
The biggest cocktease ever.
However, by extreme chance, I happened to find (what seems to be) a few Q1 engine SiN screenshots lurking around the old net. Apparently there's a lot more SiN 1997 screenshots in the past (obviously) and even a video recording of a Quake 1 SiN level (supposedly an earlier Biomech Factory level by ParadoX, dated August 4 1997) showing off the interactivity by letting the player destroy stuff and taking control of a Big Gun, but those are lost in time forever (please prove me wrong). Anyway, here's all the screenshots I found.
Here's PC Gamer UK's coverage on SiN's debut at E3 1997, dated August 1997: Page 1, Page 2
Other websites say that the enemies and weapons in the E3 1997 premier seem to work rather well. The only level showcased during the event is Geothermal Plant by Levelord and there's a weapon described as a "double-barreled grenade launcher".
Also here are some screenshots from E3 1998.
E3 1998 footage shows a near-completion game very similar to the final. Most of the levels such as Geothermal Plant and Dam looks mostly the same after the switch to the Quake 2 engine.
Hopefully someone can magically stumble upon the lost videos, as well as any other Q1 SiN media that I missed. Dig out your old gaming magazines or something. Or you could just enjoy these images of a babe worshipping Ritual Entertainment.
Is this actually in the final game?
Also, for those who are feeling nostalgic and wanting to play SiN but don't know how to get it to run properly on modern systems:
Download the SiNPatcher if you're using the retail 1.11/GOG version, or the SiNSteamPatcher if you're using the 1.12/Steam version. Just type in the resolution you want to run in the program then select 1152x864 in the game. Don't forget to go into the in-game console and type fov 106.27 if you're using 16:9 to get Hor+ aspect ratio. Otherwise it would be Vert- where the top and bottom of the view is cut off (you can check it by seeing if the weapon viewmodel is lower than it usually is). You might also want to set cl_maxfps 125 just in case so it won't stutter/lag/ear rape.
Next, download this unofficial patch that fixed certain bugs, reverting the censored textures back to the originals if you're playing the Steam version, adding Wages of SiN to the Steam version, as well as having fixed music scripts that adds in tracks that were left out (such as the final stage and boss music that were otherwise using the penultimate level's music).
nVidia users might have trouble selecting the widescreen-patched 1152x864 to due 3dfx being a bitch and reverting things to 640x480, so you might have to use nVidia Inspector to turn on an obscure little setting called Extension Limit that enables you to select Default OpenGL in game which lets you select the widescreen-patched 1152x864.
Happy SiNning!