Blood corner "For Blood 1 & 2 related talk."
#871 Posted 12 June 2020 - 02:02 PM
https://www.gamespot...mpaign=homepage
#872 Posted 12 June 2020 - 02:14 PM
#873 Posted 12 June 2020 - 03:28 PM
#874 Posted 12 June 2020 - 09:15 PM
#875 Posted 15 June 2020 - 05:34 PM
#876 Posted 15 June 2020 - 05:45 PM
Morpheus Kitami, on 15 June 2020 - 05:34 PM, said:
The Blood source may or may not contain the source to the map editing tool as well so it may or again may not be related
#877 Posted 16 June 2020 - 11:39 AM
#878 Posted 23 July 2020 - 04:49 AM
Phredreeke, on 12 June 2020 - 03:28 PM, said:
It's just criminal that ROTT doesn't have a competent source port. How has it been this way for 25+ years?
#879 Posted 23 July 2020 - 09:05 AM
Also its Wolf3d-based engine was dated when compared to Blood or other games like DooM or Duke(even though Wolf3D-based games should be enough fan-base?)...
Or maybe just lack of someone can doing something like ZDooM/EDuke32 port?
Don't mind me, I just talk some nighty shit...
This post has been edited by Player Lin: 23 July 2020 - 09:06 AM
#880 Posted 26 July 2020 - 11:04 AM
#881 Posted 26 July 2020 - 11:09 AM
#882 Posted 31 July 2020 - 05:43 AM
Phredreeke, on 26 July 2020 - 11:09 AM, said:
And correct aspect ratio please. It's beyond me why most existing ROTT ports seem to completely ignore this issue whereas ports and recreations of almost every other 2.5D VGA DOS first-person game handle this properly by default (well, most Build engine games had this from the very start so you can write 'em off for once). I mean, Doom95 is not the way to go, right?
This post has been edited by MrFlibble: 31 July 2020 - 05:43 AM
#884 Posted 21 August 2020 - 06:52 AM
This post has been edited by gemeaux333: 21 August 2020 - 06:55 AM
#888 Posted 21 August 2020 - 04:45 PM
Jimmy, on 21 August 2020 - 04:33 PM, said:
#889 Posted 21 August 2020 - 08:32 PM
#890 Posted 22 August 2020 - 01:30 AM
This post has been edited by HenitoKisou: 22 August 2020 - 01:34 AM
#891 Posted 22 August 2020 - 06:54 AM
The catch, this only works in Polymost (because it uses hightiles to only override tiles with palette 10). I made it for BloodGDX but it should work in NBlood as well if you rename the DEF file.
Attached File(s)
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betahud.zip (9.54K)
Number of downloads: 2
#892 Posted 23 August 2020 - 12:38 AM
#893 Posted 23 August 2020 - 11:59 AM
Player Lin, on 23 August 2020 - 12:38 AM, said:
Yeah that is what I've gathered aswell. I think that this hud actually survived to some of the shareware versions aswell, so the beta is not the only version that
uses this HUD. If my memory isn't totally f'ed up.
#894 Posted 24 August 2020 - 12:45 PM
Have someone ever made a list of all the features that have not been included in the retail version of Blood 2 ?
This post has been edited by gemeaux333: 24 August 2020 - 01:02 PM
#895 Posted 01 September 2020 - 02:21 PM
gemeaux333, on 24 August 2020 - 12:45 PM, said:
Have someone ever made a list of all the features that have not been included in the retail version of Blood 2 ?
They are proximity (green) and remote (red) dynamites. They were here on hud since shareware of DOS Blood.
#896 Posted 02 September 2020 - 05:57 AM
When it comes to Blood 2, Civvie have missed a point : each type of bomb is bound to a key (and can be rebound) so to select a specific bomb you just have to press the right key, no need to browse the inventory
#897 Posted 04 September 2020 - 08:34 AM
#898 Posted 05 September 2020 - 04:00 AM
gemeaux333, on 04 September 2020 - 08:34 AM, said:
The point of the nightmare levels is, that they do not suck totally.
#899 Posted 05 September 2020 - 06:54 AM
I haven't figured out that GT Interactive was so underhanded...
This post has been edited by gemeaux333: 05 September 2020 - 07:38 AM
#900 Posted 05 September 2020 - 09:21 AM
gemeaux333, on 05 September 2020 - 06:54 AM, said:
Monolith never owned Blood, it was owned by GT Interactive. Monolith couldn't do nothing with the game unless approved by GT, and GT cared about the money. People had already bought the game, GT had their money, they didn't care anymore.
But they knew that a expansion pack would sell (look at all the other fps of that era) so they approved it. Monolith tried to "fix" the game with the Nightmare Levels, but the problem was that fixing Blood 2 would have required what? 6 months, 1 year of extra work? GT wasn't going to pay for that and Monolith couldn't afford the cost themselves.
GT was about to get bought so they only cared about getting the most money on the shortest term, they didn't care about the game.
This post has been edited by Lazy Dog: 05 September 2020 - 09:47 AM