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Powerslave/Exhumed General Discussion  "Split from Build Engine thread"

User is offline   oasiz 

  • 587

#181

Spoiler


Based on quick guesses..
This seems to have the main "meat" of the map format.
It's somewhat BUILD inspired, being sector based and relies on 3D polygons.
Sector looks for faces, faces look for polys and so on..
Kinda reminds of build looking for: sector -> wall, wall references the next wall, etc..

Editor would need to be similar to a modelling program and it seems that you'd need to be able to define sectors individually too.
Basically something you might want to create from scratch, but would take quite a bit of time.
Devs likely had the level data in a different format with their own editor, before it was "compiled" to what it is.

Manual labor. Hope to see it some day but I just want to be clear here again that Console and DOS version share nothing in their engine.
Source code / tools for any of them won't help the other one.
0

User is offline   sirlemonhead 

  • 13

#182

Yeah that looks more or less correct, give or take some variable sizes being too big (some shorts there are actually chars + a pad byte)

It doesn't seem to keep track of stuff like pushwalls from what I can see.
1

User is offline   Defrago 

  • 0

#183

View Postoasiz, on 26 January 2017 - 06:12 AM, said:

I did take a quick glance in the map importer for the recently released PowerslaveEX sources and it takes some inspiration from BUILD engine but the map format overall is closer to something like Quake or other more modern 3D games.
There is no such thing like "map importer". Only thing that these commands do are creating some stuff helping you recreate the level as close to the original as possible. As I mentioned before

Quote

I managed to get a bunch of TXTs with level information from a Saturn's TOMB.LEV and an .obj file from a DOS version
.obj file is openable with blender, but I have no idea how to even get blocks dimensions in digits. All the stuff you can get has nothing to do with a MAP files of PowerSlave Ex, you still need a tool to create levels with helping of information you get from dumped files. Tool that has no screenshots or references anywhere as of now. I'm trying to contact Kaiser and other team members of Nightdive Studios with no luck as of now too.

PowerSlave Ex MAPs probably done with brushes, not the models, while Turok's Kex Editor seems to have working with models mostly. This editor accepting PowerSlave Ex game.kpf file, but when you trying to open MAP files from PowerSlave Ex - this happens
Posted Image
There is no logging about this or the way make it written into log is not yet found by me. Editor has option Export scene to .OBJ, probably it is possible (not implemented in 1.0.3) backwards meaning you can export geometry from DOS version levels.
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User is offline   MetHy 

  • 1,430

#184

Someone made a true widescreen hack for the Saturn (PAL I assume but may work with the others?) of Powerslave.



I assume this only works with emulator, perhaps even a specific one.
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User is offline   Defrago 

  • 0

#185

Russian guy Лекс Сафонов (Leks Safonov) posted this on his channel:

It's yet unclear for me if it's some console version mod for emulator or an another PC port. I will contact him for more information.
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User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,513

#186

That's clearly a Doom mod as you can hear Doomguy's pain sounds

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   axl 

  • 80

#187

Does anyone have any news regarding Powerslave EX ?

It was my understanding that Night Dive Studios has the rights to this game and that they were planning a digital re-release with an added bonus of porting the Saturn version into the package. But that was in 2015...

I'm still hoping for a definitive re-release containing the 3 versions of this game (PC, PSX and Saturn)...
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User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,513

#188

You will probably not see any more official releases of Powerslave EX but the source code is available if someone wants to attempt to fix it up around the edges. I don't think Night Dive Studios had the rights to the game at any period of time. I also don't think the Saturn version was going to be included but there was plans to be able to read the map data for the DOS version.

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   MrFlibble 

  • 445

#189

Just found this preview of the Saturn version by Next Generation Online:
http://www.next-generation.com/specials/061796.html (Wayback Machine link)
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User is offline   Jim 

  • 16

#190

Can somebody use the source to add the quicksave function and texture filtering?
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User is offline   Zaxx 

  • 18

#191

View PostDefrago, on 23 February 2017 - 11:43 AM, said:

Russian guy Лекс Сафонов (Leks Safonov) posted this on his channel:

It's yet unclear for me if it's some console version mod for emulator or an another PC port. I will contact him for more information.

Hey, that's a level from ZBlood. :D
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User is offline   SOAR 

  • -19

#192

Great game. Played it on PSone some years back, never finished it though.
Hard to find and it's the one game I'm always on the lookout for.
0

User is offline   MYHOUSE.MAP 

  • 506

#193

I've never played Powerslave, so I'm giving it a shot (no pun indented). Depsite all the minor little flaws (M60 being the only useful weapon so far, the annoying Beast enemies), it's a fun little game. The level design is surprisingly good. Not as good as 3DR and Monolith's outings, but pretty nice nonetheless. I'm surprised. I was expecting a shitty budget game, but got a little flawed gem instead.

But the 5th level sucks ass. Whoever thought that making a level based around requiring you to use invincibility items (one of which is hidden in a semi-secret area) to walk across lava paths on the main path should be shot. If you run out of them before finishing the lava maze (which is pretty easy to do), all you can do is quit and restart (or cheat because fuck that noise) because you won't be able to finish the level. And no, finding the map does not help me because I can't zoom it out and see where the fuck I need to go.
1

User is offline   MrFlibble 

  • 445

#194

View PostMYHOUSE.MAP, on 23 October 2017 - 11:04 PM, said:

But the 5th level sucks ass. Whoever thought that making a level based around requiring you to use invincibility items (one of which is hidden in a semi-secret area) to walk across lava paths on the main path should be shot. If you run out of them before finishing the lava maze (which is pretty easy to do), all you can do is quit and restart (or cheat because fuck that noise) because you won't be able to finish the level. And no, finding the map does not help me because I can't zoom it out and see where the fuck I need to go.

There's a lot of stuff in Powerslave that feels like it was created with a console gaming mentality in mind, and I guess this level (very memorable by the way!) is one of those things. But I may be wrong on this.
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User is offline   cybdmn 

  • 7

#195

View PostLunick, on 20 March 2017 - 03:10 AM, said:

I also don't think the Saturn version was going to be included but there was plans to be able to read the map data for the DOS version.


At least /kex3_anubis/source/tools/dataConvert.cpp seems to be an attempt to convert the maps from the saturn version to a kex-readable map format.
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User is offline   Avenger 

  • 0

#196

Anyone successfully play the Powerslave EX port?

I'm trying to play this but running into a problem where the entire map is black making it unplayable.

Only the weapon and HUD are visable:

Posted Image


Any ideas on why this is occuring?

I have no issues running any other games and even other projects released by the same guy with the same "kex engine" run without issue...
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