Phredreeke, on 16 January 2021 - 01:28 PM, said:
The developer is Ukrainian so I assume that version came first?
It's a bit more complicated than that. There is rather widespread Ukrainian-Russian bilingualism in the country, and a pretty considerable portion of the population identifies Russian as their first language (that is not to mention the
hybrid Ukrainian-Russian sociolects used in some areas). GSC Game World creator and owner Sergiy Grygorovych was born in 1978 in Kyiv so while I would not guess which of the two languages was the first for him to acquire chronologically, he is most certainly bilingual. I think it would not be too far fetched to assume that the dev team used both languages while working on the game. Russian wikipedia states that GSC Game World was the first Ukrainian software company to make Russian translations of PC games.
According to Wikipedia again, the game was first released in the US, and a few days later in CIS countries (without specifying further), which I guess both Russian and Ukrainian translations were prepared for the same release date. As to which language was used to write the original game script, well, that's a bit more complicated to find out because I don't think anyone of the devs would mention that in an interview unless asked specifically -- in a bilingual environment people switch between languages all the time.
Mark, on 16 January 2021 - 03:59 PM, said:
I was bored again so that means take a pic from a thread and mess around with it for fun. The original upscale, then added stone weathering, then made sandstone sculpted version.
Oh, that looks very nice! But I think in this case the original real life image is more like a fresco/mural than a bas-relief. I believe it's a painting from a tomb wall. (Most reliefs were in temples and lost their paint when exposed to the elements.)