Powerslave/Exhumed General Discussion "Split from Build Engine thread"
#241 Posted 22 December 2019 - 10:59 AM
#242 Posted 22 December 2019 - 12:29 PM
#243 Posted 22 December 2019 - 02:09 PM
thricecursed, on 22 December 2019 - 12:29 PM, said:
Ah ? I didn't know that. Weird, cause it seems that most people prefer the saturn version over the psx version.
#244 Posted 22 December 2019 - 02:22 PM
#245 Posted 22 December 2019 - 03:54 PM
axl, on 22 December 2019 - 02:09 PM, said:
"Although the final PlayStation layouts were slightly more confined overall, they were also more refined and had better balance in my opinion. The process of revising the levels presented the chance to add more polish to the flow and pacing of the game."
But they also hated the Saturn with a passion, so I dunno. Can't give my opinion as I've never played it, but developing for it sounded like a chore to put it mildly:
"The Saturn was really an insane abortion"
This post has been edited by thricecursed: 22 December 2019 - 03:55 PM
#246 Posted 25 December 2019 - 09:39 PM
thricecursed, on 22 December 2019 - 03:54 PM, said:
After the left-wing exodus on NeoGAF, it is surreal reading anything on that site, especially the politics section.
#247 Posted 20 February 2020 - 06:14 AM
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tile1706.png (9.75K)
Number of downloads: 34
#248 Posted 25 February 2020 - 07:56 AM
Phredreeke, on 20 February 2020 - 06:14 AM, said:
Yeah, I had started writing down some differences including sprites/textures in this thread, but never turned it into a real thing:
https://forums.duke4...post__p__320013
Make sure to check every version, each beta and demo; some stuff are unique in some of them. IIRC the only ones that is not interesting is the post release 4 level demo which is just a chopped up version of the full game.
#249 Posted 25 February 2020 - 09:20 AM
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psbetadifferenttiles.zip (1.73MB)
Number of downloads: 8
#250 Posted 02 August 2020 - 08:46 AM
Cartaphilus, on 22 December 2019 - 12:29 PM, said:
Having just watched a speedrun of the PS1 game I can't see how that version is definitive. The lighting is washed out compared to the Saturn and the framerate really tanks in places.
#251 Posted 02 August 2020 - 09:35 AM
Phredreeke, on 02 August 2020 - 08:46 AM, said:
What the devs meant was that PS1 version is more streamlined (I think I posted an interview somewhere). They had time to go over the levels one more time and fix any issues, while also removing some of the bloat. Saturn framerate tanks in places too. I agree that it looks better, though.
This post has been edited by Cartaphilus: 02 August 2020 - 09:35 AM
#252 Posted 02 August 2020 - 01:27 PM
EDIT: damn, wrong thread. My bad.
EDIT2: ahah, now I'm still on topic. Nice save.
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Luxor.png (581.91K)
Number of downloads: 51
This post has been edited by alias conrad coldwood: 02 August 2020 - 01:32 PM
#253 Posted 19 November 2020 - 07:55 AM
#254 Posted 10 December 2020 - 10:53 PM
alias conrad coldwood, on 02 August 2020 - 01:27 PM, said:
EDIT: damn, wrong thread. My bad.
EDIT2: ahah, now I'm still on topic. Nice save.
Wait this room I have never seen before. Is this in DOS Powerslave or in one of the other versions of the game?
#256 Posted 11 December 2020 - 03:49 AM
Powerslave babes are the best looking babes in any Build Engine game
#257 Posted 01 January 2021 - 04:54 AM
https://www.moddb.co...ck-for-buildgdx
These were made with ESRGAN as a base (various models), but then heavily edited manually in Photoshop. Furthermore, the author meticulously went through available images of Egyptian reliefs and decorations and found sources for all or almost all textures based on such imagery, which were then used to update the respective textures. Some examples:
https://postimg.cc/MX3cYbgW
https://postimg.cc/0KYNYDSs
#258 Posted 01 January 2021 - 09:53 AM
#259 Posted 02 January 2021 - 04:43 AM
IMO the contribution to find the source images (please note that "source" here means that he found good quality photos of bas-reliefs and other decorations shown on PS textures, but most likely not the same images of said reliefs as those that were the base of the original textures) is of itself invaluable. Still I think there is room for further improvement in the department of tweaking the ratio of upscaled and authentic hi-res content in the textures (towards the latter I mean). Also some of the ESRGAN models used were obviously not optimal.
#260 Posted 02 January 2021 - 07:30 AM
I'd be willing to help the guy out but I don't speak Russian.
#261 Posted 02 January 2021 - 09:30 AM
If yes then perhaps you could look at them and see if it was possible to make textures mostly of photographic sources with the low-res/upscale stuff reserved for reference. Like you can see on examples, he updated the faces but many hieroglyphics were left in the upscaled state, looking like pencil scribblings in some cases (likely due to a suboptimal model being used for the upscale). Your previous work with photos suggests that you can successfully make a very good hi-res version even if the photographic source is not entirely the same as for the low-res original.
Everyone speaks English these days so don't worry about the language barrier.
#263 Posted 02 January 2021 - 10:25 AM
I just took a portion of one of Eyefinity's (the upscale author's) posts and ran through Google Translate, it's pretty decent. Not perfect English but you can clearly understand what it is about.
Here's the link to the forum discussion of the upscale:
https://www.old-game...-4#post-1697044
#264 Posted 03 January 2021 - 10:10 PM
#265 Posted 06 January 2021 - 03:50 AM
Also let's not forget that Slavic languages are a large macro-family so maybe you tried to talk Russian to Poles?
#266 Posted 07 January 2021 - 08:19 PM
The magic is gone so I guess I can spoil it. "А ну, чики-брики и в дамки!" is the meme phrase from Stalker. "иди на хуй" means fuck you.
Duki smile.png (215.04K)
Number of downloads: 2
#268 Posted 08 January 2021 - 05:31 AM
Did you know that each letter actually stands for something: S.T.A.L.K.E.R. (Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers). I wasn't aware of that all those years.