25 PM, said:
It's great but it almost made me ragequit due to the combination of a couple of glitches, and the fact that you cannot save the game during the quest. Here's what happened...